koalynha Posted February 28, 2016 Share Posted February 28, 2016 Hello Everyone.I'm planing to make a new mod using the Dragon Aspect effect as base and i know it's a meshe in the dragonborn bsa that makes the "some kind of armor" effect for the character. I've been researching for past few days a lot of combinations with 3ds max, blender 2.49b, blender 2.76b with a lot of plugins and combinations and importing and exporting Armors/Body is quite simple with blender 2.76b with the last nif plugin that does no even need the nifskope to work. BUT!I can get to import the effect nif without errors and crashThe nif name is dragonbornfx01.nif Maybe someone knows a better way to edit meshes in Skyrim, I know there's a lot of tutorials here and there but they are full of broken links and outdated stuff. Can someone help me?Thank you! Link to comment Share on other sites More sharing options...
gezegond Posted March 5, 2016 Share Posted March 5, 2016 I'm not sure what you are asking, it seems you've gotten the job done already? Link to comment Share on other sites More sharing options...
icecreamassassin Posted March 6, 2016 Share Posted March 6, 2016 He found the NIF he's looking for and just needs advice on importing it for edit it sounds like. I use Blender 2.49b and what I do is open the NIF in NIFskope and at the botton under NiHeader options I change the user version 12 to 11 and user version 83 to 34. Then you save the NIF as something new, and re-load it. After it's opened again, delete every block but the top NiNode or BSFadeNode node. Then save it again. Then inside Blender if you have the NIFtools script installed you can go to files and import NIF file and bring the mesh into Blender. Make your edits and re-apply the texture to the UV map and tell it to set the map type to UV map under the materials tab. Then export the object as a NIF again. Finally, edit this mesh again in NIFskope and do the reverse of changing the user types back to what they were, save and reload it, delete the branches other than the top one and then copy the BSLightingShaderProperty branches from the original NIF into your edited NIF (as well as any other child branches from the original NiTriShapes of the original NIF. As far as HOW to edit the mesh, Just search online for " Blender 2.49b tutorial " I found a couple good links that give good basic tutorials. Then you just have to practice. Link to comment Share on other sites More sharing options...
koalynha Posted March 7, 2016 Author Share Posted March 7, 2016 Hello icecreamassassin, Thanks for the tips, the "re-load it" and "delete every block but the top NiNode of BSFadeNode" helped me :D Have a nice day! Link to comment Share on other sites More sharing options...
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