ccmechanic2 Posted May 27, 2011 Share Posted May 27, 2011 your using an external vid card, not the built in type.It is all automated then, down load the drivers I found for you and give her a try. Link to comment Share on other sites More sharing options...
RazielSilver Posted May 27, 2011 Author Share Posted May 27, 2011 Give me a sec I am all excited and have to calm down , I just ran a prelnim on my mod and I am blown away. I was so dam right it isn't funny.I went nuts posting my own link. I have to make a video too. I am on dial up so I am waiting for a blow up to load. That's cool. I didn't expect you to help this much anyways. I don't have any rush on it. I just appreciate the help. Link to comment Share on other sites More sharing options...
RazielSilver Posted May 27, 2011 Author Share Posted May 27, 2011 your using an external vid card, not the built in type.It is all automated then, down load the drivers I found for you and give her a try. I already have the up to date drivers. 11.5 file version 8.17.0010.1077 version 8.850.0.0. I thought at one point it was a PSU problem, but I had double checked and I have a 750w PSU and don't have my PC overclocked. Link to comment Share on other sites More sharing options...
RazielSilver Posted May 27, 2011 Author Share Posted May 27, 2011 Just wanted to clarify that I can still get FNVEdit to load up everything and make a Merged Patch. The error is just in the backloader. Link to comment Share on other sites More sharing options...
ccmechanic2 Posted May 27, 2011 Share Posted May 27, 2011 Thing is...Those errors are being placed there bu the game engine, the editor is simply acting as an viewer to see what happens after the engine processes the code. It is a Diagnostic tool make by the author that made the game's engine in the first place. To blame the editor for having misgivings is blaming the engine. With out the exe 1.3, the editor will not work. Link to comment Share on other sites More sharing options...
RazielSilver Posted May 27, 2011 Author Share Posted May 27, 2011 Thing is...Those errors are being placed there bu the game engine, the editor is simply acting as an viewer to see what happens after the engine processes the code. It is a Diagnostic tool make by the author that made the game's engine in the first place. To blame the editor for having misgivings is blaming the engine. With out the exe 1.3, the editor will not work. No I don't blame FNVEdit. I was just wondering if someone knew what was going on and if I needed to do anything about it. Wasn't sure if this was a common problem with Honest Hearts or if the FNVEdit needed/was going to be updated for Honest Hearts like it did for Dead Money. I started a new game and so far it isn't CTD at the Thorn, though there was one CTD, but it could have been from any of my mods. Again I appreciate all the help you gave earlier. Link to comment Share on other sites More sharing options...
ccmechanic2 Posted May 27, 2011 Share Posted May 27, 2011 I am about to release a new mod that may help. I can't promise any thing for hh or DM but I have very good results so far. it is actually now doing what I intended it to do. None of the mods I have in the load up I have , have any errors such as you have seen in the HH mod. I have fixed the. Rather than remove conflicts from their mods, I simply corrected their mistakes by reassigning what is supposed to be there. It was not easy but not every one can do what I do. I can not make mods based on bad code. it would be fruitless. I will wait for a replacement. Link to comment Share on other sites More sharing options...
RazielSilver Posted May 27, 2011 Author Share Posted May 27, 2011 I am about to release a new mod that may help. I can't promise any thing for hh or DM but I have very good results so far. it is actually now doing what I intended it to do. None of the mods I have in the load up I have , have any errors such as you have seen in the HH mod. I have fixed the. Rather than remove conflicts from their mods, I simply corrected their mistakes by reassigning what is supposed to be there. It was not easy but not every one can do what I do. I can not make mods based on bad code. it would be fruitless. I will wait for a replacement. Cool. Can't wait to check it out. The sad thing is I haven't even started HH. I've been trying to stabilize the rest of my game before I delve into another DLC. I had it fairly stable with only a few CTDs every once in awhile, but since HH I never know when it's going to lock up on a loading screen or just crash. Hopefully they patch the thing, but I'm not holding my breath. I have FO3 on PC and PS3 and they quit patching it and now it's unplayable on the PS3. In fact that's why I got it on PC. Though I know they've got a couple more DLCs coming so I doubt they'll leave it broken... maybe... Link to comment Share on other sites More sharing options...
ccmechanic2 Posted May 27, 2011 Share Posted May 27, 2011 Unfortunately I can not get involved with PS3 Dye to site rules and their rules. But this does not mean I don't know how to fix the problem with them. My mod for fo3 can be placed on your PS3 to fix it. This is up to you to find out how. Many have done so and it works for them. I would direct you to the site, but thats not allowed either, at least as far as I know. The nexus has a lot of guru's that can help with that on that thread. Just be careful about what you post in there. Stay above board and don't risk getting hammered for a game. I have gather some permissions before I post. I have to make sure content is clean also. But I am happy with the results. Much better that I had hoped for. Link to comment Share on other sites More sharing options...
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