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Sandbox Package won't work


rockdan

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Hi, all

 

Anyone using the Animated Prostitution mod here ?

 

here is the quetsion

 

I tried to change the default package type (Wander) for the aaMakeHome (a package that gets triggered when you use command "make yourself at home"), to Sandbox

 

but ever since the change, my companions won't stay at the designated location (mothership zeta) any more, you go to any location on the map (e.g.megaton) and come back, everybody gone

 

however if you use console command, you can find them wandering randomly in the wasteland

 

the reason i want to change to Sandbox is that sandbox seems to allow interaction with objects etc., while wander does not.

 

anyone has any suggestion?

 

thanks

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I have used this since it came out and have never had a problem with the NPC wondering off. But I also use the APReanimated.esp which is at the bottom of the load list and I use a lot of other mods of the same ‘type’ so I don’t know if they are also adding weight to the stay put command. I do have problems with vanilla companions appearing in the wasteland around the Zeta teleport if I enter the ship, it’s a game script that makes vanilla companions meet you there. It doesn’t matter where they are in which house I place them, they will be wondering the wasteland when I return from visiting the ship. In the vanilla game companions are fired if you enter DLC’s I have mods to stop this, but not the Zeta one that bring the companions to the area around the teleport, so I don’t go there much. I have added my load list to show you what I mean.

 

Fallout3.esm

Unofficial Fallout 3 Patch.esm

CrossModData.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Sharing and Caring Companions.esm

sc_lovers_resource.esm

sc_wasteland_pimp.esm

RRCompanionVault.esm

RR5MoreFemales.esm

COMM.esm

Yevic's Personal Vault.esm

GrayditchShelter.esm

FPompShelterSB.esm

The_Grand_Exchange.esm

BarbershopMadameJealles.esm

DC-HomeSB.esm

THE BUNKER.esm

Citadel BunkerV2.esm

kikaiEquipment.esm

FalloutShelterSpringvale.esm

My Minefield Hideout.esm

RivetCityClub2.esm

OfficeLadiesHideout.esm

MyNPCTweeks2.esm

TheFriendlyShackSB.esm

CanterburyCommonsInteriors.esm

DCInteriors_ComboEdition.esm

The Librarian.esm

houseexpansion.esm

Animy_prostitution.esm

ObjectPoses.esp

Better Caravans.esp

SomePoses.esp

Better Companions Ess.esp

Mark and recall.esp

RemoveCollarDressNeutralEssential.esp

RecieveTenpennySuite.esp

Action_Boy_hacking.esp

T_R_A_S_C_H.esp

Psychoelfs - No more wasteland robots.esp

FeminizedPowerArmor.esp

GrowlfsSecrets_COMM.esp

mz safeSwimming.esp

Princess Big Blue House.esp

SCC - Talk to Anyone.esp

LucyWestCompanion.esp

Gore_No_More.esp

bzArmour-nude.esp

Republic of Dave House.esp

bzArmour.esp

bzBodySuits.esp

Outcast_talk.esp

bigtownhouse.esp

AzarGypsyOutfits_Malika.esp

SCCWeaponUnEquipSB.esp

PairPoses.esp

The DeEnemyifier.esp

MalosArmorsAndDresses_COMM.esp

PCIdles.esp

more_raider_interior.esp

more_raider_exterior.esp

Slavers_not_Enemies.esp

RRUmpaDance.esp

RRVaultPlayersBridge.esp

MalosConversions_COMM.esp

MyCOMM_NPCTweeks.esp

MyCOMM_Just_Tweeks.esp

ArefuSwimmingPlace_SB.esp

F3UmpaAnimation.esp

Groovy Followers.esp

UndergroundHideout.esp

MiniHideout.esp

Chaste_Acres_Farm.esp

sc_blackmailing_silver.esp

sc_wp_captives.esp

sc_toying_with_angela.esp

sc_wp_arefu.esp

sc_saving_nova.esp

sc_wp_red.esp

sc_wp_luring_lucy.esp

sc_acquiring_mei.esp

Cherry_Stay_Put.esp

PrivateRooms.esp

Gifts4Kids.esp

AntAgonizerRRCompanion.esp

Naouak Armors Clothes.esp

LadyFrumperton.esp

realisticdismemberment.esp

Sniper Handgrip Revised.esp

StripClub.esp

CEI - CaesarrulezExcessiveInteriorsEN.esp

Followers_Allowed_All.esp

MZAllAccessPass.esp

Fallout 3 Point Lookout DLC Swamp-Folk Allies.esp

Shower_and_Toilets.esp

SlavePoses.esp

The Groovatron.esp

The Groovatron_DLC_Anch_Addon.esp

The Groovatron_DLC_Pitt_Addon.esp

The Groovatron_DLC_PL_Addon.esp

The Librarian - Market Comes Alive.esp

LibrarianAngelinaRaderFriend.esp

The Librarian - Market Music.esp

Vianna Waterfall Sounds.esp

Ranokoas UnderCover For Fallout.esp

allspeak.esp

DCInteriors_Tweeks.esp

PortableMattress.esp

ExnemGirls2.esp

houseexpansionClothes.esp

MyTweeks.esp

NPC Response Expansion.esp

megaton companion pool.esp

QuickClothes.esp

Pip-Boy Remover.esp

APReanimated.esp

MyMergedPatch08.esp

 

Total active plugins: 121

Total plugins: 123

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wow first of all u do have an impressively long list..

 

but unfortunately our problems seem to be different..nevertheless..i somehow figured out a solution after probing the scripts in geck..

 

here is what i found for those of u interested.

 

in the "go back to brothel" command in the aaFollowPlayerItemScript, there is this script that forces the player to go back to the marker if they stray too far

 

if Me.GetInSameCell Player != 1 && Me.getdistance aaHomeMarkerRef >= 1000

Me.moveto aaHomeMarkerRef

endif

 

so u can borrow this idea and apply it on the "make yourself at home" command

 

 

however it still confuses me as to why sandbox has this problem while wander package does not

 

good luck

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