DarkAnsem Posted March 4, 2016 Share Posted March 4, 2016 Do you believe it is possible to add new resources, for research/item building purposes? Link to comment Share on other sites More sharing options...
davidlallen Posted March 4, 2016 Share Posted March 4, 2016 We believe! Link to comment Share on other sites More sharing options...
DarkAnsem Posted March 5, 2016 Author Share Posted March 5, 2016 We believe! thanks lol can you explain why? Link to comment Share on other sites More sharing options...
bunnytrain Posted March 5, 2016 Share Posted March 5, 2016 If I had to guess, davidlallen means that we're pretty confident that it's possible, and it's more a matter of just going in and doing it. Link to comment Share on other sites More sharing options...
Amineri Posted March 5, 2016 Share Posted March 5, 2016 Resources are just X2ItemTemplates. This means that creating a new resource is as simple as creating a new ability, at least mechanically. I'd look in X2Item_DefaultResources for examples of how the games creates resources such as 'supplies', 'AlienAlloy', 'EleriumDust' and 'EleriumCore'. Link to comment Share on other sites More sharing options...
DarkAnsem Posted March 5, 2016 Author Share Posted March 5, 2016 (edited) oh I see. sorry, it's been a long week.would this be true for elements as well? like, add more from acid, fire, electric? Edited March 5, 2016 by Dark_Ansem Link to comment Share on other sites More sharing options...
davidlallen Posted March 6, 2016 Share Posted March 6, 2016 Similar thread here with some answers:https://www.reddit.com/r/xcom2mods/comments/48ylp6/adding_a_resource_item_type_beginner_questions/ Link to comment Share on other sites More sharing options...
DarkAnsem Posted March 7, 2016 Author Share Posted March 7, 2016 Similar thread here with some answers:https://www.reddit.com/r/xcom2mods/comments/48ylp6/adding_a_resource_item_type_beginner_questions/ thanks DA I appreciate that Link to comment Share on other sites More sharing options...
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