Armistice11 Posted July 12, 2007 Author Share Posted July 12, 2007 Wow, ok I'm a bit out of it right now. What I did was make an extra stage in the quest, and I assigned to it a condoition of get item count daedra heart <=5. When I got the 5 hearts, nothing happened, (like I expected, becasue quest stage conditions are not evaluated every frame). Anyways, the other stuff worked, becasue when I used the console in game to change my quest stage, it changed it (it showed GetItemCOunt >>5 as well. Then I talked to the NPC, and the quest was completed. I suspect I will need to make a script for this, a quest one at that. Am I right, and could you point me in the right direction Your help is immensely appreciated! Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 12, 2007 Share Posted July 12, 2007 Armistice11 said: Wow, ok I'm a bit out of it right now. What I did was make an extra stage in the quest, and I assigned to it a condoition of get item count daedra heart <=5. When I got the 5 hearts, nothing happened, (like I expected, becasue quest stage conditions are not evaluated every frame). Anyways, the other stuff worked, becasue when I used the console in game to change my quest stage, it changed it (it showed GetItemCOunt >>5 as well. Then I talked to the NPC, and the quest was completed. I suspect I will need to make a script for this, a quest one at that. Am I right, and could you point me in the right direction Your help is immensely appreciated!Just something like begin gamemode if getstage <questname> == <stage where you have to collect hearts> if player.getitemcount <form ID of hearts> >= 5 setstage <questname> <stage where hearts are collected> endif endif end Within the script attached to the quest. It should update every frame durring that quest stage. However since the dialogue and the quest conditions failed to recognize the item, you might want to double, or tripple check that you have the correct item registered and that that item is what exists as a death item for daedra or wherever you're supposed to find these. Link to comment Share on other sites More sharing options...
Armistice11 Posted July 12, 2007 Author Share Posted July 12, 2007 Finally! After long hours of arduos labor, (many minutes of which were yours), the quest has worked. Thanks so much for your time and effort. Link to comment Share on other sites More sharing options...
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