chirsiscooler Posted July 7, 2007 Share Posted July 7, 2007 i cant make my merchant work or even apear in game im using the my first shop tutorial please help me please Link to comment Share on other sites More sharing options...
FerretMugger Posted July 7, 2007 Share Posted July 7, 2007 Well it would be nice if you could give a little more infomration. i'm having a couple of minor problems with NPC's im trying to create aswell. Where are you trying to put the NPC? does it have any AI that would make go anywhere else? have you actually put the NPC where you think? Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 7, 2007 Share Posted July 7, 2007 Yeah, you kinda need to supply a bit more information. It could be anything from packaging, pathgrids, or even having their reference disabled for some bizzare reason. If you followed the tutorial closly, it should work. Might want to go back and recheck everything. The only other reason I can think of for it not working is if you're loading a game while you're in the cell they are in, or if the mod is disabled. It's probably packaging though, if you're using packages you made, double check the location targets and times. You could also try cheating by moving the NPC to you, or you to the NPC through console when the game starts. Get the reference number of the NPC (from the one placed in the world) and write this down somewhere. Now start up the game, find a building or something static which is added by the same mod, use the first two characters from the static (1fxxxxxx), the other characters from the NPC (xx004ced) as either the calling reference or target of moveto in console. (player. moveto 1f004ced or 1f004ced.moveto player). If the NPC exists in the world, something will happen, and you will either be moved were they are (could be limbo somewhere) or they will move where you are (and hopefully try walking back where their packaging tells them). If nothing seems to happen, the NPC is either dead, disabled, not placed in the world, or you have the wrong ID. Making the NPC a target of a quest can also work, but is only as effective as quest markers can be. Link to comment Share on other sites More sharing options...
chirsiscooler Posted July 8, 2007 Author Share Posted July 8, 2007 ok ive got the npc where i want and ive got a service package working i just need help now making the npc sleep in a specific spot also i would like my npc to have wander package, do i need pathnodes to do both of these becausethe tutorial says nothing about it. thanks im finding it kinda confusing.also does it matter if my npc does not own the interior it's working in, actually no one owns it. Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 8, 2007 Share Posted July 8, 2007 ok ive got the npc where i want and ive got a service package working i just need help now making the npc sleep in a specific spot also i would like my npc to have wander package, do i need pathnodes to do both of these becausethe tutorial says nothing about it. thanks im finding it kinda confusing.also does it matter if my npc does not own the interior it's working in, actually no one owns it.Yes, you'll need pathgrids for any cell you want NPCs to move through, where their destinations aren't straight, direct paths. For sleeping, if the NPC has a bed within the same cell as the shop, you can just specify the cell as the location, and set ownership (only if there are other NPCs who sleep in the same cell, or you don't want the player sleeping there) of the bed to the NPC. If you want him to sleep in a different cell, you'll have to specify that cell, and do the same. If you want him to sleep in a specific bed amongst a group of beds, you'll need to mark the specific location with an xmarker (include a radius of atleast 64 (3 feet) or make the bed a persistant reference, both of which will be the target of the sleep package. Wander packages just need a location and a radius if there isn't a certain cell for the location. Walder does however require a pathgrid in place since this determines points where the NPC will stop and stand for awhile. There are a couple generic packages which you can use for wander/sleep packages that work fairly well, just make sure you pay attention to the time of day and current location vs editor location. current location will make them try to perform that package wherever they may be at the time (good for companion or traveler packaging, bad for shop owners since they may end up far away from their shop if nothing tells them to go back). Editor location however requires you to place them somewhere specific in the CS where that package can be satisfied, they will however attempt to go back to that location before continuing their package, which can be useful in certain situations. Link to comment Share on other sites More sharing options...
chirsiscooler Posted July 8, 2007 Author Share Posted July 8, 2007 thanks so much i got my npc sleeping and wandering, but when my npc is trying to got to bed she will follow me around and tell me to leave, as she needs to lock up. How can i stop this action?. I've just got her set as a merchant if that makes a difference. Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 8, 2007 Share Posted July 8, 2007 thanks so much i got my npc sleeping and wandering, but when my npc is trying to got to bed she will follow me around and tell me to leave, as she needs to lock up. How can i stop this action?. I've just got her set as a merchant if that makes a difference.I believe it is linked to the ownership of the room. You can probably get around it by setting the cell to belong to player faction, and adding the NPC to the player faction. This will however make you able to take anything you want within the room. Unless this is part of some sort of player house, you should really just keep it since it makes the NPC seem more intelligent, and wanting to close up shop before going to sleep. Another alternative would be to make it so that they just never have a sleep package... Then it isn't an issue. Might also be fixed by making the cell flagged as public. Link to comment Share on other sites More sharing options...
Sypron Posted July 8, 2007 Share Posted July 8, 2007 You could go outside, wait an hour then sneak back in. If your the sneaking sort. Link to comment Share on other sites More sharing options...
chirsiscooler Posted July 8, 2007 Author Share Posted July 8, 2007 thanks simply tagging as public seems to work well. Link to comment Share on other sites More sharing options...
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