IronGunslinger Posted May 29, 2011 Share Posted May 29, 2011 I like a lot of the weapon retexture files but I don't want it to replace all the textures for every one of that type of gun. Is their a way to use the normals for well all the normal one found in the New Vegas world, and still use the new one for you're own unique version made in say, the Geck? Link to comment Share on other sites More sharing options...
carpathianforest321 Posted May 29, 2011 Share Posted May 29, 2011 You can create a duplicate of a weapon, give it your own texture set, change the ID and ingame name slightly, then place it in a convienent place to pick up in-game. This way your weapon can have a different texture than everyone else's. Link to comment Share on other sites More sharing options...
IronGunslinger Posted June 2, 2011 Author Share Posted June 2, 2011 What I was hoping to do is keep the originals that are in the game and use the retextures for my added weapons. It seems that all of them replace the orignials. Not sure why or how though. Link to comment Share on other sites More sharing options...
Moraelin Posted June 2, 2011 Share Posted June 2, 2011 Because you didn't do what he said. Try the long version I posted here for more details on how to do it. http://www.thenexusforums.com/index.php?/topic/381507-winchester-henry-rifle/page__p__3136986__hl__henry__fromsearch__1#entry3136986 Link to comment Share on other sites More sharing options...
IronGunslinger Posted June 2, 2011 Author Share Posted June 2, 2011 Ooh I see, thanks. That makes sense. I never tried it that way. Thanks a lot. Link to comment Share on other sites More sharing options...
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