ParadoxicalFang Posted March 2, 2016 Share Posted March 2, 2016 Hello Modders! I've been tinkering with the tools for a bit and I've always been stronger on the coding side rather than the art side of bringing in/creating models/textures. I can't for the life of me figure out how to import these weapon models and textures that I would like to leverage for my mod. From what I can see you have to be able to convert your files in to a UPK package for the Unreal Editor but I have no idea how to do that. There are very few tutorials or information detailing the process. I've looked at Capnbub's guide for props but that didn't help out too much. The files I'm trying to work with are in the format of .obj .mtl and .dae,I'm not sure how textures get applied to a model. I have a bunch of textures that were extracted as .PNG for some reason. I thought textures were usually .TGA or .DDS. If anyone can give me some explanation on what each of these model files actually are and how to work with them in to the Unreal Editor it would greatly get me on the path to pushing out a mod I want to do. Thanks! Link to comment Share on other sites More sharing options...
davidlallen Posted March 2, 2016 Share Posted March 2, 2016 Welcome! I think the guides for xcom modding assume you have already got the right formats. This forum is for more general 3d modeling questions, and may also have resources to answer your question: http://forums.nexusmods.com/index.php?/forum/319-3d-modelling/ As a last resort, you might also look up the authors of all the hat mods in the steam workshop, and PM them. I don't know much about 3d, but tga and dds are older formats. Many new tools use png, which can store the same types of data. For example, in the current photoshop, tga isn't supported at all anymore and dds is only supported via a third party plugin. Most images you find on the interwebs with transparency are in png. Without transparency, jpg still rules. You can easily import png files into the unreal editor using the icon guide in the pinned resource thread. Link to comment Share on other sites More sharing options...
Amineri Posted March 2, 2016 Share Posted March 2, 2016 We use .png format for importing into UnrealEd. UnrealEd exports as .tga, but that's likely a by-product of how old Unreal 3 is. Internally to the package files, texture data is stored as DXT1 or DXT5 (depending on whether transparency is or is not needed), which is roughly the .dds format (minus some headers). So back in EU/EW days when we were ripping stuff out with hex editors, we'd deal with .dds, but with XCOM 2 I haven't done so at all. Link to comment Share on other sites More sharing options...
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