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Trying to Use ENBoost with No ENB


bloodycosmos

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EDIT: I have solved this issue. After doing some looking around I found out that I needed to install directx 9.0c because even though the game worked before, for an ENB you need to have the older version of directx installed in order for it to work. This is the thread where I gathered that information from: http://forum.step-project.com/topic/4790-windows-81-update-1-and-enb-dll-errors/

 

I'm completely new to modding Skyrim, so forgive me if I come across as stupid.

 

So I'm wanting to use ENBoost because of all the graphical mods I plan on installing and the fact that Skryim only uses so much memory, but I'm not interested in installing an actual ENB. I take the d3d9l.dll, enblocal.ini, and the enbhost.exe files from the wrapper version and place it into my main Skyrim folder. When I load up the game through SKSE with Mod Organizer the game will show the Bethesda logo and then straight up crash afterwords. I know that no mods are causing the problems because I only have a couple installed and have tried disabling them to no affect. I have also made sure to configure my enblocal and skyrimpref settings according to this particular guide here:

 

I don't know what to do to in order to get the game to not crash.

 

In the case that I do manage to get ENBoost to work without it crashing, another question I have is if I should turn off antialiasing and anisotropic filters through the Skyrim Launcher? I heard that the enblocal.ini already has that configured so you don't need it enabled.

 

I appreciate any help, thanks for your time. Sorry for being a complete noob too.

Edited by bloodycosmos
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The long answer is use the STEP guide to install a stable Skyrim platform with everything you need to start modding.

The short answer, which may get you going: Use this STEP guide to configure your skse.ini. And this STEP guide for enblocal.ini.

In your enbseries.ini, you can simply disable enb effects (enboost will still manage AA and AF).

[GLOBAL]
UseEffect=false
p.s. Yes, you should disable aa, af, and water effects when you select a video profile in Skyrim Launcher, because enb will handle those effects.
Edited by Tony_OQuinn
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The long answer is use the STEP guide to install a stable Skyrim platform with everything you need to start modding.

The short answer, which may get you going: Use this STEP guide to configure your skse.ini. And this STEP guide for enblocal.ini.

In your enbseries.ini, you can simply disable enb effects (enboost will still manage AA and AF).

[GLOBAL]
UseEffect=false
p.s. Yes, you should disable aa, af, and water effects when you select a video profile in Skyrim Launcher, because enb will handle those effects.

 

 

So I've followed pretty much of all of that to a T and it's still crashing on me.

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In that case I should have given you the correct link to the long answer STEP Guide. I recommend go through this guide and adhere to it up to the point where STEP recommends you make a backup. You should have a stable Skyrim with enb or only enboost and a vanilla mod list close to this:

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp

Edited by Tony_OQuinn
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In that case I should have given you the correct link to the long answer STEP Guide. I recommend go through this guide and adhere to it up to the point where STEP recommends you make a backup. You should have a stable Skyrim with enb or only enboost and a vanilla mod list close to this:

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp

 

 

I have already followed that particular guide to a T, the only mod that I have installed is the Unofficial Legendary Patch as well as SKSE. I have tried toggling off those mods and everything and it still manages to crash me. I'm not really interested in having an actual ENB preset installed, I just want the enblocal to work in order for Skyrim to be able to properly use the memory.

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You are Johnny-on-the-Spot, sir, and I am Mr. Stumped because STEP all about stability. Maybe I can help find a typo or we're overlooking something simple. Could you post your enblocal.ini, skse.ini, and from your MO profile folder skyrimprefs.ini?

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You are Johnny-on-the-Spot, sir, and I am Mr. Stumped because STEP all about stability. Maybe I can help find a typo or we're overlooking something simple. Could you post your enblocal.ini, skse.ini, and from your MO profile folder skyrimprefs.ini?

 

No problem, I'm completely as stumped as you as to why this is a problem. I should have gone ahead and listed those things earlier.

 

enblocal.ini

 

 

[PROXY]

EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=true
UseDefferedRendering=false
IgnoreCreationKit=true
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=7816
EnableCompression=true
AutodetectVideoMemorySize=false
[THREADS]
DataSyncMode=1
PriorityMode=0
EnableUnsafeFixes=false
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=false
VSyncSkipNumFrames=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=10.0
[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
//B
KeyBruteForce=66
[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0
[ANTIALIASING]
EnableEdgeAA=false
EnableTemporalAA=false
EnableSubPixelAA=false
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=false
FixAliasedTextures=false
IgnoreInventory=true
FixTintGamma=false
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false
[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0

 

skyrimprefs.ini

 

 

[General]

fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=8000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=0
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=1e+007
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000
fShadowLODStartFade=200.0000
fLightLODStartFade=3500
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=0
iShadowMode=3
bTreesReceiveShadows=0
bDrawLandShadows=0
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=1e+007
fMeshLODLevel1FadeDist=1e+007
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=1
sD3DDevice="NVIDIA GeForce GTX 960"
bFXAAEnabled=0
iShadowMapResolution=4096
fShadowBiasScale=0.15
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=7000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=1
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=0
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000
fBlockMaximumDistance=250000
fBlockLevel1Distance=70000
fBlockLevel0Distance=35000
fSplitDistanceMult=1.5
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=15
fLODFadeOutMultItems=15
fLODFadeOutMultActors=15
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=0

EDIT: SKSE ini is the same as what you've already listed above.
Edited by bloodycosmos
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Here's a couple of things to to start out with.

enblocal.ini

[PROXY]
; this is a minor thing not related to ctd, but I recommend an smaa helper
; You'll need to rename the .dll to something like enbd3d9_smaa.dll
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=enbd3d9_smaa.dll
[ENGINE]
; EnableVSync=false <-- this may be a problem, should be true unless you force vsync in the video control panel (not adaptive)
; without vsync or limiter fps is going through the roof, could cause ctd at loading screen
EnableVSync=true
[LIMITER]
WaitBusyRenderer=false
; EnableFPSLimit=false <-- true unless you force vsync in video control panel
EnableFPSLimit=true
; FPSLimit=10.0 <-- this is equal to monitor refresh rate or slightly less
FPSLimit=60.0
[ANTIALIASING]
; EnableEdgeAA=false <-- this should be true, eventually we want enboost to handle aa
EnableEdgeAA=true

p.s. Can you launch the tools from MO, Creation Kit, or TES5Edit? In TES5Edit, can you see all the plugins?
Edited by Tony_OQuinn
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Here's a couple of things to to start out with.

enblocal.ini

[PROXY]
; this is a minor thing not related to ctd, but I recommend an smaa helper
; You'll need to rename the .dll to something like enbd3d9_smaa.dll
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=enbd3d9_smaa.dll
[ENGINE]
; EnableVSync=false <-- this may be a problem, should be true unless you force vsync in the video control panel (not adaptive)
; without vsync or limiter fps is going through the roof, could cause ctd at loading screen
EnableVSync=true
[LIMITER]
WaitBusyRenderer=false
; EnableFPSLimit=false <-- true unless you force vsync in video control panel
EnableFPSLimit=true
; FPSLimit=10.0 <-- this is equal to monitor refresh rate or slightly less
FPSLimit=60.0
[ANTIALIASING]
; EnableEdgeAA=false <-- this should be true, eventually we want enboost to handle aa
EnableEdgeAA=true

p.s. Can you launch the tools from MO, Creation Kit, or TES5Edit? In TES5Edit, can you see all the plugins?

 

 

So I went ahead and did your suggestions with the vsync even though I do have it set up in my NVIDIA controls and it still crashed. I've decided to completely start from scratch. I will be uninstalling Skyrim completely as well as remove the couple of mods that I have and basically do another fresh installation. After that I will only be putting in the ENB files into my Skyrim, no Mod Organizer or SKSE or anything else. So basically I will have a clean Skyrim with only the ENB just to see if that works.

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Here's a couple of things to to start out with.

enblocal.ini

[PROXY]
; this is a minor thing not related to ctd, but I recommend an smaa helper
; You'll need to rename the .dll to something like enbd3d9_smaa.dll
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=enbd3d9_smaa.dll
[ENGINE]
; EnableVSync=false <-- this may be a problem, should be true unless you force vsync in the video control panel (not adaptive)
; without vsync or limiter fps is going through the roof, could cause ctd at loading screen
EnableVSync=true
[LIMITER]
WaitBusyRenderer=false
; EnableFPSLimit=false <-- true unless you force vsync in video control panel
EnableFPSLimit=true
; FPSLimit=10.0 <-- this is equal to monitor refresh rate or slightly less
FPSLimit=60.0
[ANTIALIASING]
; EnableEdgeAA=false <-- this should be true, eventually we want enboost to handle aa
EnableEdgeAA=true

p.s. Can you launch the tools from MO, Creation Kit, or TES5Edit? In TES5Edit, can you see all the plugins?

 

 

I have ended up solving this issue, as it turns out I found out that I needed to install directx 9.0c because even though the game worked before, for an ENB you need to have the older version of directx installed in order for it to work now. This is the thread where I gathered that information from: http://forum.step-project.com/topic/4790-windows-81-update-1-and-enb-dll-errors/

 

I did want to thank you for your time with trying to help me with this issue. I appreciate the links you've given me and they have helped me to set up my new installation of Skyrim where I tested only the ENB files.

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