chirsiscooler Posted July 6, 2007 Share Posted July 6, 2007 how can i make doors hidden on the ingame map please help. A hidden door aint a hidden door if all u have to do it press tab to find it. Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 6, 2007 Share Posted July 6, 2007 how can i make doors hidden on the ingame map please help. A hidden door aint a hidden door if all u have to do it press tab to find it.Make it an activator that moves whoever uses it to a marker where you want them to exit. The only problem is that NPCs won't use it without specifically telling them to, and then giving them something specific to do on the other side, the door won't register as being a path between points so their pathing between linked areas would have to be forced or augmented through scripting. Compass markers also shouldn't work properly. Just remember to add door sounds and anything else (like logic switches) within the scripting before the move takes place. Link to comment Share on other sites More sharing options...
chirsiscooler Posted July 6, 2007 Author Share Posted July 6, 2007 Can u think of an object in game that acts this way so that i may be able have a look and see Link to comment Share on other sites More sharing options...
Povuholo Posted July 6, 2007 Share Posted July 6, 2007 You could do it like that, or you do it the easy way. Take the door you want and go to the base object (where you can change the editor ID, add a script, etc.). Change the editor ID to something unique, and tick the 'hidden' box. That should work. Link to comment Share on other sites More sharing options...
chirsiscooler Posted July 6, 2007 Author Share Posted July 6, 2007 ok thanks that sounds much easier i will try it out, 'ive only being using the c-set a short time but learning fast Link to comment Share on other sites More sharing options...
chirsiscooler Posted July 6, 2007 Author Share Posted July 6, 2007 thanks that worked perfect i can see where vagrant is coming from but i suppose that would be better for miscallanious items that doors sisnce doors have the "hidden" check box, cant believe i did'nt notice it earlier. thanks again Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 6, 2007 Share Posted July 6, 2007 You could do it like that, or you do it the easy way. Take the door you want and go to the base object (where you can change the editor ID, add a script, etc.). Change the editor ID to something unique, and tick the 'hidden' box. That should work.Easier yes, but not as fun or effective. NPCs would still use that door as a door, and it would still be used by compass markers. The things that make the activator door harder to do also make it more hidden. In both cases though, you might still want to attach scripting to block action when you don't want the player or anyone else using that door. A simple Return function within the wanted conditions within an Onactivate block should work well enough. Link to comment Share on other sites More sharing options...
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