lazyskeever Posted March 4, 2016 Share Posted March 4, 2016 Okay, so what I basically want to do is to change the type of physics sounds being triggered by certain creatures when their ragdoll corpse collides with the ground. So to do that I assume I have to give it a different Material type. First thing I tried to do was to just change the material set in the Race record (for giants, if you're curious, since they use the same body soundset as normal-sized NPCs which I want to change). That didn't make any difference while testing ingame though, so I assume that when the actor enters a ragdoll state they don't use the material data from the race records. So that leaves the material set by the .nif meshes themselves. This is where I get lost though. I have changed .nif collision materials before, but that was for statics, and actors seem to work pretty differently going through what I see in Nifskope for the giant .nif. I'm also not even sure if it's the giant mesh or rather its skeleton that I would need to edit the material for. Anyone know how this works? Link to comment Share on other sites More sharing options...
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