sait0r Posted May 25, 2011 Share Posted May 25, 2011 (edited) I want one that makes use of NV's new drugs, such as using rebound for when your AP runs low, and -possibly- optimized for hardcore mode(Say, stimpacks can activate at 50% or less health instead of 25%) Or is such a mod already lurking on the nexus? Edited May 25, 2011 by sait0r Link to comment Share on other sites More sharing options...
laochra Posted May 25, 2011 Share Posted May 25, 2011 Well its a script that makes it inject Med-x so if you modified the script you could add in different conditions like the ones you specified. Id just be goin for stimpaks. Link to comment Share on other sites More sharing options...
sait0r Posted May 25, 2011 Author Share Posted May 25, 2011 (edited) Well its a script that makes it inject Med-x so if you modified the script you could add in different conditions like the ones you specified. Id just be goin for stimpaks. How would I go about doing that? Sorry for the total noob question that I'm sure has been asked at least a million times before, Like, what's the condition for low AP? "IfActionPointsBelow25"? Edited May 25, 2011 by sait0r Link to comment Share on other sites More sharing options...
laochra Posted May 25, 2011 Share Posted May 25, 2011 (edited) I will look into it now. EDIT: I can't find the script. Are you sure it still works? Edited May 25, 2011 by laochra Link to comment Share on other sites More sharing options...
sait0r Posted May 25, 2011 Author Share Posted May 25, 2011 I will look into it now Thank you very much. Where would I be modifying the medic power armor script, by the way? Like, where is it in the FalloutNV.esm? Link to comment Share on other sites More sharing options...
Sunnie Posted May 25, 2011 Share Posted May 25, 2011 The Prototype Medic Power Armor in NV does not have a script to make it work like it did in F3. The only thing on this version is object effect "MS14EnchPowerArmor" which only increases radiation resistance by 25 and reduced agility by 1. In order to make it work like it did in F3, a script will have to be made for it. Link to comment Share on other sites More sharing options...
sait0r Posted May 25, 2011 Author Share Posted May 25, 2011 The Prototype Medic Power Armor in NV does not have a script to make it work like it did in F3. The only thing on this version is object effect "MS14EnchPowerArmor" which only increases radiation resistance by 25 and reduced agility by 1. In order to make it work like it did in F3, a script will have to be made for it.I figured as much after conjuring one up through the console. I'd just have to import the original script to restore its effects, right? Link to comment Share on other sites More sharing options...
Sunnie Posted May 25, 2011 Share Posted May 25, 2011 Copying the script would be a start, but there will need to be changes made for it to work in NV. I don't currently have F3 installed so I can't look at the MPA script. Link to comment Share on other sites More sharing options...
sait0r Posted May 25, 2011 Author Share Posted May 25, 2011 Copying the script would be a start, but there will need to be changes made for it to work in NV. I don't currently have F3 installed so I can't look at the MPA script. I figured as much- Too bad I don't have F3 installed either. Link to comment Share on other sites More sharing options...
laochra Posted May 26, 2011 Share Posted May 26, 2011 (edited) Getting the script straight from F3 isn't allowed. Creating the script with its assistance however isn't. Edited May 26, 2011 by laochra Link to comment Share on other sites More sharing options...
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