kennymcg1995 Posted May 28, 2011 Share Posted May 28, 2011 I made a custom beast race and I want to make an NPC using the race. I keep getting warning saying "Bad InitAnimation for NPC 'AAGreifenkGog' (02001039). Missing 'Idle' Animation." Now that's a pretty straightforward error. It needs an idle animation. The problem is, it has no animations at all, and I don't know how to add animations to the race. I don't want to make custom animations for it or anything like that. I just want to use all the vanilla Oblivion animations for it. When I go to the Gameplay tab and open up the Idle Animations window, on the bottom there's a new category or whatever you call it called "Goggin\IdleAnims" (Goggin is the name of the race), and it's completely empty. So, how do I add animations to my race? Link to comment Share on other sites More sharing options...
fore Posted May 28, 2011 Share Posted May 28, 2011 No it's not THAT idle animation which is missing. It's the file idle.kf which resides in the same directory as the skeleton for your beast. Idle.kf is the minimum requirement for any charcter. But that's not enough, you probably need some walkforward, or attack. SInce you probably created that race based on another race, you should simply copy all of the original races kf files (from meshes\creatures\<original racename>) into your race's folder (meshes\creatures\Goggin). Link to comment Share on other sites More sharing options...
kennymcg1995 Posted May 28, 2011 Author Share Posted May 28, 2011 Ah that's so obvious!! Thanks, it works great now! Link to comment Share on other sites More sharing options...
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