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Trouble importing the face of CM partner


tinylampe

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Hello guys,

 

As the titel says I tried to import the face of a CM partner I like (Isabel, from the recent Synx race) and I faced some unexpected problems.

 

First of all, I do know how to import faces from NPC's. I used this tutorial and it worked very well:

 

Second: when I try to do the same with Isabel, I still have no problem with the construction set part (that is, copying Isabel's face into the actor called "player"). Look at the attachment to see what I did (left face is the player's face, right face is Isabel's face). I think everything is OK but if you spot any mistake please do tell.

 

After the construction set part is completed I save my work in a new .esp and, as the tutorial says, I start a new game. Here is when I have problems. When I click on "New Game" the loading window appears and, when the game finishes loading, bang! instant crash to desktop.

 

After playing around a little bit I've realized that this only happens when trying to import the face of a non-vanilla race, which doesn't make much sense because I obviously have the non-vanilla race in question (the Synx) active in my load order. I also have the CMpartners.esm loaded so I really don't know why this crash to desktop keeps happening.

 

Any ideas please?

 

Thanks,

 

Tiny Lampe.

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Your mod should have the synx race mod listed as a master, and it should load after the race mod. If the synx race mod is an esp file (which I assume it is, but I don't know since I don't have it) then the construction set does not automatically list it as a master file of your own mod. You can use the construction set extender to do this, or else you can fix it in Wrye Bash. I'm sure there are other ways, but I've not tried them.

 

To do it in the Construction Set Extender, just save the mod normally with all the master files loaded. To do it in Wrye Bash, right-click your mod, choose "Add Master", and then select the synx race mod.

 

If that doesn't fix your problems, go to the save game tab of Wrye Bash, right-click your save game, and then choose "Import Face". Then browse to the companion mod you're getting the face from, and choose the companion NPC as the face you want to import.

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Your mod should have the synx race mod listed as a master, and it should load after the race mod. If the synx race mod is an esp file (which I assume it is, but I don't know since I don't have it) then the construction set does not automatically list it as a master file of your own mod. You can use the construction set extender to do this, or else you can fix it in Wrye Bash. I'm sure there are other ways, but I've not tried them.

 

To do it in the Construction Set Extender, just save the mod normally with all the master files loaded. To do it in Wrye Bash, right-click your mod, choose "Add Master", and then select the synx race mod.

 

If that doesn't fix your problems, go to the save game tab of Wrye Bash, right-click your save game, and then choose "Import Face". Then browse to the companion mod you're getting the face from, and choose the companion NPC as the face you want to import.

 

Thank you so much fg109; CTD's were indeed caused because the synx.esp was not included as a master.

Everything running now!

 

Tiny Lampe.

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