ElDiabl00 Posted February 27, 2016 Author Share Posted February 27, 2016 I think so. paths are set up properly i think. which redistributables are we talking about exactly? Link to comment Share on other sites More sharing options...
serratemplar Posted February 27, 2016 Share Posted February 27, 2016 From page 2 of the Quick Start Guide: Install the SDK redistributables Modbuddy for XCOM2, similar to previous versions of Modbuddy released for Civilization, uses the visual studio isolated shell to provide an IDE for modding. You can find the redistributables in the game’s installation directory under the “Binaries” folder. Example: “\SteamLibrary\steamapps\common\XCOM 2 SDK\Binaries\Redist”. There are two redistributables provided: one for visual studio and one for UE3, please install both.(Emphasis mine.) Specifically these: ...\Steam\steamapps\common\XCOM 2 SDK\Binaries\Redist\UE3Redist.exe ...\Steam\steamapps\common\XCOM 2 SDK\Binaries\Redist\vs_isoshell.exe If you didn't install them, you'll want to do that. Link to comment Share on other sites More sharing options...
ElDiabl00 Posted February 27, 2016 Author Share Posted February 27, 2016 From page 2 of the Quick Start Guide: Install the SDK redistributables Modbuddy for XCOM2, similar to previous versions of Modbuddy released for Civilization, uses the visual studio isolated shell to provide an IDE for modding. You can find the redistributables in the game’s installation directory under the “Binaries” folder. Example: “\SteamLibrary\steamapps\common\XCOM 2 SDK\Binaries\Redist”. There are two redistributables provided: one for visual studio and one for UE3, please install both.(Emphasis mine.) Specifically these: ...\Steam\steamapps\common\XCOM 2 SDK\Binaries\Redist\UE3Redist.exe ...\Steam\steamapps\common\XCOM 2 SDK\Binaries\Redist\vs_isoshell.exe If you didn't install them, you'll want to do that. yes i installed these and just now reinstalled them just to be sure. no change im afraid Link to comment Share on other sites More sharing options...
serratemplar Posted February 27, 2016 Share Posted February 27, 2016 (edited) I hate to ask the stupidest question, but since I'm about to start suggesting insane stuff, it must be asked: you've rebooted your system between tests, right? :smile: Do you have any anti-virus applications running? (Some of those can really mess with compilers.) If so, maybe try disabling it and see if things work. (Some are super aggressive - e.g. Avast - and might need to be removed if it turns out to be the problem.) Since you can't get an unmodified example mod to run, if I were in your shoes, I'd tear it all down and set it all back up, one step at a time. A full teardown would be telling Steam to delete all the local content, then going into VS's profile location (under User\AppData, you'll need to Google around depending on your version of Windows) and making sure it's gone. I'd delete the Firaxis Modbuddy folder under Documents too. Then reinstall it and try again. Your goal at this point should be to get the unmodified ExampleWeapon mod building; was the first thing I did and it worked right out of the gate. Edited February 27, 2016 by serratemplar Link to comment Share on other sites More sharing options...
ElDiabl00 Posted February 28, 2016 Author Share Posted February 28, 2016 (edited) I hate to ask the stupidest question, but since I'm about to start suggesting insane stuff, it must be asked: you've rebooted your system between tests, right? :smile: Do you have any anti-virus applications running? (Some of those can really mess with compilers.) If so, maybe try disabling it and see if things work. (Some are super aggressive - e.g. Avast - and might need to be removed if it turns out to be the problem.) Since you can't get an unmodified example mod to run, if I were in your shoes, I'd tear it all down and set it all back up, one step at a time. A full teardown would be telling Steam to delete all the local content, then going into VS's profile location (under User\AppData, you'll need to Google around depending on your version of Windows) and making sure it's gone. I'd delete the Firaxis Modbuddy folder under Documents too. Then reinstall it and try again. Your goal at this point should be to get the unmodified ExampleWeapon mod building; was the first thing I did and it worked right out of the gate. disabled Avast, seemed to have no effect. Right deleting and reinstalling everything now, including xcom 2 itself. what do you mean by VS profile locations? I am deleting everything firaxis related in Userdata. Ok i did a full tear down and the good news is i got the exaple mod to build and debug properly, once. After succesfully doing the build and debug process 1 time in modbuddy i tried out if my original land mod worked now. but nope same thing happened and worse still if i go back to the examplemod and try to build and debug again it no longer works and it stays in the endless building process again. restarting it and the pc doesn't seem to help. Edited February 28, 2016 by El Diabl00 Link to comment Share on other sites More sharing options...
serratemplar Posted February 28, 2016 Share Posted February 28, 2016 Right deleting and reinstalling everything now, including xcom 2 itself. what do you mean by VS profile locations? I am deleting everything firaxis related in Userdata.See here. Sounds like you're in the clear though because, as you say.... Ok i did a full tear down and the good news is i got the exaple mod to build and debug properly, once. After succesfully doing the build and debug process 1 time in modbuddy i tried out if my original land mod worked now. but nope same thing happened and worse still if i go back to the examplemod and try to build and debug again it no longer works and it stays in the endless building process again.Well that's odd. I mean, it's great that you know you can fix it, but there's gotta be an easier path to get there than a full reinstall of both. :smile: I read somewhere recently this week (can't recall where, probably on here) that certain mods can mess with the INIs outside of their sandbox. What does your mod do? What file(s) does it include? Is it a new class or override? INI edits? Sometime else? Link to comment Share on other sites More sharing options...
ElDiabl00 Posted February 29, 2016 Author Share Posted February 29, 2016 I just followed the linked video tutorial to make a new flag and Nationality. I'll give a download link to a zip with the full mod and XCOM_sln. http://willetdesigns.nl/Borflags.zip Link to comment Share on other sites More sharing options...
RCSub Posted March 2, 2016 Share Posted March 2, 2016 (edited) Hello everyoneI seem to have the same problem. My system is Windows 7 64 bit. I have installed both dependensies, but whenever I build a project it just copies around the files, but does not compile anything. I am currently re-installing the SDK, any hints ? Best regardsRCSub Edited March 2, 2016 by RCSub Link to comment Share on other sites More sharing options...
ElDiabl00 Posted March 3, 2016 Author Share Posted March 3, 2016 Hello everyone I seem to have the same problem. My system is Windows 7 64 bit. I have installed both dependensies, but whenever I build a project it just copies around the files, but does not compile anything. I am currently re-installing the SDK, any hints ? Best regardsRCSub yeah still stuck and yes i also have Windows 7 64 bit Link to comment Share on other sites More sharing options...
RCSub Posted March 3, 2016 Share Posted March 3, 2016 No, after reinstalling everything, it started working :) Link to comment Share on other sites More sharing options...
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