fentonalpha Posted May 27, 2011 Share Posted May 27, 2011 I'm revisiting an old and relatively stable gamesave that has not been used since i completed the main FNV story, so i can enjoy some stuff i missed. But it was a previously Hardcore save and now i wish to experience the companion quests. Is there an existing mod i missed (i did search) or console command to restore companions? I lost Boone, Cass and Ed-E. Link to comment Share on other sites More sharing options...
kevkiev Posted May 28, 2011 Share Posted May 28, 2011 Try console command "player.placeatme [companion base id#]" It worked for me to resurrect Ruby Nash when her body went missing, and someone else with the same issue for the lone wanderer. Link to comment Share on other sites More sharing options...
fentonalpha Posted May 28, 2011 Author Share Posted May 28, 2011 Try console command "player.placeatme [companion base id#]" It worked for me to resurrect Ruby Nash when her body went missing, and someone else with the same issue for the lone wanderer. I'll give it a shot thanks. Link to comment Share on other sites More sharing options...
Klipperken Posted May 28, 2011 Share Posted May 28, 2011 Umm, can't you use the resurrect command? Just askin.... Link to comment Share on other sites More sharing options...
kevkiev Posted May 28, 2011 Share Posted May 28, 2011 Umm, can't you use the resurrect command? Just askin.... Ah, I assumed the corpses were gone, perhaps incorrectly. But yeah, that would be the easier method if the bodies are still around. Link to comment Share on other sites More sharing options...
Ogramirad Posted May 28, 2011 Share Posted May 28, 2011 If you can't find the bodies try using the player.moveto command with their ref id's and that should take you to where they are at, and if they are there then use the ressurect command. Link to comment Share on other sites More sharing options...
rickerhk Posted May 29, 2011 Share Posted May 29, 2011 If you know the refid, you can bring them to the player, at the console,PRID xxxxxxxxMoveto PlayerResurrect The problem is going to be any quests that recorded the follower as dead, that might prevent re-hiring. Link to comment Share on other sites More sharing options...
fentonalpha Posted May 29, 2011 Author Share Posted May 29, 2011 (edited) Thanks for the input. Well i did the placeatme command as it was the only one i learned at the time. I used it for Boone and Cassidy. Cass accused me of being high and then every dialog with her prompted some high-end dev place holder and Boone, well he worked fine but telling him to Wait no longer worked. He'd stop moving about but would spawn in every new cell. Ultimately though i realized that their quests no longer were available so i rehardcored for a minute and gave them the eternal rest they desired using C4. Edited May 29, 2011 by fentonalpha Link to comment Share on other sites More sharing options...
pintocat Posted June 3, 2011 Share Posted June 3, 2011 The companions have some scripts that run OnDeath that set a few variables, I think. You'll need to un-set the "dead" variable and probably a quest stage for each. For example when Ed-E dies, begin OnDeath if VNPCFollowers.bEDEHired == 1 set VNPCFollowers.nCurrentFollowers to VNPCFollowers.nCurrentFollowers - 1; set vNPCFollowers.bCritterinParty to 0 if (VNPCFollowers.nCurrentFollowers == 0) set VNPCFollowers.bPlayerHasFollower to 0 endif set VNPCFollowers.bEDEHired to 0 ShowMessage FollowerMessageDeadEDE player.RemovePerk EnhancedSensors ShowMessage FollowerMessagePerkEDERemove endif set VNPCFollowers.bEDEDead to 1 if GetQuestCompleted vDialogueEDE == 0 setstage vDialogueEDE 100 endif end It un-hires him, sets a dead flag, and ends his companion quest. You could console-change those variables before rezzing em and see if it works. Each companions varies though, you'd need to look at scripts for each Link to comment Share on other sites More sharing options...
rickerhk Posted June 3, 2011 Share Posted June 3, 2011 Thanks for the input. Well i did the placeatme command as it was the only one i learned at the time. I used it for Boone and Cassidy. Cass accused me of being high and then every dialog with her prompted some high-end dev place holder and Boone, well he worked fine but telling him to Wait no longer worked. He'd stop moving about but would spawn in every new cell. Ultimately though i realized that their quests no longer were available so i rehardcored for a minute and gave them the eternal rest they desired using C4.With the placeatme, you are not going to get the original REFID that the quests recognize. So you need to use the Prid function. Even if the bodies are not around. BoonePrid 00096bcemoveto playerresurrect CassPrid 135f19moveto playerresurrect Then you will need to change some quest variables like pintocat indicated Link to comment Share on other sites More sharing options...
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