chirsiscooler Posted July 6, 2007 Share Posted July 6, 2007 is it possible to have 1 cave interior with 2 large rooms that both have thier own different music themes? cause thats what i want to do but dont know how..and how can i name just 1 door that does not teleport without it naming all the doors that are the same. Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 6, 2007 Share Posted July 6, 2007 is it possible to have 1 cave interior with 2 large rooms that both have thier own different music themes? cause thats what i want to do but dont know how..and how can i name just 1 door that does not teleport without it naming all the doors that are the same.The music scripting stuff is just total and complete rubbish, it's even a step down from morrowind. http://cs.elderscrolls.com/constwiki/index.php/StreamMusic That said, you could probably rig 2 activators (one in each room) to detect based on distance to player what music to play. It probably won't work how you want though. As for the door. Doors are all named at their base object. To have a door named differently, you'll need to make a new (or copied) base object with that name. Link to comment Share on other sites More sharing options...
chirsiscooler Posted July 7, 2007 Author Share Posted July 7, 2007 yeh thanks i got the doors working sweet but having trouble getting the activators working for the different themes..does anyone know if any original themes have been created for use, for example a pub type music theme and are there any musical instrument mods. Link to comment Share on other sites More sharing options...
chirsiscooler Posted July 7, 2007 Author Share Posted July 7, 2007 ALLRIGHT :D I have the sound's working sweet now, Thanks.Now I Need to know how to add my own mp3's to work as a calling reference please help. :( Link to comment Share on other sites More sharing options...
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