SteelRook Posted March 4, 2016 Share Posted March 4, 2016 By this I mean how do I set up a theoretical new skill to only work with rifles, or to require a Gremlin, or only work if the character has a WAR Suit equipped? I've not been able to find that link anywhere in the skill templates, nor have I been able to find that in the weapon/item templates. I know that something about the ability must carry that information, as I know the Blademaster bonus damage has an explicit logic check between the attacker's weapon and "something else" that I can't quite determine the origin of. Sorry if this seems like a stupid question, but I did look and I couldn't find that link made explicit anywhere. Link to comment Share on other sites More sharing options...
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