pumasky2 Posted February 27, 2016 Share Posted February 27, 2016 Looking for any possible solutions. Any ideas? Ty for your time, guys. Link to comment Share on other sites More sharing options...
Ghostlines Posted March 8, 2016 Share Posted March 8, 2016 I take it this just isn't for cosmetics. If it is, there is an Invisible Psi Amps mod that should do the trick. Otherwise, that may be tricky. It IS possible to use other secondary weapons for psi abilities, and the mechanics can work fine, but the side effects can be surprising. I tried testing this with a pistol, cast Inspiration on an ally, and my operative shoots him in the head, giving him an additional action point. I think the animations are bound to the weapons, but I'm sure there are others here who have better knowledge of this. Link to comment Share on other sites More sharing options...
traenol Posted March 8, 2016 Share Posted March 8, 2016 I take it this just isn't for cosmetics. If it is, there is an Invisible Psi Amps mod that should do the trick. Otherwise, that may be tricky. It IS possible to use other secondary weapons for psi abilities, and the mechanics can work fine, but the side effects can be surprising. I tried testing this with a pistol, cast Inspiration on an ally, and my operative shoots him in the head, giving him an additional action point. I think the animations are bound to the weapons, but I'm sure there are others here who have better knowledge of this.But you did inspire him right? Maybe just to shoot back at his 'friend' :D Psi bullets? Animations are tied to the various graphics objects that can perform them. So weapon animations get tied to the weapons, movement/callout/pick up anims to characters, etc. I am not sure if they are easily separable. Link to comment Share on other sites More sharing options...
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