Floatsup Posted May 27, 2011 Share Posted May 27, 2011 Im googgling, but only get to the main download page. I use it when I launch FONV, for other mods, but im at the point where Im going to be incorporating it my mod for scripting reasons. Is there any manual that tells you what you need to do out side of geck? Or just use the functions within geck and write them how NVSE would interupt them? I haven't played with this, as you can tell, so I'm curious. I put off not using code that only NVSE would use because of the 4gig limit, but have come to find out the latest release works. So Im gonna go ahead and start designing using the features. Should kick my mod a notch, at least for me anyway, I can have some really simple stuff I wanted to have happen, without bashing my head into my monitor because I couldn;t get something working that NVSE would do, and standard geck wont. Anyway, I'm up for enlightenment if somene can show me the way. BTW, mod is at 77% complete, with my first little miniquest out, if you want to check it out, feedback is alwas a nice thing, good or bad. Cheers Link to comment Share on other sites More sharing options...
Floatsup Posted May 27, 2011 Author Share Posted May 27, 2011 OK got it running, had to update my version of geck. Doh. Just downloaded all the updates, havent played in awhile, took the month off to enjoy spring, but pollen is so damn high now. Back to the great indoors. Anyway plugging away. Link to comment Share on other sites More sharing options...
Floatsup Posted May 27, 2011 Author Share Posted May 27, 2011 (edited) Is there anyway to get NVSE -editor and GECK powerup to work together? or it one or the other? Edited May 27, 2011 by Floatsup Link to comment Share on other sites More sharing options...
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