Guest deleted2493748 Posted February 27, 2016 Share Posted February 27, 2016 Right now you can shootout spot lights but why can you not shoot out other lights? Or blow the flame out of candles. A mod that lets me shoot out all lights to make things darker for stealthily going through environments. Link to comment Share on other sites More sharing options...
dainsgames Posted March 30, 2016 Share Posted March 30, 2016 Right now you can shootout spot lights but why can you not shoot out other lights? Or blow the flame out of candles. A mod that lets me shoot out all lights to make things darker for stealthily going through environments. +1, indestructible lights are the suck for a char trying to stealth to position. Example, Vault 114 has them set up all over, and they're annoying as hell. Link to comment Share on other sites More sharing options...
vTemporalZEROv Posted March 30, 2016 Share Posted March 30, 2016 Shouldn't be too hard with scripts actually, I saw some functions that check if the light is on nearby and others that change the light level, so that is a definite head start, I just wouldn't know how to set it up or I would make it. I definitely see this being a thing though in the future, problem is it might require separate models of the lights or something so they break like the spotlights. Link to comment Share on other sites More sharing options...
DarthWayne Posted March 30, 2016 Share Posted March 30, 2016 It would be simple for workshop lights. Just add destruction states, like turrets or generators have, and remove the light from the destroyed version. However lights in the game world are not that easy. Usually light is placed separatly from its source. So even if you disable a lightsource, the light will still be there. Often one light is used for multiple lightsources, due to performance reasons. So to get this to work, you would either have to rework the lighting of the complete game or you try disabling near lights with scripts, which could cause strange results... Anyway this is definetly something I am going to use in some sneak parts of my planed dungeons ;-) Link to comment Share on other sites More sharing options...
dainsgames Posted April 15, 2016 Share Posted April 15, 2016 It would be simple for workshop lights. Just add destruction states, like turrets or generators have, and remove the light from the destroyed version. However lights in the game world are not that easy. Usually light is placed separatly from its source. So even if you disable a lightsource, the light will still be there. Often one light is used for multiple lightsources, due to performance reasons. So to get this to work, you would either have to rework the lighting of the complete game or you try disabling near lights with scripts, which could cause strange results... Anyway this is definetly something I am going to use in some sneak parts of my planed dungeons ;-) I noticed that when I scrapped a fixed lantern at Sunrise Coop. The light stayed there. What a sloppy approach. Link to comment Share on other sites More sharing options...
Reneer Posted April 15, 2016 Share Posted April 15, 2016 (edited) Here you go, guys: http://www.nexusmods.com/fallout4/mods/11527/? It's certainly not perfect yet, but I'm working on it. Edited April 15, 2016 by Reneer Link to comment Share on other sites More sharing options...
jaderiver Posted September 5, 2019 Share Posted September 5, 2019 Here you go, guys: http://www.nexusmods.com/fallout4/mods/11527/? It's certainly not perfect yet, but I'm working on it.Thank you, I was looking for something similar to wht I've seen gopher do in metro playthrus, and wondered if fo4 had anything and this llooks like it come pretty close , so thanks Link to comment Share on other sites More sharing options...
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