Beroge Posted March 2, 2016 Share Posted March 2, 2016 As the X-Com 2 community expands, it is inevitable that some mods will be developed that conflict, causing errors, CTDs, or other complications. In the hopes of preventing such consequences, I propose the community begin the development of tools designed to identify these conflicts, and if possible remedy them. While I am not a coder, I have seen similar tools developed for other games here on the Nexus, and with the relative openness of the Unreal Engine, ModBuddy, and .ini files used for mods, it should be easy for one or more of our community members to create a tool which reads the active mod files, compares the content of each file's folder for class overrides or other conflicts, and outputs into a GUI potential conflicts between these modified classes. This tool, coupled with one which controls load order (assuming the community decodes that system or Firaxis releases a patch to control it), and potentially one for a merging tool/merge patch creator will allow even novice users to customize their gameplay quickly and easily contributing to a healthy and long-lived modding community for this game. Link to comment Share on other sites More sharing options...
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