Riven1978 Posted May 26, 2011 Share Posted May 26, 2011 I made a set of Elf Ears (as seen in the below images) And getting a strange texture problem. It seems that whenever i add the Skin Shader to them they are for some reason using the Upperbody.dds. It only happens when i put the shader type to skin (which i kinda need for them to somewhat match the skin tone of the PC)My question is Has anyone encountered this before or know of a way to fix or workaround this problem? I have searched here as well as on google but nothing that matches the problem i am having with it. It really doesn't bother me as i would just wear a Hair that covers it if it was personal use only, However it was a request and i would actually like to upload it to the nexus without an adult tag haha. What is happening is that for some reason, for TYPE3 which i am using, it is making use of the chest area of the Upperbody.dds. I had another player using the CWDoll's mod and they had the tattooed sleeves show up (while it actually looks kinda cool I don't want this) Anyway the pictures of what i am talking about are below the left side shows my Character using the TYPE 3 Berry Body (the nipples are blacked out so i can post the pic) and the right side shows the Tattooed CWDoll's body character my Tester used. Anyhelp on why it is happenening and a possible fix would be greatly appreciated. http://img847.imageshack.us/img847/2618/earswork1.jpg Link to comment Share on other sites More sharing options...
GrindedStone Posted May 26, 2011 Share Posted May 26, 2011 (edited) Bump Is it just me or does these earz need a new UV an new texture applied?You could also try treating it like a weapon even though it's not.Later on you can read it in create a sword on Wiki Nexus in the nifscope part Herez 1. Unpack the vanilla ears mesh from the .BSA 2. Then you would open both meshes in nifscope, Your mesh first, TeH vanilla mesh 2nd 3. In your mesh, click the ears in the render window, that highlights the branch, in that branch find the nitristrips or nitrishapes line 4. right click that line, Block, copy (not copy branch) 5. Go to the vanilla mesh, click the ears, go to that branch, find the nitristrips or nitrishapes, right click it, Block, paste over (it only lets strips paste over strips, an shapes over shapes) 6. Now that the data is pasted in, click that part of the branch you pasted in so that it's displayed in the block details at the bottom, 7. scroll down that stuff until you see bi-normals an tangents right click those Array, update, then right click the shape in the render window, mesh, update tangent space (you can also use spells) 8. Don't have to set yer shader but you need to set which textures you want it to use. Edited May 26, 2011 by GrindedStone Link to comment Share on other sites More sharing options...
Riven1978 Posted May 26, 2011 Author Share Posted May 26, 2011 (edited) You could also try treating it like a weapon even though it's not.Later on you can read it in create a sword on Wiki Nexus in the nifscope part Herez :) not new to this method, I have used it before in many of my mods. I was actually thinking trying it, however I am thinking i really need the skin shader as my texture for it is really "noobish" and doesn't match the face or body colors in the slightest. I tired asking to see if anyone was interested in creating a texture for it but never got a reply for it :D so I went about making my own. Without the shader they look too bright and if i darken them up a bit they just look dirty >.< I will give the method a shot, couldn't hurt but i think i still need something to somewhat counteract my Crappy texture job :thumbsup: Thank you for the reply Is it just me or does these earz need a new UV an new texture applied? It actually has a pretty darn decent (well better then it looks now) UV and texture if it would actually use it >.< *edit* just checked the BSA no such mesh for the ear exists that i can find (just a part of the head apparently Edited May 26, 2011 by Riven1978 Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted May 26, 2011 Share Posted May 26, 2011 Setting it to shader_skin forces it to use the upperbody texture for whatever race it is, instead of the one nifskope says. So it's probably "easiest" to modify the UV in such a way that nothing unseemly shows up that you didn't intend. Link to comment Share on other sites More sharing options...
Riven1978 Posted May 27, 2011 Author Share Posted May 27, 2011 that really bites the big one too cause i went through all the trouble of making a halfway decent texture (still noobish though) for it too :happy: alright thanks Q for the reply and the info. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted May 27, 2011 Share Posted May 27, 2011 I'm not positive that the skin shader is what it uses to match the skintone in chargen. You could try sf_window_environment_mapping and see if it works, and keeps your texture. Link to comment Share on other sites More sharing options...
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