Kdaj Posted May 24, 2011 Share Posted May 24, 2011 Is there a way to preview a *.kf file? since i have so many animation replacers i forgot what does some of them... and it will be a pain to put them into game only to test... :wallbash: please help!!! regardskdaj Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted May 24, 2011 Share Posted May 24, 2011 I for one always test mine in NifSkope. Granted it's not ideal, due to the nature of movements always going sideways unless used in the game, but it shows me what it's about, if it's not mine, and if it even works at all, if it is mine.Just open a regular skeleton.nif or skeletonbeast.nif, or whatever skeleton the animation was created for, and use the "spells" to "attach .kf". Then you'll be able to preview the animation in NifSkope. Just don't save it after this, else you will store the animation inside the NIF! Link to comment Share on other sites More sharing options...
Kdaj Posted May 24, 2011 Author Share Posted May 24, 2011 sorry... but can you explain a little bit more? i'm not experienced with nifskope and blender... :confused: Link to comment Share on other sites More sharing options...
Kdaj Posted May 24, 2011 Author Share Posted May 24, 2011 ok i've got it... sorry for my estupidity... :sweat: but i found how to preview it... thanks anyway Link to comment Share on other sites More sharing options...
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