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Toggleable Scopes


bensagerman

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I use a bunch of weapons in the base game, hunting rifle being one of my personal favorites, but i don't want to carry two rifles for two different situations. I'd prefer it if i could just open up my pip boy and press a button to remove the scope. Or maybe even go a little bit further and make certain mods toggleable like a suppressor , or a foldable stock.

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There was a mod in FNV that added this and I loved it. People don't realize scopes are quite situational IRL meaning you actually don't use them once an enemy gets too close or move into a position where they may be closer. A iron sight is still there on guns for a reason. Barrels were pretty situational as well. I mean they had a man for carrying the LMG barrels back in WW1 and 2. Being able to take of certain mods on the fly creates a more realistic game setting and could create a more tactical experience.

Edited by SomethingCrazy
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I use a bunch of weapons in the base game, hunting rifle being one of my personal favorites, but i don't want to carry two rifles for two different situations. I'd prefer it if i could just open up my pip boy and press a button to remove the scope. Or maybe even go a little bit further and make certain mods toggleable like a suppressor , or a foldable stock.

 

I've been thinking about this a whole lot. I hate having to carry 9 different guns for different situations. I'd like to have a variable power scope like a 1 to 4 power Elcan, different fire modes, or a deployable bipod you can use when near cover, Though I figure that would need a good amount of scripting once the GECK comes out.

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