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I want a mod, that respawns the displays/counters of all shops


support4u

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allright.. then i know enoug!

 

thanks for awnsering :)

 

 

is it possible, then to respawn items on the npc's ( merchants/ sellers )

 

 

then u steel it of them,

 

and add items to there bed room, chests, closets, cuppboards, u name it!

 

 

this in a easy way? that a noob can do himself?

 

 

let me hear something :D

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I'm no modder, so I can't tell you what can be done and what can't be (or is near impossible to), but for a point of reference I was playing the game today and noticed something that just happens to possibly relate to your issue. I've put the below text in spoiler form though, since it really does have spoiler info about the Dark Brotherhood questline.

 

 

When I was part of the brotherhood and was performing the cleansing of all the members of the Cheydinhal Sanctuary I messed around with all the inventory in the sleeping quarters of the brotherhood members, removing all the food and making a mess and laying my own poison apples. That was a few days ago now, and several hours of gameplay.

 

Now, today, I just completed the main questline for the Brotherhood missions and found myself returned to the Cheydinhal Sanctuary where they said they were starting anew. Thinking that my left behind poison apples might harm my new members (and also because having a few of them again could provide neat assassinations in the future...) I returned to the room to retrieve my apples, only to discover that the entire room had been reset in appearance and all the old containers, barrels, chest, etc. had been restocked.

 

 

So, taking that into account, if that series of quests can lead to the room having its contents reset, with every piece of fruit, every plate and cup, every book, etc. back where it was, I would think it would be possible to do a simple resetting of a store as well. It would no doubt probably create duplicate objects that need accounting for, but that shouldn't impact the game too much, should it? Most of those items aren't worth keeping for your characters since it's all low-level stuff, so they'll eventually get sold in 99% of cases and then just stop existing anyway, right?

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Exactly!

 

this is a fact :D

 

 

what can u modders say on this?

 

 

must be a possibility right?

 

resseting stores?

 

 

theres no mod so ever, in this likley way..

 

so be the first :P

 

 

 

maby there is a possibility anyway.

 

 

i will hear from u pro's! this must be a challence :D

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If anything it happened as a result of the cell being unloaded completely. Not something which can be caused by a script, or even planned, but rather requires you to spend several days away from that location. The chests and containers were respawned because they were set to respawn. The stuff around the cell was reset because nothing within that cell had been used by the game for several days. It is more a result of the game needing to unload a portion of older memory so that it could manage newer memory. However since you kinda have to be elsewhere doing something else, moving around a few days for it to happen, you probably havn't noticed.

 

And please learn to type coherent sentences without all those spaces inbetween.

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I believe that generally respawn (for anything) is 3 days, but that can vary. Respawning items INSIDE containers is reletively easy. You just need to check the "respawns" check box in the containers info. Making respawning ite,s OUTSIDE a container does appear to be a difficult task, but I have seen it done. In the DLC "Vile Lair" there is a nirnroot ingridient (not the plant) that respawns every 3 days. Here is the script associated with said nirnroot.

Scriptname MS39NirnrootScript

short Found

begin OnAdd player
if getstage MS39 < 10
	SetStage MS39 10
endif
;This ups the total when a new Nirnroot is picked
if found == 0
	set MS39.NirnCountTotal to ( MS39.NirnCountTotal + 1 )
	set MS39.NirnCountCurrent to ( MS39.NirnCountCurrent + 1 )
	ModPCMiscStat 27 1
	set found to 1
endif

end

 

(The first block is irrelevant to the respawn script). This code respawns the item, and I've seen it work. Only problem is I think the only way to use it is to edit the script and place it on EVERY item you want respawned. Not really worth the effot IMO.

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U Pro's are all smart :D right!

so ok? it issent possible?

This mades the topic close? No Problem! i got my awnser, so anyway!

My last question, was about, how do i add items to a closet,chest,cupboard?

 

that are already in the store

 

this way, i wanna know how to make those, closet,chest,cupboard respawn!

and then the problem is solved, in a kinda way!

 

so, a more clear version of the question :rolleyes:

 

 

How can i add, the items in the closet,chest,cupboard ( already in the shop ) and make those closet,chest,cupboard respawn!

 

I'am totally new in the builder, i don't even know how to get the shop to appear in it, so can somebody tell me in noob speakings, how to do this!

 

I also, do not know, where i can find those items? probetly a list in the builder?

plz give mee feedback :D

 

Please! :blush:

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