Fatalmasterpiece Posted February 28, 2016 Share Posted February 28, 2016 FO4 is pretty stable for me and rarely ever crashes. However, like all Bethesda games there's the randomly getting killed by a car/horse that flew through the air and landed on your head or being killed because you couldn't pull out your gun thanks to the hotkey bug. Those are the reasons saving only on rest doesn't work for Bethesda games. FO4 is buggy but not in the sense of crashing like FO3 was. Link to comment Share on other sites More sharing options...
Klipperken Posted February 29, 2016 Share Posted February 29, 2016 (edited) Having no quick save ruins the smoothness of gameplay experience and immersion. Uhm, immersion?So, YOU have a SAVE button on your life?Damn, I so want one...And a search field, please! Hahaha no man. But immersion isn't about being too realistic, if games were to be completely realistic then we should have no save at all and whenever we died we should have started from the beginning. Immersion is more about not feeling the game mechanics as far as you can than pure realism. Fast travel for example isn't immersive because it reminds you of a game mechanics. If there is a bike to fast travel then it's more immersive because it lets you feel you are doing something in game. Flying with virtibird in Fo4 is the best mechanism of fast travel Bethesda ever made in their games.Now, I'm an annoying fu... dge, and immersion to me = dead... is dead.I mean, how would you feel if say a monstrous Claw a la Behemoth had a thing like that?Or an Elite Suicider?Not the best for immersion eh.If we have this save for us, then -for immersion's sake- so should the rest.BUT!, that's my, and i am just an annoying fudge. XD Now, you speak of immersion in odd ways: you do not like the current fast travel, but if replaced with vertibird travel, hey we got a thing.THEN you say: removing saving anywhere is immersion breaking?Now, those 2 seem, as far as I understand, not on the same page.This, to me, looks quite opposite of the other.How can a non-immersive system be a necessity? Well, I DO have a solution for this issue though:Be more careful. I'm not kidding, I play in Hardcore in Extremis mode, I only save at the very end of a gaming session, that is, if I live to tell that far.Upon death i re-roll a character, got one ready at the Vault111 exit.Redo face, redo settings, and off I am. THAT, my good friend, is immersion. Think about what I said about the Behemoth Claw, what if he had a save button? :wink: It's more immersive to quicksave (something the character is entirely disconnected from) than having to take a nap every time I want to enter a new building or explore a new area. Forcing "naps" as the only saving mechanic is the opposite of "immersive", at least as far as my game is concerned.Then DON'T nap, and enter, just be frikken careful.'sWhat I do and then die due a stupidity. *grins* Gents, if we're speaking of IMMERSION, that save option is the most idiotic thing ever invented.But, well, for the third time... I'm an annoying... you get me. Edited February 29, 2016 by Klipperken Link to comment Share on other sites More sharing options...
Bavarianberry Posted February 29, 2016 Share Posted February 29, 2016 Having no quick save ruins the smoothness of gameplay experience and immersion. Uhm, immersion?So, YOU have a SAVE button on your life?Damn, I so want one...And a search field, please! Hahaha no man. But immersion isn't about being too realistic, if games were to be completely realistic then we should have no save at all and whenever we died we should have started from the beginning. Immersion is more about not feeling the game mechanics as far as you can than pure realism. Fast travel for example isn't immersive because it reminds you of a game mechanics. If there is a bike to fast travel then it's more immersive because it lets you feel you are doing something in game. Flying with virtibird in Fo4 is the best mechanism of fast travel Bethesda ever made in their games.Now, I'm an annoying fu... dge, and immersion to me = dead... is dead.I mean, how would you feel if say a monstrous Claw a la Behemoth had a thing like that?Or an Elite Suicider?Not the best for immersion eh.If we have this save for us, then -for immersion's sake- so should the rest.BUT!, that's my, and i am just an annoying fudge. XD Now, you speak of immersion in odd ways: you do not like the current fast travel, but if replaced with vertibird travel, hey we got a thing.THEN you say: removing saving anywhere is immersion breaking?Now, those 2 seem, as far as I understand, not on the same page.This, to me, looks quite opposite of the other.How can a non-immersive system be a necessity? Well, I DO have a solution for this issue though:Be more careful. I'm not kidding, I play in Hardcore in Extremis mode, I only save at the very end of a gaming session, that is, if I live to tell that far.Upon death i re-roll a character, got one ready at the Vault111 exit.Redo face, redo settings, and off I am. THAT, my good friend, is immersion. Think about what I said about the Behemoth Claw, what if he had a save button? :wink: It's more immersive to quicksave (something the character is entirely disconnected from) than having to take a nap every time I want to enter a new building or explore a new area. Forcing "naps" as the only saving mechanic is the opposite of "immersive", at least as far as my game is concerned.Then DON'T nap, and enter, just be frikken careful.'sWhat I do and then die due a stupidity. *grins* Gents, if we're speaking of IMMERSION, that save option is the most idiotic thing ever invented.But, well, for the third time... I'm an annoying... you get me. well, fair enough. That for sure is immersion. You like to repeat a progress from the start and that is your choice and absolutely okay. However, that is not going to be immersive to me. I already sometimes lose two hours of progress because I don't care to save or usually forget to save. But the fact is, I forget to save and forget all about the save system because I have a quick save and that makes me stop worrying about saving my progress to a point that I completely forget such a system exists. If it doesn't exist I will be worrying and thinking about saving and I will probably save more. And there is nothing more immersion breaking for me than thinking about saving and using an object in game as a saving station. You think being hard is in repeating. I think being hard is in more surprise deaths. I prefer my character die with one shot rather than having to repeat my progress from the beginning. I already modded my survival play through for enemies to have exceptional damage, one shot-four shot kills. That is what I enjoy more and call difficult and a good motive to be more careful. But of course, tastes are different. And you might like to have both one shot kills and repeating the progress, which is completely understandable. Link to comment Share on other sites More sharing options...
Monrovae Posted March 4, 2016 Share Posted March 4, 2016 I'm guessing not many of you have played Dark Souls? Its not like this feature had come out of nowhere in hardcore gaming. In DS, the game only saves at bonfires and they are MUCH rarer than beds in Fallout (and DS is brutal hard too). It makes death have more consequence and forces you to change the way you play. Quicksaving before every encounter encourages reckless gameplay, removes tension, and removes any consequence from death. I love that they're adding this feature. Link to comment Share on other sites More sharing options...
PoliteRaider Posted March 4, 2016 Share Posted March 4, 2016 I'm guessing not many of you have played Dark Souls? Its not like this feature had come out of nowhere in hardcore gaming. In DS, the game only saves at bonfires and they are MUCH rarer than beds in Fallout (and DS is brutal hard too). It makes death have more consequence and forces you to change the way you play. Quicksaving before every encounter encourages reckless gameplay, removes tension, and removes any consequence from death. I love that they're adding this feature. Yeah, this is why I like the idea of having this feature (although I haven't played Dark Souls to be honest). Given the mixed reaction people have had with it, I hope that they make it an optional feature so that we can have the best of both worlds. I'm also hoping that the game automatically saves when you sleep, as this would mean that I don't have to think about saving while playing the game. I suppose if nothing else though, we can always mod the game though. Link to comment Share on other sites More sharing options...
robhartman9 Posted March 4, 2016 Share Posted March 4, 2016 there are beds everywhere you would just have to use them like Moraelin said cat napping all over the place Link to comment Share on other sites More sharing options...
Klipperken Posted March 5, 2016 Share Posted March 5, 2016 Aye.That would IMHO be the most immersive.Just think you have narcolepsy. XD OOOOH.... now THAT would be an idea for a mod... being narcoleptic.Imagine, you engage this Death Claw... and fall asleep.... XD Link to comment Share on other sites More sharing options...
PoliteRaider Posted March 5, 2016 Share Posted March 5, 2016 Well, I've always assumed that "sleeping" isn't necessarily falling asleep. Especially if it's just one hour to heal up. I tend to imagine it as taking a rest somewhere reasonably safe, with a spot to lie down and start patching your wounds. Link to comment Share on other sites More sharing options...
Klipperken Posted March 5, 2016 Share Posted March 5, 2016 Exactly, or just have a wee sit-down from a battering hike you just had. Link to comment Share on other sites More sharing options...
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