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Troubleshooting project build


Azworai

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That error, was it an Unhandled win32 exception in XCom2.ece [3836]?

 

Odd that it's occuring for me, since I don't even HAVE Deep Reserves selected on any soldiers. Was just doing a playthrough. Ohwell. For some reason I suspect I'll still have issues implementing the code into my heavy class with 1.3, if anyone could troubleshoot what I linked for errors, I'd appreciate it.

The bug would occur during transitions to/from missions when having any of the following abilities selected on your characters: Zone of Control, Stick and Move, Escape and Evade, Deep Reserves. They all use the same sort of GameState object for callback delegates. The fix at that point is to disable the mod, do the transition in-game, then re-enable the (updated) mod.

 

I don't see anything technically wrong with what you've got there, aside from the obvious: are you sure the unit(s) have the ability? Also, removing the "//" in front of the `LOG() statements will let them print out to the debug log, which davidlallen described how to enable if you're not launching the game through the development tools IDE. You should at least see the "passive effect registered" on starting a tactical mission where a unit has your new ability, and from there you should see other messages about them taking damage or trying to heal when their turn starts.

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