kinkyfella Posted February 28, 2016 Author Share Posted February 28, 2016 (edited) The .bgsm file contains links to the textures to use for the model, as well as other info. If its links to your textures are wrong, then you wont get much.You could remove it from the txt in the LighingShaderProperty and then it would default to the texture set instead for now. Edit: I see you hit show hidden finally :laugh:But if you want, upload the .nif and i'll take a quick look.oww.that explains a lot. LOL http://puu.sh/no1HD/858a4d69d6.nif do i need to give the textures and other stuff too? :o edit: well.....ahhahahah. its supposed to be invis loll from what i understand black in a dds file is transparent cus ive removed s#*! i dont want but...yea...http://puu.sh/no3xp/370f4761ab.png Edited February 28, 2016 by kinkyfella Link to comment Share on other sites More sharing options...
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