thegiantspider Posted May 28, 2011 Share Posted May 28, 2011 Hi all, I've been working on a texture replacement pack for the T-51b power armor, now I'm making a lot of aesthetic differences between the Brotherhood of Steel variant and the neutral variant(i.e. the one that isn't tied to a faction).Now to really finish the pack I want to make a separate normal file for them both, however my problem is that by default both texture variants of the T-51b are tied to a single normal file (i.e. t-51b powerarmor.dds and t-51bpowerarmvar.dds both use t-51b powerarmor_n.dds as their normal). So my question is, how do I make it so that when I make a t-51bpowerarmorvar_n.dds the game will recognize it as the normal file for t-51bpowerarmorvar.dds instead of the default t-51b powerarmor_n.dds? Link to comment Share on other sites More sharing options...
carpathianforest321 Posted May 28, 2011 Share Posted May 28, 2011 In the GECK under miscellaneous you should be able to create a new texture set (the name of the file should not matter), then apply the texture set to the armour. If you do it like this then I don't think that the name of the file matters at all. Link to comment Share on other sites More sharing options...
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