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Any way to use Psi abilities without Psi Amp?


pumasky2

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  • 2 weeks later...

I take it this just isn't for cosmetics. If it is, there is an Invisible Psi Amps mod that should do the trick.

 

Otherwise, that may be tricky. It IS possible to use other secondary weapons for psi abilities, and the mechanics can work fine, but the side effects can be surprising. I tried testing this with a pistol, cast Inspiration on an ally, and my operative shoots him in the head, giving him an additional action point. I think the animations are bound to the weapons, but I'm sure there are others here who have better knowledge of this.

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I take it this just isn't for cosmetics. If it is, there is an Invisible Psi Amps mod that should do the trick.

 

Otherwise, that may be tricky. It IS possible to use other secondary weapons for psi abilities, and the mechanics can work fine, but the side effects can be surprising. I tried testing this with a pistol, cast Inspiration on an ally, and my operative shoots him in the head, giving him an additional action point. I think the animations are bound to the weapons, but I'm sure there are others here who have better knowledge of this.

But you did inspire him right? Maybe just to shoot back at his 'friend' :D

 

Psi bullets?

 

Animations are tied to the various graphics objects that can perform them. So weapon animations get tied to the weapons, movement/callout/pick up anims to characters, etc. I am not sure if they are easily separable.

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