zky Posted May 26, 2011 Share Posted May 26, 2011 Hey guys. I was looking for info on how to get the models from the game into some 3D software like Blender or 3DSMax. I'd also like to make an arachnophobia mod that replaces the endregas and such (since i've heard people having trouble with that). So far i've only managed to edit the textures with the help of this page: http://www.gog.com/en/forum/the_witcher_2/how_to_unpack_the_pack0_dzip_for_modders Any ideas? Thank you people. Link to comment Share on other sites More sharing options...
hismastersvoice Posted May 26, 2011 Share Posted May 26, 2011 The meshes, skeletons, etc are currently stored in 2wstrings that haven't been "cracked" yet as far as I know. Rick at XeNTaX forums is working on getting those open. Link to comment Share on other sites More sharing options...
zky Posted May 26, 2011 Author Share Posted May 26, 2011 Alright, then how about just swapping two models? Thank you. Link to comment Share on other sites More sharing options...
hismastersvoice Posted May 27, 2011 Share Posted May 27, 2011 Problem is, we still don't know what's stored where, so even assuming a simple swap would do (and I'm not sure all models are rigged the same way), you'd still need to do in blind. Link to comment Share on other sites More sharing options...
zky Posted May 27, 2011 Author Share Posted May 27, 2011 Oh well, it's just a matter of waiting then. One more: what about changing what spawns and where? Link to comment Share on other sites More sharing options...
hismastersvoice Posted May 27, 2011 Share Posted May 27, 2011 Again, 2w strings as far as I know. Link to comment Share on other sites More sharing options...
Silvist Posted June 1, 2011 Share Posted June 1, 2011 Heyo everyone, Check out the link here if you want a plugin for blender for importing/exporting w2ent files: http://forum.xentax.com/viewtopic.php?f=16&t=6660 In order to get the file you have to register on those boards, well enjoy and happy modding :D Link to comment Share on other sites More sharing options...
zky Posted June 2, 2011 Author Share Posted June 2, 2011 Sweet! Thanks. Link to comment Share on other sites More sharing options...
Silvist Posted June 2, 2011 Share Posted June 2, 2011 Heyo, Well some bad news on the plugin, turns out it doesn't export. Though I'm sure the author will figure out how to do this, seeing as he was able to construct an importer. So i'm guessing that perhaps we will need another conversion tool if the author isn't able to construct an exporter. Link to comment Share on other sites More sharing options...
tobre Posted June 2, 2011 Share Posted June 2, 2011 :-( Link to comment Share on other sites More sharing options...
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