my_eternity Posted March 10, 2016 Share Posted March 10, 2016 i have this problem too, the mod debugs with no errors but nothing happens afterwards. its my first mod, so im not sure what to expect and no clue where to go from here. is there somewhere i can place the mod so that it would appear in the launcher mod list? Link to comment Share on other sites More sharing options...
davidlallen Posted March 10, 2016 Share Posted March 10, 2016 @ my_eternity, this thread is long so it isn't clear what you mean by "this problem" or "afterwards". Are you using the sdk? Does the compile finish, or hang? Are you able to see other mods (published ones, from steam or nexus) in the launcher screen? If the compile finishes, and you can see other mods, then there is no particular reason your mod should be missing from the launcher screen. It may be worthwhile to try the "example weapon" mod which comes in the sdk, to make sure all the steps work for you. Link to comment Share on other sites More sharing options...
my_eternity Posted March 10, 2016 Share Posted March 10, 2016 hey David, sorry. i meant that after pressing the Start Debugging button, the debugging takes place and completes, indicating success with 0 errors, 0 warnings, 0 skipped and apparently took 11.26 seconds to do so. The problem is that according to the quick start documentation that comes with ModBuddy, debugging is supposed to launch the game once it completes, but nothing happens. So ive initiated the launcher only to see no addition to the mod list, yes i do have and am able to see the other published mods. ok, i'll take a shot at the example weapon and see what happens with that. Link to comment Share on other sites More sharing options...
my_eternity Posted March 11, 2016 Share Posted March 11, 2016 so ive gone through the example weapon mod guide and i have the same problem. it builds without errors, debugs, thats all fine, but the launcher never launches and when i initiate the launcher the example weapon mod is not among those i had previously. Link to comment Share on other sites More sharing options...
ElDiabl00 Posted March 13, 2016 Author Share Posted March 13, 2016 That is a rather different problem then i am having. I can't figure out a solution anymore. im going to try and just edit the UPK files of working flag mods, then at least i might have the pictures in the game. Link to comment Share on other sites More sharing options...
RussischerZar Posted March 16, 2016 Share Posted March 16, 2016 I have this same issue. My debug is not starting. I tried deleting and reinstalling the Dev Tools and the VS to no avail. Paths are all set up properly according to the guide. I made my first mod but can't use debug to see if it works... very, very annoying and off-putting :( Link to comment Share on other sites More sharing options...
RespiringDoorMat Posted April 2, 2016 Share Posted April 2, 2016 (edited) I've found a solution! Hopefully this will work for you guys. So I tried reinstalling it. That didn't work, so I went to the directories I'd put down, then inspected the directory browsing window closely and it specifically states choose a directory 'ending in XComGame': https://gyazo.com/2750b048ddd202b41f2b19f407c975d3 After I corrected the directory, as shown here: https://gyazo.com/2750b048ddd202b41f2b19f407c975d3 (Note that they both end in 'XComGame'), it worked! Hope this helps. Edited April 2, 2016 by RespiringDoorMat Link to comment Share on other sites More sharing options...
GinoGreyhun Posted April 24, 2016 Share Posted April 24, 2016 (edited) //it worked! Hope this helps. Here are two identical pictures.. Edited April 24, 2016 by GinoGreyhun Link to comment Share on other sites More sharing options...
prowler83 Posted May 20, 2016 Share Posted May 20, 2016 I've had the same problem, with Start Debugging building but never launching anything, and I've been getting around it with Steam/SteamApps/common/XCOM 2/Binaries/Win64/Launcher/StartDebugging.bat It's literally just runs the game with some command line options, and obviously I wouldn't know if there's any significance difference between this and what ModBuddy is supposed to do, but it's served my purposes just fine. Link to comment Share on other sites More sharing options...
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