Sorcerer Posted March 2, 2016 Share Posted March 2, 2016 I have put together a small "mini expansion" for early to mid game and I would love to get some feedback. All items and techs have custom icons in game, the Remote Weapon Jammer still needs a reskin ingame (uses the medkit model atm) The mod can be downloaded from here, tho depending on how many people download it dropbox may lock it, so it's first come first serve I guess. https://dl.dropboxusercontent.com/u/3677116/Xcom2/ShensLegacy.zipHere's a list of current items in the pack:Light Armor 4 move +5 dodge -1 hp ... Available from start of game Stealth Armor -4 detect range, armor vest ... Available with Hybrid Materials Heavy Caliber Rounds +1 damage -1 ammo ... Available with Hybrid Materials Remote Weapon Jammer 1 action 1rd cd. disable an enemy primary weapon remotely ... new research 'remote weapon jamming' available after Modular Weapons and Advent Trooper Autopsy researched. Shrapnel Grenade 2-5 damage +2 throw range +1 explosion range, No shred, reduced damage vs armor, no enviroment damage. Soldiers carry 2 for the price of one. Link to comment Share on other sites More sharing options...
davidlallen Posted March 2, 2016 Share Posted March 2, 2016 From the description, your mod is already more advanced than half the mods published on steam. If you do not get enough feedback from this beta, you may consider just publishing it on steam and/or nexus. You will get more feedback this way, and you will still have the opportunity to fix bugs and/or add features. Link to comment Share on other sites More sharing options...
Sorcerer Posted March 2, 2016 Author Share Posted March 2, 2016 I have published a couple of mods on steam alreadyTehT's ArmoryI decided to pre-release this here this time due to the amount of savegames I have broken with that list (especially the tesla sword, god...) Link to comment Share on other sites More sharing options...
DennoD Posted March 3, 2016 Share Posted March 3, 2016 Promissing mod ! I don't test it for the moment, but i realy like the way you chose for the item and i keep im in eyes. Anyway, i realy think that the light armor was... Unbalance (too week): loose one fix bonus (1HP) for 5 possible dodge... Is not fair, imho.The grenade looks good, as the stealth armor (it can be add to the SMG bonus ? Please, say yes !), even the heavy rounds sound's fun !For the remote Jammer, i don't know... I don't like item's like this. But it's a personnal view. Link to comment Share on other sites More sharing options...
Sorcerer Posted March 3, 2016 Author Share Posted March 3, 2016 Hi Denno, thanks for the feedback, let me extrapolate :Pthe light armor also adds 2 squares of movement per AP, so 4 total movement per full turn. The dodge bonus was an afterthought, it's not something to rely on, but it might save you in a pinch. The stealth armor should stack with the SMG, which should reduce the total spot range of a civilian to 1 square if I'm not mistaken. To expand on what the Jammer does, it basically unloads an enemy weapon forcing them to reload before shooting.if they are out of position, they will not be able to both move and fire, much like the codex AOE ability, but single target. Link to comment Share on other sites More sharing options...
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