darthbdaman Posted March 4, 2016 Share Posted March 4, 2016 I have been trying to adjust a bunch of leveled lists based on the states of various Global Vars. All of the globals are shorts. I have gotten the actual replacement part working, however the comparison between the global var and the number isn't working. All of the NPC's spawn with the prostitute outfit, which is what happens if none if the variable comparisons return true. I assume it's something wrong with how I am trying to compare to the variable. Any help would be appreciated, Thanks scn PADOTiersQuestScript ref rObject ref rTier ref rTierHelmet ref rTierLyons int iTierPos ref rTierVar int sVarInit int sBosTier1Var int sBosTier2Var int sBosTier3Var int sBosTier4Var int sEnclaveTier1Var int sEnclaveTier3Var int sEnclaveTier2Var int sEnclaveTier4Var int sOutcastTier1Var int sOutcastTier2Var int sOutcastTier3Var int sOutcastTier4Var array_var aTierBos array_var aTierOutcast array_var aTierEnclave array_var Entry array_var aTierBosArmor array_var aTierBosHelmet array_var aTierLyonsArmor array_var aTierOutcastArmor array_var aTierOutcastHelmet array_var aTierEnclaveArmor array_var aTierEnclaveHelmet Begin GameMode if(GetGameLoaded || GetGameRestarted) ar_erase aTierBos ar_erase aTierOutcast ar_erase aTierEnclave ar_erase aTierBosArmor ar_erase aTierBosHelmet ar_erase aTierLyonsArmor ar_erase aTierOutcastArmor ar_erase aTierOutcastHelmet ar_erase aTierEnclaveArmor ar_erase aTierEnclaveHelmet let aTierBos := Ar_List sBosTier1Var, sBosTier2Var, sBosTier3Var, sBosTier4Var let aTierOutcast := Ar_List sOutcastTier1Var, sOutcastTier2Var, sOutcastTier3Var, sOutcastTier4Var let aTierEnclave := Ar_List sEnclaveTier1Var, sEnclaveTier2Var, sEnclaveTier3Var, sEnclaveTier4Var let aTierBosArmor := Ar_List PADOBosTier1, PADOBosTier2, PADOBosTier3, PADOBosTier4 let aTierBosHelmet := Ar_List PADOBosTier1Helmet, PADOBosTier2Helmet, PADOBosTier3Helmet, PADOBosTier4Helmet let aTierLyonsArmor := Ar_List PADOLyonsTier1, PADOLyonsTier2, PADOLyonsTier3, PADOLyonsTier4 let aTierOutcastArmor := Ar_List PADOOutcastTier1, PADOOutcastTier2, PADOOutcastTier3, PADOOutcastTier4 let aTierOutcastHelmet := Ar_List PADOOutcastTier1Helmet, PADOOutcastTier2Helmet, PADOOutcastTier3Helmet, PADOOutcastTier4Helmet let aTierEnclaveArmor := Ar_List PADOEnclaveTier1, PADOEnclaveTier2, PADOEnclaveTier3, PADOEnclaveTier4 let aTierEnclaveHelmet := Ar_List PADOEnclaveTier1Helmet, PADOEnclaveTier2Helmet, PADOEnclaveTier3Helmet, PADOEnclaveTier4Helmet endif if sVarInit == 0 let PADOTiersQuest.sBOSTier1Var := 2 let PADOTiersQuest.sBOSTier2Var := 3 let PADOTiersQuest.sBOSTier3Var := 4 let PADOTiersQuest.sBOSTier4Var := 5 let PADOTiersQuest.sOutcastTier1Var := 1 let PADOTiersQuest.sOutcastTier2Var := 3 let PADOTiersQuest.sOutcastTier3Var := 4 let PADOTiersQuest.sOutcastTier4Var := 5 let PADOTiersQuest.sEnclaveTier1Var := 1 let PADOTiersQuest.sEnclaveTier2Var := 2 let PADOTiersQuest.sEnclaveTier3Var := 3 let PADOTiersQuest.sEnclaveTier4Var := 4 let sVarInit := 1 endif ;BOS foreach Entry <- aTierBos let rTierVar := Entry["value"] let iTierPos := Entry["key"] let rTier := aTierBosArmor[iTierPos] let rTierHelmet := aTierBosHelmet[iTierPos] let rTierLyons := aTierLyonsArmor[iTierPos] LeveledListClear rTier LeveledListClear rTierHelmet LeveledListClear rTierLyons if rTierVar == 1 LeveledListAddForm rTier PADOTiersBOSRecon 1 1 1 LeveledListAddForm rTierHelmet PADOTiersBOSReconHelmet 1 1 1 LeveledListAddForm rTierLyons PADOTiersLyonsRecon 1 1 1 elseif rTierVar == 2 LeveledListAddForm rTier PADOTiersBOSCombat 1 1 1 LeveledListAddForm rTierHelmet PADOTiersBOSCombatHelmet 1 1 1 LeveledListAddForm rTierLyons PADOTiersBOSCombat 1 1 1 elseif rTierVar == 3 LeveledListAddForm rTier PADOTiersBOST45D 1 1 1 LeveledListAddForm rTierHelmet PADOTiersBOST45DHelmet 1 1 1 LeveledListAddForm rTierLyons PADOTiersLyonsT45D 1 1 1 elseif rTierVar == 4 LeveledListAddForm rTier PADOTiersBOST51B 1 1 1 LeveledListAddForm rTierHelmet PADOTiersBOST51BHelmet 1 1 1 LeveledListAddForm rTierLyons PADOTiersLyonsT51B 1 1 1 elseif rTierVar == 5 LeveledListAddForm rTier PADOTiersBOST60C 1 1 1 LeveledListAddForm rTierHelmet PADOTiersBOST60CHelmet 1 1 1 LeveledListAddForm rTierLyons PADOTiersLyonsT60C 1 1 1 else LeveledListAddForm rTier OutfitProstitute01 1 1 1 endif loop ;Outcast foreach Entry <- aTierOutcast let rTierVar := Entry["value"] let iTierPos := Entry["key"] let rTier := aTierOutcastArmor[iTierPos] let rTierHelmet := aTierOutcastHelmet[iTierPos] LeveledListClear rTier LeveledListClear rTierHelmet if rTierVar == 1 LeveledListAddForm rTier PADOTiersOutcastRecon 1 1 1 LeveledListAddForm rTierHelmet PADOTiersOutcastReconHelmet 1 1 1 elseif rTierVar == 2 LeveledListAddForm rTier PADOTiersOutcastCombat 1 1 1 LeveledListAddForm rTierHelmet PADOTiersOutcastCombatHelmet 1 1 1 elseif rTierVar == 3 LeveledListAddForm rTier PADOTiersOutcastT45D 1 1 1 LeveledListAddForm rTierHelmet PADOTiersOutcastT45DHelmet 1 1 1 elseif rTierVar == 4 LeveledListAddForm rTier PADOTiersOutcastT51B 1 1 1 LeveledListAddForm rTierHelmet PADOTiersOutcastT51BHelmet 1 1 1 elseif rTierVar == 5 LeveledListAddForm rTier PADOTiersOutcastT60C 1 1 1 LeveledListAddForm rTierHelmet PADOTiersOutcastT60CHelmet 1 1 1 else LeveledListAddForm rTier OutfitProstitute01 1 1 1 endif loop ;Enclave foreach Entry <- aTierEnclave let rTierVar := Entry["value"] let iTierPos := Entry["key"] let rTier := aTierEnclaveArmor[iTierPos] let rTierHelmet := aTierEnclaveHelmet[iTierPos] LeveledListClear rTier LeveledListClear rTierHelmet if rTierVar == 1 LeveledListAddForm rTier PADOTiersEnclaveMk1 1 1 1 LeveledListAddForm rTierHelmet PADOTiersEnclaveMk1Helmet 1 1 1 elseif rTierVar == 2 LeveledListAddForm rTier PADOTiersEnclaveMk1Tesla 1 1 1 LeveledListAddForm rTierHelmet PADOTiersEnclaveMk1TeslaHelmet 1 1 1 elseif rTierVar == 3 LeveledListAddForm rTier PADOTiersEnclaveMk2 1 1 1 LeveledListAddForm rTierHelmet PADOTiersEnclaveMk2Helmet 1 1 1 elseif rTierVar == 4 LeveledListAddForm rTier PADOTiersEnclaveMk2Tesla 1 1 1 LeveledListAddForm rTierHelmet PADOTiersEnclaveMk2TeslaHelmet 1 1 1 elseif rTierVar == 5 LeveledListAddForm rTier PADOTiersEnclaveHellfire 1 1 1 LeveledListAddForm rTierHelmet PADOTiersEnclaveHellfireHelmet 1 1 1 elseif rTierVar == 6 LeveledListAddForm rTier PADOTiersEnclaveReson 1 1 1 LeveledListAddForm rTierHelmet PADOTiersEnclaveResonHelmet 1 1 1 else LeveledListAddForm rTier OutfitProstitute01 1 1 1 endif loop end Link to comment Share on other sites 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RoyBatterian Posted March 6, 2016 Share Posted March 6, 2016 Careful with GetGameLoaded and building arrays, should destroy them first or it may make array bloat. You probably only need to build them once when the game is initially started. Also I believe there is list to array functions in Lutana or JIP. Link to comment Share on other sites More sharing options...
darthbdaman Posted March 6, 2016 Author Share Posted March 6, 2016 I rewrote it with local vars. Now the else condition doesn't even work. Their naked, they aren't even getting prostitute outfits. fm Link to comment Share on other sites More sharing options...
darthbdaman Posted March 7, 2016 Author Share Posted March 7, 2016 I fixed it. You have to refill the arrays for them to get new values. Now I just clear them and refill them every time, instead of just at load Link to comment Share on other sites More sharing options...
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