DarkAnsem Posted March 4, 2016 Posted March 4, 2016 Do you believe it is possible to add new resources, for research/item building purposes?
DarkAnsem Posted March 5, 2016 Author Posted March 5, 2016 On 3/4/2016 at 4:36 PM, davidlallen said: We believe! thanks lol can you explain why?
bunnytrain Posted March 5, 2016 Posted March 5, 2016 If I had to guess, davidlallen means that we're pretty confident that it's possible, and it's more a matter of just going in and doing it.
Amineri Posted March 5, 2016 Posted March 5, 2016 Resources are just X2ItemTemplates. This means that creating a new resource is as simple as creating a new ability, at least mechanically. I'd look in X2Item_DefaultResources for examples of how the games creates resources such as 'supplies', 'AlienAlloy', 'EleriumDust' and 'EleriumCore'.
DarkAnsem Posted March 5, 2016 Author Posted March 5, 2016 (edited) oh I see. sorry, it's been a long week.would this be true for elements as well? like, add more from acid, fire, electric? Edited March 5, 2016 by Dark_Ansem
davidlallen Posted March 6, 2016 Posted March 6, 2016 Similar thread here with some answers:https://www.reddit.com/r/xcom2mods/comments/48ylp6/adding_a_resource_item_type_beginner_questions/
DarkAnsem Posted March 7, 2016 Author Posted March 7, 2016 On 3/6/2016 at 6:05 PM, davidlallen said: Similar thread here with some answers:https://www.reddit.com/r/xcom2mods/comments/48ylp6/adding_a_resource_item_type_beginner_questions/ thanks DA I appreciate that
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