rockdan Posted May 24, 2011 Share Posted May 24, 2011 Hi, all Anyone using the Animated Prostitution mod here ? here is the quetsion I tried to change the default package type (Wander) for the aaMakeHome (a package that gets triggered when you use command "make yourself at home"), to Sandbox but ever since the change, my companions won't stay at the designated location (mothership zeta) any more, you go to any location on the map (e.g.megaton) and come back, everybody gone however if you use console command, you can find them wandering randomly in the wasteland the reason i want to change to Sandbox is that sandbox seems to allow interaction with objects etc., while wander does not. anyone has any suggestion? thanks Link to comment Share on other sites More sharing options...
Agnot2006 Posted May 25, 2011 Share Posted May 25, 2011 I have used this since it came out and have never had a problem with the NPC wondering off. But I also use the APReanimated.esp which is at the bottom of the load list and I use a lot of other mods of the same ‘type’ so I don’t know if they are also adding weight to the stay put command. I do have problems with vanilla companions appearing in the wasteland around the Zeta teleport if I enter the ship, it’s a game script that makes vanilla companions meet you there. It doesn’t matter where they are in which house I place them, they will be wondering the wasteland when I return from visiting the ship. In the vanilla game companions are fired if you enter DLC’s I have mods to stop this, but not the Zeta one that bring the companions to the area around the teleport, so I don’t go there much. I have added my load list to show you what I mean. Fallout3.esmUnofficial Fallout 3 Patch.esmCrossModData.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmSharing and Caring Companions.esmsc_lovers_resource.esmsc_wasteland_pimp.esmRRCompanionVault.esmRR5MoreFemales.esmCOMM.esmYevic's Personal Vault.esmGrayditchShelter.esmFPompShelterSB.esmThe_Grand_Exchange.esmBarbershopMadameJealles.esmDC-HomeSB.esmTHE BUNKER.esmCitadel BunkerV2.esmkikaiEquipment.esmFalloutShelterSpringvale.esmMy Minefield Hideout.esmRivetCityClub2.esmOfficeLadiesHideout.esmMyNPCTweeks2.esmTheFriendlyShackSB.esmCanterburyCommonsInteriors.esmDCInteriors_ComboEdition.esmThe Librarian.esmhouseexpansion.esmAnimy_prostitution.esmObjectPoses.espBetter Caravans.espSomePoses.espBetter Companions Ess.espMark and recall.espRemoveCollarDressNeutralEssential.espRecieveTenpennySuite.espAction_Boy_hacking.espT_R_A_S_C_H.espPsychoelfs - No more wasteland robots.espFeminizedPowerArmor.espGrowlfsSecrets_COMM.espmz safeSwimming.espPrincess Big Blue House.espSCC - Talk to Anyone.espLucyWestCompanion.espGore_No_More.espbzArmour-nude.espRepublic of Dave House.espbzArmour.espbzBodySuits.espOutcast_talk.espbigtownhouse.espAzarGypsyOutfits_Malika.espSCCWeaponUnEquipSB.espPairPoses.espThe DeEnemyifier.espMalosArmorsAndDresses_COMM.espPCIdles.espmore_raider_interior.espmore_raider_exterior.espSlavers_not_Enemies.espRRUmpaDance.espRRVaultPlayersBridge.espMalosConversions_COMM.espMyCOMM_NPCTweeks.espMyCOMM_Just_Tweeks.espArefuSwimmingPlace_SB.espF3UmpaAnimation.espGroovy Followers.espUndergroundHideout.espMiniHideout.espChaste_Acres_Farm.espsc_blackmailing_silver.espsc_wp_captives.espsc_toying_with_angela.espsc_wp_arefu.espsc_saving_nova.espsc_wp_red.espsc_wp_luring_lucy.espsc_acquiring_mei.espCherry_Stay_Put.espPrivateRooms.espGifts4Kids.espAntAgonizerRRCompanion.espNaouak Armors Clothes.espLadyFrumperton.esprealisticdismemberment.espSniper Handgrip Revised.espStripClub.espCEI - CaesarrulezExcessiveInteriorsEN.espFollowers_Allowed_All.espMZAllAccessPass.espFallout 3 Point Lookout DLC Swamp-Folk Allies.espShower_and_Toilets.espSlavePoses.espThe Groovatron.espThe Groovatron_DLC_Anch_Addon.espThe Groovatron_DLC_Pitt_Addon.espThe Groovatron_DLC_PL_Addon.espThe Librarian - Market Comes Alive.espLibrarianAngelinaRaderFriend.espThe Librarian - Market Music.espVianna Waterfall Sounds.espRanokoas UnderCover For Fallout.espallspeak.espDCInteriors_Tweeks.espPortableMattress.espExnemGirls2.esphouseexpansionClothes.espMyTweeks.espNPC Response Expansion.espmegaton companion pool.espQuickClothes.espPip-Boy Remover.espAPReanimated.espMyMergedPatch08.esp Total active plugins: 121Total plugins: 123 Link to comment Share on other sites More sharing options...
rockdan Posted May 25, 2011 Author Share Posted May 25, 2011 wow first of all u do have an impressively long list.. but unfortunately our problems seem to be different..nevertheless..i somehow figured out a solution after probing the scripts in geck.. here is what i found for those of u interested. in the "go back to brothel" command in the aaFollowPlayerItemScript, there is this script that forces the player to go back to the marker if they stray too far if Me.GetInSameCell Player != 1 && Me.getdistance aaHomeMarkerRef >= 1000 Me.moveto aaHomeMarkerRef endif so u can borrow this idea and apply it on the "make yourself at home" command however it still confuses me as to why sandbox has this problem while wander package does not good luck Link to comment Share on other sites More sharing options...
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