vTemporalZEROv Posted March 2, 2016 Share Posted March 2, 2016 (edited) I'm working on a mod and one of the features is stealth kills, AKA - Shoot someone in their stupid head with a silent weapon and NOT alert the whole damn encampment.. My idea is using a spell that is applied on hit if the actor is NOT the player, they ARE sneaking, and they DO have a silencer or melee (Keywords obviously). But the thing is I am thinking, how will this work, if you fire, they still are alerted? The spell is used to try to make the player undetectable momentarily, or possibly somehow make an AOE around the target that puts enemies in an unalert mode unless they are within like a 3 meter range and/or have LOS with the target killed, but I can't figure out how I'd do this since I'm not ~superb~ with xEdit. So far I have a perk added to the player by default upon loading my mod, and it has a few different effects, one of such is adding the "Stealth Kill Effect" spell, so I am using a perk with it's conditions and entry points, but still need the spell to dispell the enemy alertness unless the situations are met. :l Edited March 2, 2016 by vTemporalZEROv Link to comment Share on other sites More sharing options...
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