Bonesz Posted May 29, 2011 Share Posted May 29, 2011 I'm getting a CTD as soon as I start up the game. I see the first screen for about 2 seconds and then it happens... I was playing before this started happening. The game kept crashing once I approached a certain spot in the mojave wasteland... I was trying to fix the issue by disabling a few mods because the game was also running very slow. So after doing this, that's when the issue started happening and I can't even open up the game. I tried re-enabling the mods I disabled, but I'm still having the problem. Here's my load order.... [X] FalloutNV.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] decwithreg.esm[X] WARZONES - Misanthropy Pure.esm[X] wsex.esm[X] IWS-Core.esm[X] Tales from the Burning Sands.esm[X] AWorldOfPain(Preview).esm[X] EZ_CompanionNVSE.esm[X] EZ_CompanionNVSE_Killable_Normal.esm[X] More Perks.esm[X] More Perks for Companions.esm[X] More Traits.esm[X] More Challenges.esm[X] Project Nevada - Core.esm[X] iHUD.esm[X] ELECTRO-CITY - CompletedWorkorders.esm[X] ELECTRO-CITY - Highways and Byways.esm[X] Caliber.esm[X] CFWNV.esm[X] FOOK - New Vegas.esm[X] FOOK - New Vegas DLCs.esm[X] BoulderCityFaceliftProject.esm[X] Lings.esm[X] Community Bugfix Compilation Patch.esp[X] CASM.esp[X] Purge Cell Buffers.esp[X] BCFollowersClinic.esp[X] SadiesSundries.esp[X] WildBillsPawnArmory.esp[X] FOOK - New Vegas.esp[X] FOOK - New Vegas DLCs.esp[X] FOOK - Lings.esp[X] XFO - 1aa - Accuracy Revamp - mild.esp[X] XFO - 4a - Perks - Paths.esp[X] XFO - 4bb - Perks - Two Perks Per Level.esp[X] XFO - 5b - Skills - SP Formula Rebalance.esp[X] XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp[X] XFO - 8a - Cripple & Body Part Revamp.esp[X] XFO - 8c - Karma Rebalance.esp[X] nVamp - XFO.esp[X] DeadlierExplosivesNV.esp[X] Project Nevada - Cyberware.esp[X] HarderThan.esp[X] Identity Crisis Part I - Silent Struggle V2.esp[X] NewVegasBounties.esp[X] Serial Killer.esp[X] wsexInnuendoAnims.esp[X] wsexInnuendoNPCs.esp[X] More Perks Update.esp[X] More Perks for Companions Update.esp[X] More Traits Update.esp[X] Animated Prostitution.esp[X] IWS-Core-Patrols.esp[X] IWS-Core-Guards.esp[X] IWS-Core-Civilians.esp[X] IWS-AS-HighSpawns.esp[X] More Ammo.esp[X] DIM TYPE3clothesRETAIL_NV.esp[X] Free Tribal Outfits.esp[X] Caesars_Legion_Overhaul.esp[X] dD - Enhanced Blood Main NV.esp[X] dD-More Gore.esp[X] dD-Full Screen Blood Instant Remove.esp[X] RandomExtraTrapsNV.esp[X] Realistic Death & Dismemberment Physics.esp[X] LUMENARIUM - Working Sunglasses ONLY.esp[X] Nevada Skies - URWLified.esp[X] StripNightLum.esp[X] ELECTRO-CITY - Imaginator.esp[X] bloodmess.esp[X] Jswords4freeDMGPlus5.esp[X] MAC.esp[X] Unlimited Death Reload Time.esp[X] Identity Crisis Part 2 - Long Night.esp And here is what I get when I run FNV edit... Using FalloutNV Data Path: c:\program files\steam\steamapps\common\fallout new vegas\Data\Using ini: C:\Users\Adam\Documents\My Games\FalloutNV\Fallout.iniUsing settings file: C:\Users\Adam\AppData\Local\FalloutNV\Plugins.fnvviewsettingsLoading active plugin list: C:\Users\Adam\AppData\Local\FalloutNV\Plugins.txt[FalloutNV.esm] Loading file[FalloutNV.esm] File loaded[FalloutNV.esm] Start processing[DeadMoney.esm] Loading file[DeadMoney.esm] File loaded[DeadMoney.esm] Start processing[HonestHearts.esm] Loading file[HonestHearts.esm] File loaded[HonestHearts.esm] Start processing[decwithreg.esm] Loading file[decwithreg.esm] File loaded[decwithreg.esm] Start processing[WARZONES - Misanthropy Pure.esm] Loading file[WARZONES - Misanthropy Pure.esm] File loaded[WARZONES - Misanthropy Pure.esm] Start processing[wsex.esm] Loading file[wsex.esm] File loaded[wsex.esm] Start processing[iWS-Core.esm] Loading file[iWS-Core.esm] File loaded[iWS-Core.esm] Start processing[Tales from the Burning Sands.esm] Loading file[Tales from the Burning Sands.esm] File loaded[Tales from the Burning Sands.esm] Start processing[AWorldOfPain(Preview).esm] Loading file[AWorldOfPain(Preview).esm] File loaded[AWorldOfPain(Preview).esm] Start processing[EZ_CompanionNVSE.esm] Loading file[EZ_CompanionNVSE.esm] File loaded[EZ_CompanionNVSE.esm] Start processing[EZ_CompanionNVSE_Killable_Normal.esm] Loading file[EZ_CompanionNVSE_Killable_Normal.esm] File loaded[EZ_CompanionNVSE_Killable_Normal.esm] Start processing[More Perks.esm] Loading file[More Perks.esm] File loaded[More Perks.esm] Start processing[More Perks for Companions.esm] Loading file[More Perks for Companions.esm] File loaded[More Perks for Companions.esm] Start processing[More Traits.esm] Loading file[More Traits.esm] File loaded[More Traits.esm] Start processing[More Challenges.esm] Loading file[More Challenges.esm] File loaded[More Challenges.esm] Start processing[Project Nevada - Core.esm] Loading file[Project Nevada - Core.esm] File loaded[Project Nevada - Core.esm] Start processing[iHUD.esm] Loading file[iHUD.esm] File loaded[iHUD.esm] Start processing[ELECTRO-CITY - CompletedWorkorders.esm] Loading file[ELECTRO-CITY - CompletedWorkorders.esm] File loaded[ELECTRO-CITY - CompletedWorkorders.esm] Start processing[ELECTRO-CITY - Highways and Byways.esm] Loading file[ELECTRO-CITY - Highways and Byways.esm] File loaded[ELECTRO-CITY - Highways and Byways.esm] Start processing[Caliber.esm] Loading file[Caliber.esm] File loaded[Caliber.esm] Start processing[CFWNV.esm] Loading file[CFWNV.esm] File loaded[CFWNV.esm] Start processing[FOOK - New Vegas.esm] Loading file[FOOK - New Vegas.esm] File loaded[FOOK - New Vegas.esm] Start processing[FOOK - New Vegas DLCs.esm] Loading file[FOOK - New Vegas DLCs.esm] File loaded[FOOK - New Vegas DLCs.esm] Start processing[boulderCityFaceliftProject.esm] Loading file[boulderCityFaceliftProject.esm] File loaded[boulderCityFaceliftProject.esm] Start processing[Lings.esm] Loading file[Lings.esm] File loaded[Lings.esm] Start processing[Community Bugfix Compilation Patch.esp] Loading file[Community Bugfix Compilation Patch.esp] File loaded[Community Bugfix Compilation Patch.esp] Start processing[CASM.esp] Loading file[CASM.esp] File loaded[CASM.esp] Start processing[Purge Cell Buffers.esp] Loading file[Purge Cell Buffers.esp] File loaded[Purge Cell Buffers.esp] Start processing[bCFollowersClinic.esp] Loading file[bCFollowersClinic.esp] File loaded[bCFollowersClinic.esp] Start processing[sadiesSundries.esp] Loading file[sadiesSundries.esp] File loaded[sadiesSundries.esp] Start processing[WildBillsPawnArmory.esp] Loading file[WildBillsPawnArmory.esp] File loaded[WildBillsPawnArmory.esp] Start processing[FOOK - New Vegas.esp] Loading file[FOOK - New Vegas.esp] File loaded[FOOK - New Vegas.esp] Start processing[FOOK - New Vegas DLCs.esp] Loading file[FOOK - New Vegas DLCs.esp] File loaded[FOOK - New Vegas DLCs.esp] Start processing[FOOK - Lings.esp] Loading file[FOOK - Lings.esp] File loaded[FOOK - Lings.esp] Start processing[XFO - 1aa - Accuracy Revamp - mild.esp] Loading file[XFO - 1aa - Accuracy Revamp - mild.esp] File loaded[XFO - 1aa - Accuracy Revamp - mild.esp] Start processing[XFO - 4a - Perks - Paths.esp] Loading file[XFO - 4a - Perks - Paths.esp] File loaded[XFO - 4a - Perks - Paths.esp] Start processing[XFO - 4bb - Perks - Two Perks Per Level.esp] Loading file[XFO - 4bb - Perks - Two Perks Per Level.esp] File loaded[XFO - 4bb - Perks - Two Perks Per Level.esp] Start processing[XFO - 5b - Skills - SP Formula Rebalance.esp] Loading file[XFO - 5b - Skills - SP Formula Rebalance.esp] File loaded[XFO - 5b - Skills - SP Formula Rebalance.esp] Start processing[XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp] Loading file[XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp] File loaded[XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp] Start processing[XFO - 8a - Cripple & Body Part Revamp.esp] Loading file[XFO - 8a - Cripple & Body Part Revamp.esp] File loaded[XFO - 8a - Cripple & Body Part Revamp.esp] Start processing[XFO - 8c - Karma Rebalance.esp] Loading file[XFO - 8c - Karma Rebalance.esp] File loaded[XFO - 8c - Karma Rebalance.esp] Start processing[nVamp - XFO.esp] Loading file[nVamp - XFO.esp] File loaded[nVamp - XFO.esp] Start processing[DeadlierExplosivesNV.esp] Loading file[DeadlierExplosivesNV.esp] File loaded[DeadlierExplosivesNV.esp] Start processing[Project Nevada - Cyberware.esp] Loading file[Project Nevada - Cyberware.esp] File loaded[Project Nevada - Cyberware.esp] Start processing[HarderThan.esp] Loading file[HarderThan.esp] File loaded[HarderThan.esp] Start processing[identity Crisis Part I - Silent Struggle V2.esp] Loading file[identity Crisis Part I - Silent Struggle V2.esp] File loaded[identity Crisis Part I - Silent Struggle V2.esp] Start processing[NewVegasBounties.esp] Loading file[NewVegasBounties.esp] File loaded[NewVegasBounties.esp] Start processing[serial Killer.esp] Loading file[serial Killer.esp] File loaded[serial Killer.esp] Start processing[wsexInnuendoAnims.esp] Loading file[wsexInnuendoAnims.esp] File loaded[wsexInnuendoAnims.esp] Start processing[wsexInnuendoNPCs.esp] Loading file[wsexInnuendoNPCs.esp] File loaded[wsexInnuendoNPCs.esp] Start processing[More Perks Update.esp] Loading file[More Perks Update.esp] File loaded[More Perks Update.esp] Start processing[More Perks for Companions Update.esp] Loading file[More Perks for Companions Update.esp] File loaded[More Perks for Companions Update.esp] Start processing[More Traits Update.esp] Loading file[More Traits Update.esp] File loaded[More Traits Update.esp] Start processing[Animated Prostitution.esp] Loading file[Animated Prostitution.esp] File loaded[Animated Prostitution.esp] Start processing[iWS-Core-Patrols.esp] Loading file[iWS-Core-Patrols.esp] File loaded[iWS-Core-Patrols.esp] Start processing[iWS-Core-Guards.esp] Loading file[iWS-Core-Guards.esp] File loaded[iWS-Core-Guards.esp] Start processing[iWS-Core-Civilians.esp] Loading file[iWS-Core-Civilians.esp] File loaded[iWS-Core-Civilians.esp] Start processing[iWS-AS-HighSpawns.esp] Loading file[iWS-AS-HighSpawns.esp] File loaded[iWS-AS-HighSpawns.esp] Start processing[More Ammo.esp] Loading file[More Ammo.esp] File loaded[More Ammo.esp] Start processing[DIM TYPE3clothesRETAIL_NV.esp] Loading file[DIM TYPE3clothesRETAIL_NV.esp] File loaded[DIM TYPE3clothesRETAIL_NV.esp] Start processing[Free Tribal Outfits.esp] Loading file[Free Tribal Outfits.esp] File loaded[Free Tribal Outfits.esp] Start processing[Caesars_Legion_Overhaul.esp] Loading file[Caesars_Legion_Overhaul.esp] File loaded[Caesars_Legion_Overhaul.esp] Start processing[dD - Enhanced Blood Main NV.esp] Loading file[dD - Enhanced Blood Main NV.esp] File loaded[dD - Enhanced Blood Main NV.esp] Start processing[dD-More Gore.esp] Loading file[dD-More Gore.esp] File loaded[dD-More Gore.esp] Start processing[dD-Full Screen Blood Instant Remove.esp] Loading file[dD-Full Screen Blood Instant Remove.esp] File loaded[dD-Full Screen Blood Instant Remove.esp] Start processing[RandomExtraTrapsNV.esp] Loading file[RandomExtraTrapsNV.esp] File loaded[RandomExtraTrapsNV.esp] Start processing[Realistic Death & Dismemberment Physics.esp] Loading file[Realistic Death & Dismemberment Physics.esp] File loaded[Realistic Death & Dismemberment Physics.esp] Start processing[LUMENARIUM - Working Sunglasses ONLY.esp] Loading file[LUMENARIUM - Working Sunglasses ONLY.esp] File loaded[LUMENARIUM - Working Sunglasses ONLY.esp] Start processing[Nevada Skies - URWLified.esp] Loading file[Nevada Skies - URWLified.esp] File loaded[Nevada Skies - URWLified.esp] Start processing[stripNightLum.esp] Loading file[stripNightLum.esp] File loaded[stripNightLum.esp] Start processing[ELECTRO-CITY - Imaginator.esp] Loading file[ELECTRO-CITY - Imaginator.esp] File loaded[ELECTRO-CITY - Imaginator.esp] Start processing[bloodmess.esp] Loading file[bloodmess.esp] File loaded[bloodmess.esp] Start processing[Jswords4freeDMGPlus5.esp] Loading file[Jswords4freeDMGPlus5.esp] File loaded[Jswords4freeDMGPlus5.esp] Start processing[MAC.esp] Loading file[MAC.esp] File loaded[MAC.esp] Start processing[unlimited Death Reload Time.esp] Loading file[unlimited Death Reload Time.esp] File loaded[unlimited Death Reload Time.esp] Start processing[identity Crisis Part 2 - Long Night.esp] Loading file[identity Crisis Part 2 - Long Night.esp] File loaded[identity Crisis Part 2 - Long Night.esp] Start processing[nVamp - Combat nVamped.esm] Loading file[nVamp - Combat nVamped.esm] File loaded[nVamp - Combat nVamped.esm] Start processing[nVamp - More Of Everything.esm] Loading file[nVamp - More Of Everything.esm] File loaded[nVamp - More Of Everything.esm] Start processing[nVamp - Art Of War.esm] Loading file[nVamp - Art Of War.esm] File loaded[nVamp - Art Of War.esm] Start processing[18:38] Background Loader: starting...[00:00] Background Loader: loading "FalloutNV.esm"...[00:00] Background Loader: [FalloutNV.esm] Loading file[00:00] Background Loader: [FalloutNV.esm] File loaded[00:00] Background Loader: [FalloutNV.esm] Start processing[00:00] Background Loader: [FalloutNV.esm] Header processed. Expecting 542381 records[00:00] Background Loader: [FalloutNV.esm] GRUP Top "GMST" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "TXST" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "MICN" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "GLOB" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "CLAS" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "FACT" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "HDPT" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "HAIR" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "EYES" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "RACE" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "SOUN" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "ASPC" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "MGEF" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "SCPT" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "LTEX" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "ENCH" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "SPEL" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "ACTI" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "TACT" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "TERM" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "ARMO" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "BOOK" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "CONT" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "DOOR" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "INGR" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "LIGH" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "MISC" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "STAT" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "SCOL" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "MSTT" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "PWAT" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "GRAS" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "TREE" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "FURN" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "WEAP" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "AMMO" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "NPC_" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "CREA" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLC" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLN" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "KEYM" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "ALCH" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "IDLM" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "NOTE" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "COBJ" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "PROJ" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLI" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "WTHR" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "CLMT" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "REGN" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "NAVI" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "CELL" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "WRLD" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "QUST" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IDLE" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "PACK" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CSTY" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "LSCR" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "ANIO" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "WATR" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "EFSH" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "DEBR" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IMGS" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "FLST" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "PERK" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "BPTD" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "ADDN" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "AVIF" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "RADS" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CAMS" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CPTH" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "VTYP" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IPCT" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IPDS" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "ARMA" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "ECZN" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "MESG" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "RGDL" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "DOBJ" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "LGTM" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "MUSC" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IMOD" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "REPU" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "RCPE" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "RCCT" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CHIP" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CSNO" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "LSCT" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "MSET" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "ALOC" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CHAL" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "AMEF" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CCRD" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CMNY" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CDCK" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "DEHY" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "HUNG" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "SLPD" processed[00:02] Background Loader: [FalloutNV.esm] Building FormID index[00:03] Background Loader: [FalloutNV.esm] FormID index built[00:03] Background Loader: [FalloutNV.esm] Building EditorID index[00:03] Background Loader: [FalloutNV.esm] EditorID index built[00:03] Background Loader: [FalloutNV.esm] Processing completed[00:03] Background Loader: loading "FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "FalloutNV.esm"[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 44 records[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MESG" processed[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed[00:03] Background Loader: loading "DeadMoney.esm"...[00:03] Background Loader: [DeadMoney.esm] Loading file[00:03] Background Loader: [DeadMoney.esm] File loaded[00:03] Background Loader: [DeadMoney.esm] Start processing[00:03] Background Loader: [DeadMoney.esm] Adding master "FalloutNV.esm"[00:03] Background Loader: [DeadMoney.esm] Header processed. Expecting 42491 records[00:03] Background Loader: [DeadMoney.esm] GRUP Top "GMST" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "TXST" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "GLOB" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CLAS" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "FACT" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "RACE" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "ASPC" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "LTEX" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "TACT" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "TERM" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CONT" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "DOOR" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "LIGH" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "MISC" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "SCOL" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "MSTT" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "PWAT" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "FURN" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "LVLC" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "KEYM" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IDLM" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "PROJ" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "WTHR" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CLMT" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "REGN" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CELL" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IDLE" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CSTY" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "LSCR" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "ANIO" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "WATR" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "EFSH" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMGS" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "FLST" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "PERK" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "BPTD" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "VTYP" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IPCT" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IPDS" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "ARMA" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "ECZN" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "RGDL" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "LGTM" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "MUSC" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMOD" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "RCCT" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CHIP" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CSNO" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "MSET" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "ALOC" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "AMEF" processed[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CCRD" processed[00:03] Background Loader: [DeadMoney.esm] Building FormID index[00:03] Background Loader: [DeadMoney.esm] FormID index built[00:03] Background Loader: [DeadMoney.esm] Building EditorID index[00:03] Background Loader: [DeadMoney.esm] EditorID index built[00:03] Background Loader: [DeadMoney.esm] Processing completed[00:03] Background Loader: loading "HonestHearts.esm"...[00:03] Background Loader: [HonestHearts.esm] Loading file[00:03] Background Loader: [HonestHearts.esm] File loaded[00:03] Background Loader: [HonestHearts.esm] Start processing[00:03] Background Loader: [HonestHearts.esm] Adding master "FalloutNV.esm"[00:03] Background Loader: [HonestHearts.esm] Header processed. Expecting 45230 records[00:03] Background Loader: [HonestHearts.esm] GRUP Top "TXST" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "GLOB" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "CLAS" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "FACT" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "RACE" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "ASPC" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "LTEX" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "TACT" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "TERM" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "CONT" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "DOOR" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "LIGH" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "MISC" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "STAT" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "SCOL" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "MSTT" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "PWAT" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "GRAS" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "FURN" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "CREA" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "LVLC" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "LVLN" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "KEYM" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "IDLM" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "PROJ" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "WTHR" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "CLMT" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "REGN" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "CELL" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "QUST" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "IDLE" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "PACK" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "CSTY" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "ANIO" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "WATR" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "EXPL" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "IMGS" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "IMAD" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "FLST" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "PERK" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "BPTD" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "VTYP" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "IPCT" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "IPDS" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "ARMA" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "ECZN" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "MESG" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "RGDL" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "LGTM" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "MUSC" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "IMOD" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "RCPE" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "MSET" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "ALOC" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "CHAL" processed[00:03] Background Loader: [HonestHearts.esm] GRUP Top "AMEF" processed[00:03] Background Loader: [HonestHearts.esm] Building FormID index[00:03] Background Loader: [HonestHearts.esm] FormID index built[00:03] Background Loader: [HonestHearts.esm] Building EditorID index[00:03] Background Loader: [HonestHearts.esm] EditorID index built[00:03] Background Loader: [HonestHearts.esm] Processing completed[00:03] Background Loader: loading "decwithreg.esm"...[00:03] Background Loader: [decwithreg.esm] Loading file[00:03] Background Loader: [decwithreg.esm] File loaded[00:03] Background Loader: [decwithreg.esm] Start processing[00:03] Background Loader: [decwithreg.esm] Adding master "FalloutNV.esm"[00:03] Background Loader: [decwithreg.esm] Header processed. Expecting 1368 records[00:03] Background Loader: [decwithreg.esm] GRUP Top "FACT" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "CONT" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "MISC" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "STAT" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "CREA" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "KEYM" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "PROJ" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "CELL" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "QUST" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "PACK" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "CSTY" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "EXPL" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "FLST" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "PERK" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "VTYP" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "MESG" processed[00:03] Background Loader: [decwithreg.esm] GRUP Top "RCPE" processed[00:03] Background Loader: [decwithreg.esm] Building FormID index[00:03] Background Loader: [decwithreg.esm] FormID index built[00:03] Background Loader: [decwithreg.esm] Building EditorID index[00:03] Background Loader: [decwithreg.esm] EditorID index built[00:03] Background Loader: [decwithreg.esm] Processing completed[00:03] Background Loader: loading "WARZONES - Misanthropy Pure.esm"...[00:03] Background Loader: [WARZONES - Misanthropy Pure.esm] Loading file[00:03] Background Loader: [WARZONES - Misanthropy Pure.esm] File loaded[00:03] Background Loader: [WARZONES - Misanthropy Pure.esm] Start processing[00:03] Background Loader: [WARZONES - Misanthropy Pure.esm] Adding master "FalloutNV.esm"[00:03] Background Loader: [WARZONES - Misanthropy Pure.esm] Header processed. Expecting 7771 records[00:03] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "TXST" processed[00:03] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "STAT" processed[00:03] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "CREA" processed[00:03] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "LVLC" processed[00:03] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "LVLN" processed[00:03] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [WARZONES - Misanthropy Pure.esm] Building FormID index[00:03] Background Loader: [WARZONES - Misanthropy Pure.esm] FormID index built[00:03] Background Loader: [WARZONES - Misanthropy Pure.esm] Building EditorID index[00:03] Background Loader: [WARZONES - Misanthropy Pure.esm] EditorID index built[00:03] Background Loader: [WARZONES - Misanthropy Pure.esm] Processing completed[00:03] Background Loader: loading "wsex.esm"...[00:03] Background Loader: [wsex.esm] Loading file[00:03] Background Loader: [wsex.esm] File loaded[00:03] Background Loader: [wsex.esm] Start processing[00:03] Background Loader: [wsex.esm] Adding master "FalloutNV.esm"[00:03] Background Loader: [wsex.esm] Header processed. Expecting 172 records[00:03] Background Loader: [wsex.esm] GRUP Top "GLOB" processed[00:03] Background Loader: [wsex.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [wsex.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [wsex.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [wsex.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [wsex.esm] GRUP Top "BOOK" processed[00:03] Background Loader: [wsex.esm] GRUP Top "QUST" processed[00:03] Background Loader: [wsex.esm] GRUP Top "IDLE" processed[00:03] Background Loader: [wsex.esm] GRUP Top "PACK" processed[00:03] Background Loader: [wsex.esm] GRUP Top "FLST" processed[00:03] Background Loader: [wsex.esm] GRUP Top "MESG" processed[00:03] Background Loader: [wsex.esm] Building FormID index[00:03] Background Loader: [wsex.esm] FormID index built[00:03] Background Loader: [wsex.esm] Building EditorID index[00:03] Background Loader: [wsex.esm] EditorID index built[00:03] Background Loader: [wsex.esm] Processing completed[00:03] Background Loader: loading "IWS-Core.esm"...[00:03] Background Loader: [iWS-Core.esm] Loading file[00:03] Background Loader: [iWS-Core.esm] File loaded[00:03] Background Loader: [iWS-Core.esm] Start processing[00:03] Background Loader: [iWS-Core.esm] Adding master "FalloutNV.esm"[00:03] Background Loader: [iWS-Core.esm] Header processed. Expecting 4793 records[00:03] Background Loader: [iWS-Core.esm] GRUP Top "GMST" processed[00:03] Background Loader: [iWS-Core.esm] GRUP Top "GLOB" processed[00:03] Background Loader: [iWS-Core.esm] GRUP Top "FACT" processed[00:03] Background Loader: [iWS-Core.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [iWS-Core.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [iWS-Core.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [iWS-Core.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [iWS-Core.esm] GRUP Top "CREA" processed[00:03] Background Loader: [iWS-Core.esm] GRUP Top "LVLC" processed[00:03] Background Loader: [iWS-Core.esm] GRUP Top "LVLN" processed[00:03] Background Loader: [iWS-Core.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [iWS-Core.esm] GRUP Top "QUST" processed[00:03] Background Loader: [iWS-Core.esm] Building FormID index[00:03] Background Loader: [iWS-Core.esm] FormID index built[00:03] Background Loader: [iWS-Core.esm] Building EditorID index[00:03] Background Loader: [iWS-Core.esm] EditorID index built[00:03] Background Loader: [iWS-Core.esm] Processing completed[00:03] Background Loader: loading "Tales from the Burning Sands.esm"...[00:03] Background Loader: [Tales from the Burning Sands.esm] Loading file[00:03] Background Loader: [Tales from the Burning Sands.esm] File loaded[00:03] Background Loader: [Tales from the Burning Sands.esm] Start processing[00:03] Background Loader: [Tales from the Burning Sands.esm] Adding master "FalloutNV.esm"[00:03] Background Loader: [Tales from the Burning Sands.esm] Header processed. Expecting 4029 records[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "TXST" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "GLOB" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "FACT" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "TACT" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "TERM" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "BOOK" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "CONT" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "DOOR" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "MISC" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "STAT" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "MSTT" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "FURN" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "CREA" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "KEYM" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "PROJ" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "CELL" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "QUST" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "PACK" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "CSTY" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "EXPL" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "FLST" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "PERK" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "MESG" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] GRUP Top "RCPE" processed[00:03] Background Loader: [Tales from the Burning Sands.esm] Building FormID index[00:03] Background Loader: [Tales from the Burning Sands.esm] FormID index built[00:03] Background Loader: [Tales from the Burning Sands.esm] Building EditorID index[00:03] Background Loader: [Tales from the Burning Sands.esm] EditorID index built[00:03] Background Loader: [Tales from the Burning Sands.esm] Processing completed[00:03] Background Loader: loading "AWorldOfPain(Preview).esm"...[00:03] Background Loader: [AWorldOfPain(Preview).esm] Loading file[00:03] Background Loader: [AWorldOfPain(Preview).esm] File loaded[00:03] Background Loader: [AWorldOfPain(Preview).esm] Start processing[00:03] Background Loader: [AWorldOfPain(Preview).esm] Adding master "FalloutNV.esm"[00:03] Background Loader: [AWorldOfPain(Preview).esm] Header processed. Expecting 25152 records[00:03] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "FACT" processed[00:03] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "SCPT" processed[00:03] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "ENCH" processed[00:03] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "SPEL" processed[00:03] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "ACTI" processed[00:03] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "TERM" processed[00:03] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "ARMO" processed[00:03] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "CONT" processed[00:03] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "MISC" processed[00:03] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "STAT" processed[00:03] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "WEAP" processed[00:03] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "NPC_" processed[00:03] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "CREA" processed[00:03] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "KEYM" processed[00:03] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "ALCH" processed[00:03] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "NOTE" processed[00:03] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "LVLI" processed[00:03] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "NAVI" processed[00:04] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "CELL" processed[00:04] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "WRLD" processed[00:04] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "DIAL" processed[00:04] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "QUST" processed[00:04] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "PACK" processed[00:04] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "FLST" processed[00:04] Background Loader: [AWorldOfPain(Preview).esm] GRUP Top "MESG" processed[00:04] Background Loader: [AWorldOfPain(Preview).esm] Building FormID index[00:04] Background Loader: [AWorldOfPain(Preview).esm] FormID index built[00:04] Background Loader: [AWorldOfPain(Preview).esm] Building EditorID index[00:04] Background Loader: [AWorldOfPain(Preview).esm] EditorID index built[00:04] Background Loader: [AWorldOfPain(Preview).esm] Processing completed[00:04] Background Loader: loading "EZ_CompanionNVSE.esm"...[00:04] Background Loader: [EZ_CompanionNVSE.esm] Loading file[00:04] Background Loader: [EZ_CompanionNVSE.esm] File loaded[00:04] Background Loader: [EZ_CompanionNVSE.esm] Start processing[00:04] Background Loader: [EZ_CompanionNVSE.esm] Adding master "FalloutNV.esm"[00:04] Background Loader: [EZ_CompanionNVSE.esm] Header processed. Expecting 831 records[00:04] Background Loader: [EZ_CompanionNVSE.esm] GRUP Top "GLOB" processed[00:04] Background Loader: [EZ_CompanionNVSE.esm] GRUP Top "FACT" processed[00:04] Background Loader: [EZ_CompanionNVSE.esm] GRUP Top "SOUN" processed[00:04] Background Loader: [EZ_CompanionNVSE.esm] GRUP Top "MGEF" processed[00:04] Background Loader: [EZ_CompanionNVSE.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [EZ_CompanionNVSE.esm] GRUP Top "CONT" processed[00:04] Background Loader: [EZ_CompanionNVSE.esm] GRUP Top "DOOR" processed[00:04] Background Loader: [EZ_CompanionNVSE.esm] GRUP Top "MISC" processed[00:04] Background Loader: [EZ_CompanionNVSE.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [EZ_CompanionNVSE.esm] GRUP Top "CREA" processed[00:04] Background Loader: [EZ_CompanionNVSE.esm] GRUP Top "ALCH" processed[00:04] Background Loader: [EZ_CompanionNVSE.esm] GRUP Top "IDLM" processed[00:04] Background Loader: [EZ_CompanionNVSE.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [EZ_CompanionNVSE.esm] GRUP Top "NAVI" processed[00:04] Background Loader: [EZ_CompanionNVSE.esm] GRUP Top "CELL" processed[00:04] Background Loader: [EZ_CompanionNVSE.esm] GRUP Top "DIAL" processed[00:04] Background Loader: [EZ_CompanionNVSE.esm] GRUP Top "QUST" processed[00:04] Background Loader: [EZ_CompanionNVSE.esm] GRUP Top "IDLE" processed[00:04] Background Loader: [EZ_CompanionNVSE.esm] GRUP Top "PACK" processed[00:04] Background Loader: [EZ_CompanionNVSE.esm] GRUP Top "ANIO" processed[00:04] Background Loader: [EZ_CompanionNVSE.esm] GRUP Top "EFSH" processed[00:04] Background Loader: [EZ_CompanionNVSE.esm] GRUP Top "FLST" processed[00:04] Background Loader: [EZ_CompanionNVSE.esm] GRUP Top "MESG" processed[00:04] Background Loader: [EZ_CompanionNVSE.esm] Building FormID index[00:04] Background Loader: [EZ_CompanionNVSE.esm] FormID index built[00:04] Background Loader: [EZ_CompanionNVSE.esm] Building EditorID index[00:04] Background Loader: [EZ_CompanionNVSE.esm] EditorID index built[00:04] Background Loader: [EZ_CompanionNVSE.esm] Processing completed[00:04] Background Loader: loading "EZ_CompanionNVSE_Killable_Normal.esm"...[00:04] Background Loader: [EZ_CompanionNVSE_Killable_Normal.esm] Loading file[00:04] Background Loader: [EZ_CompanionNVSE_Killable_Normal.esm] File loaded[00:04] Background Loader: [EZ_CompanionNVSE_Killable_Normal.esm] Start processing[00:04] Background Loader: [EZ_CompanionNVSE_Killable_Normal.esm] Adding master "FalloutNV.esm"[00:04] Background Loader: [EZ_CompanionNVSE_Killable_Normal.esm] Adding master "EZ_CompanionNVSE.esm"[00:04] Background Loader: [EZ_CompanionNVSE_Killable_Normal.esm] Header processed. Expecting 34 records[00:04] Background Loader: [EZ_CompanionNVSE_Killable_Normal.esm] GRUP Top "FACT" processed[00:04] Background Loader: [EZ_CompanionNVSE_Killable_Normal.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [EZ_CompanionNVSE_Killable_Normal.esm] GRUP Top "CREA" processed[00:04] Background Loader: [EZ_CompanionNVSE_Killable_Normal.esm] GRUP Top "DIAL" processed[00:04] Background Loader: [EZ_CompanionNVSE_Killable_Normal.esm] Building FormID index[00:04] Background Loader: [EZ_CompanionNVSE_Killable_Normal.esm] FormID index built[00:04] Background Loader: [EZ_CompanionNVSE_Killable_Normal.esm] Building EditorID index[00:04] Background Loader: [EZ_CompanionNVSE_Killable_Normal.esm] EditorID index built[00:04] Background Loader: [EZ_CompanionNVSE_Killable_Normal.esm] Processing completed[00:04] Background Loader: loading "More Perks.esm"...[00:04] Background Loader: [More Perks.esm] Loading file[00:04] Background Loader: [More Perks.esm] File loaded[00:04] Background Loader: [More Perks.esm] Start processing[00:04] Background Loader: [More Perks.esm] Adding master "FalloutNV.esm"[00:04] Background Loader: [More Perks.esm] Header processed. Expecting 781 records[00:04] Background Loader: [More Perks.esm] GRUP Top "GLOB" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "SOUN" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "MGEF" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "ENCH" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "ACTI" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "BOOK" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "LIGH" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "MISC" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "AMMO" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "CREA" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "ALCH" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "NOTE" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "NAVI" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "CELL" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "DIAL" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "QUST" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "PACK" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "EFSH" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "EXPL" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "IMAD" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "FLST" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "PERK" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "MESG" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "RCPE" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "RCCT" processed[00:04] Background Loader: [More Perks.esm] Building FormID index[00:04] Background Loader: [More Perks.esm] FormID index built[00:04] Background Loader: [More Perks.esm] Building EditorID index[00:04] Background Loader: [More Perks.esm] EditorID index built[00:04] Background Loader: [More Perks.esm] Processing completed[00:04] Background Loader: loading "More Perks for Companions.esm"...[00:04] Background Loader: [More Perks for Companions.esm] Loading file[00:04] Background Loader: [More Perks for Companions.esm] File loaded[00:04] Background Loader: [More Perks for Companions.esm] Start processing[00:04] Background Loader: [More Perks for Companions.esm] Adding master "FalloutNV.esm"[00:04] Background Loader: [More Perks for Companions.esm] Header processed. Expecting 235 records[00:04] Background Loader: [More Perks for Companions.esm] GRUP Top "MICN" processed[00:04] Background Loader: [More Perks for Companions.esm] GRUP Top "GLOB" processed[00:04] Background Loader: [More Perks for Companions.esm] GRUP Top "MGEF" processed[00:04] Background Loader: [More Perks for Companions.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [More Perks for Companions.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [More Perks for Companions.esm] GRUP Top "CREA" processed[00:04] Background Loader: [More Perks for Companions.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [More Perks for Companions.esm] GRUP Top "NAVI" processed[00:04] Background Loader: [More Perks for Companions.esm] GRUP Top "CELL" processed[00:04] Background Loader: [More Perks for Companions.esm] GRUP Top "DIAL" processed[00:04] Background Loader: [More Perks for Companions.esm] GRUP Top "QUST" processed[00:04] Background Loader: [More Perks for Companions.esm] GRUP Top "PACK" processed[00:04] Background Loader: [More Perks for Companions.esm] GRUP Top "EXPL" processed[00:04] Background Loader: [More Perks for Companions.esm] GRUP Top "FLST" processed[00:04] Background Loader: [More Perks for Companions.esm] GRUP Top "PERK" processed[00:04] Background Loader: [More Perks for Companions.esm] GRUP Top "MESG" processed[00:04] Background Loader: [More Perks for Companions.esm] GRUP Top "RCPE" processed[00:04] Background Loader: [More Perks for Companions.esm] Building FormID index[00:04] Background Loader: [More Perks for Companions.esm] FormID index built[00:04] Background Loader: [More Perks for Companions.esm] Building EditorID index[00:04] Background Loader: [More Perks for Companions.esm] EditorID index built[00:04] Background Loader: [More Perks for Companions.esm] Processing completed[00:04] Background Loader: loading "More Traits.esm"...[00:04] Background Loader: [More Traits.esm] Loading file[00:04] Background Loader: [More Traits.esm] File loaded[00:04] Background Loader: [More Traits.esm] Start processing[00:04] Background Loader: [More Traits.esm] Adding master "FalloutNV.esm"[00:04] Background Loader: [More Traits.esm] Header processed. Expecting 424 records[00:04] Background Loader: [More Traits.esm] GRUP Top "FACT" processed[00:04] Background Loader: [More Traits.esm] GRUP Top "MGEF" processed[00:04] Background Loader: [More Traits.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [More Traits.esm] GRUP Top "ENCH" processed[00:04] Background Loader: [More Traits.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [More Traits.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [More Traits.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [More Traits.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [More Traits.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [More Traits.esm] GRUP Top "NAVI" processed[00:04] Background Loader: [More Traits.esm] GRUP Top "CELL" processed[00:04] Background Loader: [More Traits.esm] GRUP Top "DIAL" processed[00:04] Background Loader: [More Traits.esm] GRUP Top "QUST" processed[00:04] Background Loader: [More Traits.esm] GRUP Top "PACK" processed[00:04] Background Loader: [More Traits.esm] GRUP Top "FLST" processed[00:04] Background Loader: [More Traits.esm] GRUP Top "PERK" processed[00:04] Background Loader: [More Traits.esm] GRUP Top "MESG" processed[00:04] Background Loader: [More Traits.esm] GRUP Top "RCPE" processed[00:04] Background Loader: [More Traits.esm] Building FormID index[00:04] Background Loader: [More Traits.esm] FormID index built[00:04] Background Loader: [More Traits.esm] Building EditorID index[00:04] Background Loader: [More Traits.esm] EditorID index built[00:04] Background Loader: [More Traits.esm] Processing completed[00:04] Background Loader: loading "More Challenges.esm"...[00:04] Background Loader: [More Challenges.esm] Loading file[00:04] Background Loader: [More Challenges.esm] File loaded[00:04] Background Loader: [More Challenges.esm] Start processing[00:04] Background Loader: [More Challenges.esm] Adding master "FalloutNV.esm"[00:04] Background Loader: [More Challenges.esm] Header processed. Expecting 113 records[00:04] Background Loader: [More Challenges.esm] GRUP Top "MICN" processed[00:04] Background Loader: [More Challenges.esm] GRUP Top "SOUN" processed[00:04] Background Loader: [More Challenges.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [More Challenges.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [More Challenges.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [More Challenges.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [More Challenges.esm] GRUP Top "QUST" processed[00:04] Background Loader: [More Challenges.esm] GRUP Top "FLST" processed[00:04] Background Loader: [More Challenges.esm] GRUP Top "PERK" processed[00:04] Background Loader: [More Challenges.esm] GRUP Top "MESG" processed[00:04] Background Loader: [More Challenges.esm] GRUP Top "CHAL" processed[00:04] Background Loader: [More Challenges.esm] Building FormID index[00:04] Background Loader: [More Challenges.esm] FormID index built[00:04] Background Loader: [More Challenges.esm] Building EditorID index[00:04] Background Loader: [More Challenges.esm] EditorID index built[00:04] Background Loader: [More Challenges.esm] Processing completed[00:04] Background Loader: loading "Project Nevada - Core.esm"...[00:04] Background Loader: [Project Nevada - Core.esm] Loading file[00:04] Background Loader: [Project Nevada - Core.esm] File loaded[00:04] Background Loader: [Project Nevada - Core.esm] Start processing[00:04] Background Loader: [Project Nevada - Core.esm] Adding master "FalloutNV.esm"[00:04] Background Loader: [Project Nevada - Core.esm] Header processed. Expecting 540 records[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "GLOB" processed[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "SOUN" processed[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "TACT" processed[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "CONT" processed[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "NAVI" processed[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "CELL" processed[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "DIAL" processed[00:04] Background Loader: Warning: Record [REFR:0017B84B] in file FalloutNV.esm is being overridden by record [QUST:0017B84B] in file Project Nevada - Core.esm.[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "QUST" processed[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "EFSH" processed[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "EXPL" processed[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "IMAD" processed[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "FLST" processed[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "PERK" processed[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "MESG" processed[00:04] Background Loader: [Project Nevada - Core.esm] Building FormID index[00:04] Background Loader: [Project Nevada - Core.esm] FormID index built[00:04] Background Loader: [Project Nevada - Core.esm] Building EditorID index[00:04] Background Loader: [Project Nevada - Core.esm] EditorID index built[00:04] Background Loader: [Project Nevada - Core.esm] Processing completed[00:04] Background Loader: loading "iHUD.esm"...[00:04] Background Loader: [iHUD.esm] Loading file[00:04] Background Loader: [iHUD.esm] File loaded[00:04] Background Loader: [iHUD.esm] Start processing[00:04] Background Loader: [iHUD.esm] Header processed. Expecting 22 records[00:04] Background Loader: [iHUD.esm] GRUP Top "GLOB" processed[00:04] Background Loader: [iHUD.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [iHUD.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [iHUD.esm] GRUP Top "QUST" processed[00:04] Background Loader: [iHUD.esm] GRUP Top "MESG" processed[00:04] Background Loader: [iHUD.esm] Building FormID index[00:04] Background Loader: [iHUD.esm] FormID index built[00:04] Background Loader: [iHUD.esm] Building EditorID index[00:04] Background Loader: [iHUD.esm] EditorID index built[00:04] Background Loader: [iHUD.esm] Processing completed[00:04] Background Loader: loading "ELECTRO-CITY - CompletedWorkorders.esm"...[00:04] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Loading file[00:04] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] File loaded[00:04] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Start processing[00:04] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Adding master "FalloutNV.esm"[00:04] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Header processed. Expecting 4092 records[00:04] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "TXST" processed[00:04] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "CONT" processed[00:04] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "LIGH" processed[00:04] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "STAT" processed[00:04] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "SCOL" processed[00:04] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "CREA" processed[00:04] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "ALCH" processed[00:04] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "CELL" processed[00:04] Background Loader: <Note: [REFR:00151AE1] (places SCOLParkingLotChunk04b [sCOL:001680B1] in GRUP Cell Temporary Children of NovacHotel [CELL:00084348] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 5,-8)) was injected into FalloutNV.esm>[00:04] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "WRLD" processed[00:04] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "LSCR" processed[00:04] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "IMAD" processed[00:04] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Building FormID index[00:04] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] FormID index built[00:04] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Building EditorID index[00:04] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] EditorID index built[00:04] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Processing completed[00:04] Background Loader: loading "ELECTRO-CITY - Highways and Byways.esm"...[00:04] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Loading file[00:04] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] File loaded[00:04] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Start processing[00:04] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Adding master "FalloutNV.esm"[00:04] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Header processed. Expecting 1504 records[00:04] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "TXST" processed[00:04] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "LIGH" processed[00:04] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "STAT" processed[00:04] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "SCOL" processed[00:04] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "CREA" processed[00:04] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "WRLD" processed[00:04] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "PACK" processed[00:04] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Building FormID index[00:04] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] FormID index built[00:04] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Building EditorID index[00:04] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] EditorID index built[00:04] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Processing completed[00:04] Background Loader: loading "Caliber.esm"...[00:04] Background Loader: [Caliber.esm] Loading file[00:04] Background Loader: [Caliber.esm] File loaded[00:04] Background Loader: [Caliber.esm] Start processing[00:04] Background Loader: [Caliber.esm] Adding master "FalloutNV.esm"[00:04] Background Loader: [Caliber.esm] Header processed. Expecting 1018 records[00:04] Background Loader: [Caliber.esm] GRUP Top "GLOB" processed[00:04] Background Loader: [Caliber.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [Caliber.esm] GRUP Top "ENCH" processed[00:04] Background Loader: [Caliber.esm] GRUP Top "MISC" processed[00:04] Background Loader: [Caliber.esm] GRUP Top "AMMO" processed[00:04] Background Loader: [Caliber.esm] GRUP Top "PROJ" processed[00:04] Background Loader: [Caliber.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [Caliber.esm] GRUP Top "CELL" processed[00:04] Background Loader: [Caliber.esm] GRUP Top "QUST" processed[00:04] Background Loader: [Caliber.esm] GRUP Top "EXPL" processed[00:04] Background Loader: [Caliber.esm] GRUP Top "FLST" processed[00:04] Background Loader: [Caliber.esm] GRUP Top "MESG" processed[00:04] Background Loader: [Caliber.esm] GRUP Top "AMEF" processed[00:04] Background Loader: [Caliber.esm] Building FormID index[00:04] Background Loader: [Caliber.esm] FormID index built[00:04] Background Loader: [Caliber.esm] Building EditorID index[00:04] Background Loader: [Caliber.esm] EditorID index built[00:04] Background Loader: [Caliber.esm] Processing completed[00:04] Background Loader: loading "CFWNV.esm"...[00:04] Background Loader: [CFWNV.esm] Loading file[00:04] Background Loader: [CFWNV.esm] File loaded[00:04] Background Loader: [CFWNV.esm] Start processing[00:04] Background Loader: [CFWNV.esm] Adding master "FalloutNV.esm"[00:04] Background Loader: [CFWNV.esm] Adding master "Caliber.esm"[00:04] Background Loader: [CFWNV.esm] Header processed. Expecting 578 records[00:04] Background Loader: [CFWNV.esm] GRUP Top "TXST" processed[00:04] Background Loader: [CFWNV.esm] GRUP Top "SOUN" processed[00:04] Background Loader: [CFWNV.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [CFWNV.esm] GRUP Top "CONT" processed[00:04] Background Loader: [CFWNV.esm] GRUP Top "STAT" processed[00:04] Background Loader: [CFWNV.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [CFWNV.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [CFWNV.esm] GRUP Top "PROJ" processed[00:04] Background Loader: [CFWNV.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [CFWNV.esm] GRUP Top "CELL" processed[00:04] Background Loader: [CFWNV.esm] GRUP Top "WRLD" processed[00:04] Background Loader: [CFWNV.esm] GRUP Top "QUST" processed[00:04] Background Loader: [CFWNV.esm] GRUP Top "EXPL" processed[00:04] Background Loader: [CFWNV.esm] GRUP Top "FLST" processed[00:04] Background Loader: [CFWNV.esm] GRUP Top "IMOD" processed[00:04] Background Loader: [CFWNV.esm] GRUP Top "RCPE" processed[00:04] Background Loader: [CFWNV.esm] Building FormID index[00:04] Background Loader: [CFWNV.esm] FormID index built[00:04] Background Loader: [CFWNV.esm] Building EditorID index[00:04] Background Loader: [CFWNV.esm] EditorID index built[00:04] Background Loader: [CFWNV.esm] Processing completed[00:04] Background Loader: loading "FOOK - New Vegas.esm"...[00:04] Background Loader: [FOOK - New Vegas.esm] Loading file[00:04] Background Loader: [FOOK - New Vegas.esm] File loaded[00:04] Background Loader: [FOOK - New Vegas.esm] Start processing[00:04] Background Loader: [FOOK - New Vegas.esm] Adding master "FalloutNV.ESM"[00:04] Background Loader: [FOOK - New Vegas.esm] Header processed. Expecting 10728 records[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "GMST" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "TXST" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "GLOB" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "FACT" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "HDPT" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "HAIR" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "RACE" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "SOUN" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "ASPC" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "MGEF" processed[00:04] Background Loader: <Note: FookVaultCanteenSCPT [sCPT:00174091] was injected into FalloutNV.esm>[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "ENCH" processed[00:04] Background Loader: <Note: FookVaultCanteenSPEL "Vault Canteen Effect" [sPEL:00174092] was injected into FalloutNV.esm>[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "ACTI" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "TERM" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "BOOK" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "CONT" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "DOOR" processed[00:04] Background Loader: <Note: PreordVaultCanteen "Vault 13 Canteen" [MISC:001735D2] was injected into FalloutNV.esm>[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "MISC" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "STAT" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "FURN" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "AMMO" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "CREA" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "LVLC" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "LVLN" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "KEYM" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "ALCH" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "NOTE" processed[00:04] Background Loader: Warning: Record [REFR:0017B7AC] in file FalloutNV.esm is being overridden by record [LVLI:0017B7AC] in file FOOK - New Vegas.esm.[00:04] Background Loader: Warning: Record [REFR:0017B7AF] in file FalloutNV.esm is being overridden by record [LVLI:0017B7AF] in file FOOK - New Vegas.esm.[00:04] Background Loader: Warning: Record [REFR:0017B7B0] in file FalloutNV.esm is being overridden by record [LVLI:0017B7B0] in file FOOK - New Vegas.esm.[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "NAVI" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "CELL" processed[00:04] Background Loader: <Note: [REFR:001776C8] (places CollisionMarker [sTAT:00000021] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm>[00:04] Background Loader: <Note: [REFR:001776C7] (places CollisionMarker [sTAT:00000021] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm>[00:04] Background Loader: <Note: [REFR:00174E35] (places CollisionMarker [sTAT:00000021] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm>[00:04] Background Loader: <Note: [REFR:001776C9] (places CollisionMarker [sTAT:00000021] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm>[00:04] Background Loader: <Note: [REFR:00174FBD] (places CollisionMarker [sTAT:00000021] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm>[00:04] Background Loader: <Note: [REFR:001776C6] (places CollisionMarker [sTAT:00000021] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm>[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "WRLD" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "DIAL" processed[00:04] Background Loader: <Note: FookVaultCanteenQUST "PreordVault13CanteenQuest" [QUST:00174095] was injected into FalloutNV.esm>[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "QUST" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "IDLE" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "LSCR" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "EFSH" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "EXPL" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "DEBR" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "IMAD" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "FLST" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "PERK" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "IPCT" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "IPDS" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "ARMA" processed[00:04] Background Loader: <Note: PreorderMessageInventoryTribal "Tribal Pack" [MESG:001674D2] was injected into FalloutNV.esm>[00:04] Background Loader: <Note: FookVaultCanteenMESG "Vault Canteen" [MESG:00174096] was injected into FalloutNV.esm>[00:04] Background Loader: <Note: PreorderMessageInventoryCaravan "Caravan Pack" [MESG:00174775] was injected into FalloutNV.esm>[00:04] Background Loader: <Note: PreorderMessageInventoryMercenary "Mercenary Pack" [MESG:00174776] was injected into FalloutNV.esm>[00:04] Background Loader: <Note: PreorderMessageInventoryClassic "Classic Pack" [MESG:00174777] was injected into FalloutNV.esm>[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "MESG" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "IMOD" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "RCPE" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "RCCT" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "CHIP" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "CCRD" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "CMNY" processed[00:04] Background Loader: [FOOK - New Vegas.esm] GRUP Top "CDCK" processed[00:04] Background Loader: [FOOK - New Vegas.esm] Building FormID index[00:04] Background Loader: [FOOK - New Vegas.esm] FormID index built[00:04] Background Loader: [FOOK - New Vegas.esm] Building EditorID index[00:04] Background Loader: [FOOK - New Vegas.esm] EditorID index built[00:04] Background Loader: [FOOK - New Vegas.esm] Processing completed[00:04] Background Loader: loading "FOOK - New Vegas DLCs.esm"...[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] Loading file[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] File loaded[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] Start processing[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] Adding master "FalloutNV.ESM"[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] Adding master "DeadMoney.esm"[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] Adding master "FOOK - New Vegas.esm"[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] Header processed. Expecting 224 records[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] GRUP Top "ENCH" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] GRUP Top "CONT" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] GRUP Top "MISC" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] GRUP Top "AMMO" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] GRUP Top "ALCH" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] GRUP Top "DIAL" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] GRUP Top "LSCR" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] GRUP Top "FLST" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] GRUP Top "ARMA" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] GRUP Top "MESG" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] GRUP Top "IMOD" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] GRUP Top "RCPE" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] GRUP Top "CHIP" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] GRUP Top "ALOC" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] GRUP Top "CCRD" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] Building FormID index[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] FormID index built[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] Building EditorID index[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] EditorID index built[00:04] Background Loader: [FOOK - New Vegas DLCs.esm] Processing completed[00:04] Background Loader: loading "nVamp - Art Of War.esm"...[00:04] Background Loader: [nVamp - Art Of War.esm] Loading file[00:04] Background Loader: [nVamp - Art Of War.esm] File loaded[00:04] Background Loader: [nVamp - Art Of War.esm] Start processing[00:04] Background Loader: [nVamp - Art Of War.esm] Adding master "FalloutNV.esm"[00:04] Background Loader: [nVamp - Art Of War.esm] Header processed. Expecting 1497 records[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "GMST" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "TXST" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "GLOB" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "FACT" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "SOUN" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "MGEF" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "ENCH" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "ACTI" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "TERM" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "BOOK" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "CONT" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "LIGH" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "MISC" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "STAT" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "AMMO" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "KEYM" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "ALCH" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "NOTE" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "PROJ" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "CELL" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "WRLD" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "QUST" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "EFSH" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "EXPL" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "IMAD" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "FLST" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "PERK" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "ARMA" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "MESG" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "RCPE" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "RCCT" processed[00:04] Background Loader: [nVamp - Art Of War.esm] GRUP Top "AMEF" processed[00:04] Background Loader: [nVamp - Art Of War.esm] Building FormID index[00:04] Background Loader: [nVamp - Art Of War.esm] FormID index built[00:04] Background Loader: [nVamp - Art Of War.esm] Building EditorID index[00:04] Background Loader: [nVamp - Art Of War.esm] EditorID index built[00:04] Background Loader: [nVamp - Art Of War.esm] Processing completed[00:04] Background Loader: loading "nVamp - Combat nVamped.esm"...[00:04] Background Loader: [nVamp - Combat nVamped.esm] Loading file[00:04] Background Loader: [nVamp - Combat nVamped.esm] File loaded[00:04] Background Loader: [nVamp - Combat nVamped.esm] Start processing[00:04] Background Loader: [nVamp - Combat nVamped.esm] Adding master "FalloutNV.esm"[00:04] Background Loader: [nVamp - Combat nVamped.esm] Adding master "nVamp - Art Of War.esm"[00:04] Background Loader: [nVamp - Combat nVamped.esm] Header processed. Expecting 224 records[00:04] Background Loader: [nVamp - Combat nVamped.esm] GRUP Top "GMST" processed[00:04] Background Loader: [nVamp - Combat nVamped.esm] GRUP Top "GLOB" processed[00:04] Background Loader: [nVamp - Combat nVamped.esm] GRUP Top "FACT" processed[00:04] Background Loader: [nVamp - Combat nVamped.esm] GRUP Top "SOUN" processed[00:04] Background Loader: [nVamp - Combat nVamped.esm] GRUP Top "MGEF" processed[00:04] Background Loader: [nVamp - Combat nVamped.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [nVamp - Combat nVamped.esm] GRUP Top "ENCH" processed[00:04] Background Loader: [nVamp - Combat nVamped.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [nVamp - Combat nVamped.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [nVamp - Combat nVamped.esm] GRUP Top "MISC" processed[00:04] Background Loader: [nVamp - Combat nVamped.esm] GRUP Top "STAT" processed[00:04] Background Loader: [nVamp - Combat nVamped.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [nVamp - Combat nVamped.esm] GRUP Top "ALCH" processed[00:04] Background Loader: [nVamp - Combat nVamped.esm] GRUP Top "CELL" processed[00:04] Background Loader: [nVamp - Combat nVamped.esm] GRUP Top "DIAL" processed[00:04] Background Loader: [nVamp - Combat nVamped.esm] GRUP Top "QUST" processed[00:04] Background Loader: [nVamp - Combat nVamped.esm] GRUP Top "PACK" processed[00:04] Background Loader: [nVamp - Combat nVamped.esm] GRUP Top "CSTY" processed[00:04] Background Loader: [nVamp - Combat nVamped.esm] GRUP Top "PERK" processed[00:04] Background Loader: [nVamp - Combat nVamped.esm] GRUP Top "MESG" processed[00:04] Background Loader: [nVamp - Combat nVamped.esm] GRUP Top "RCPE" processed[00:04] Background Loader: [nVamp - Combat nVamped.esm] Building FormID index[00:04] Background Loader: [nVamp - Combat nVamped.esm] FormID index built[00:04] Background Loader: [nVamp - Combat nVamped.esm] Building EditorID index[00:04] Background Loader: [nVamp - Combat nVamped.esm] EditorID index built[00:04] Background Loader: [nVamp - Combat nVamped.esm] Processing completed[00:04] Background Loader: loading "nVamp - More Of Everything.esm"...[00:04] Background Loader: [nVamp - More Of Everything.esm] Loading file[00:04] Background Loader: [nVamp - More Of Everything.esm] File loaded[00:04] Background Loader: [nVamp - More Of Everything.esm] Start processing[00:04] Background Loader: [nVamp - More Of Everything.esm] Adding master "FalloutNV.esm"[00:04] Background Loader: [nVamp - More Of Everything.esm] Header processed. Expecting 4719 records[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "GMST" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "GLOB" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "SOUN" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "MGEF" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "ACTI" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "CONT" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "MISC" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "STAT" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "ALCH" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "PROJ" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "NAVI" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "CELL" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "WRLD" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "DIAL" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "QUST" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "PACK" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "IMAD" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "FLST" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "PERK" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "MESG" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] GRUP Top "RCPE" processed[00:04] Background Loader: [nVamp - More Of Everything.esm] Building FormID index[00:04] Background Loader: [nVamp - More Of Everything.esm] FormID index built[00:04] Background Loader: [nVamp - More Of Everything.esm] Building EditorID index[00:04] Background Loader: [nVamp - More Of Everything.esm] EditorID index built[00:04] Background Loader: [nVamp - More Of Everything.esm] Processing completed[00:04] Background Loader: loading "BoulderCityFaceliftProject.esm"...[00:04] Background Loader: [boulderCityFaceliftProject.esm] Loading file[00:04] Background Loader: [boulderCityFaceliftProject.esm] File loaded[00:04] Background Loader: [boulderCityFaceliftProject.esm] Start processing[00:04] Background Loader: [boulderCityFaceliftProject.esm] Adding master "FalloutNV.esm"[00:04] Background Loader: [boulderCityFaceliftProject.esm] Header processed. Expecting 0 records[00:04] Background Loader: [boulderCityFaceliftProject.esm] Building FormID index[00:04] Background Loader: [boulderCityFaceliftProject.esm] FormID index built[00:04] Background Loader: [boulderCityFaceliftProject.esm] Building EditorID index[00:04] Background Loader: [boulderCityFaceliftProject.esm] EditorID index built[00:04] Background Loader: [boulderCityFaceliftProject.esm] Processing completed[00:04] Background Loader: loading "Lings.esm"...[00:04] Background Loader: [Lings.esm] Loading file[00:04] Background Loader: [Lings.esm] File loaded[00:04] Background Loader: [Lings.esm] Start processing[00:04] Background Loader: [Lings.esm] Adding master "FalloutNV.esm"[00:04] Background Loader: [Lings.esm] Header processed. Expecting 396 records[00:04] Background Loader: [Lings.esm] GRUP Top "TXST" processed[00:04] Background Loader: [Lings.esm] GRUP Top "HDPT" processed[00:04] Background Loader: [Lings.esm] GRUP Top "HAIR" processed[00:04] Background Loader: [Lings.esm] GRUP Top "EYES" processed[00:04] Background Loader: [Lings.esm] GRUP Top "RACE" processed[00:04] Background Loader: [Lings.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [Lings.esm] Building FormID index[00:04] Background Loader: [Lings.esm] FormID index built[00:04] Background Loader: [Lings.esm] Building EditorID index[00:04] Background Loader: [Lings.esm] EditorID index built[00:04] Background Loader: [Lings.esm] Processing completed[00:04] Background Loader: loading "Community Bugfix Compilation Patch.esp"...[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] Loading file[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] File loaded[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] Start processing[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] Header processed. Expecting 1383 records[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "TXST" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "HDPT" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "SOUN" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "MGEF" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "ACTI" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "CONT" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "DOOR" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "MISC" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "STAT" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "AMMO" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "CREA" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "ALCH" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "LVLI" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "CELL" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "DIAL" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "QUST" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "PACK" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "FLST" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "PERK" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "ARMA" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "MESG" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] GRUP Top "RCPE" processed[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] Building FormID index[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] FormID index built[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] Building EditorID index[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] EditorID index built[00:04] Background Loader: [Community Bugfix Compilation Patch.esp] Processing completed[00:04] Background Loader: loading "CASM.esp"...[00:04] Background Loader: [CASM.esp] Loading file[00:04] Background Loader: [CASM.esp] File loaded[00:04] Background Loader: [CASM.esp] Start processing[00:04] Background Loader: [CASM.esp] Header processed. Expecting 48 records[00:04] Background Loader: [CASM.esp] GRUP Top "GLOB" processed[00:04] Background Loader: [CASM.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [CASM.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [CASM.esp] GRUP Top "QUST" processed[00:04] Background Loader: [CASM.esp] GRUP Top "MESG" processed[00:04] Background Loader: [CASM.esp] Building FormID index[00:04] Background Loader: [CASM.esp] FormID index built[00:04] Background Loader: [CASM.esp] Building EditorID index[00:04] Background Loader: [CASM.esp] EditorID index built[00:04] Background Loader: [CASM.esp] Processing completed[00:04] Background Loader: loading "Purge Cell Buffers.esp"...[00:04] Background Loader: [Purge Cell Buffers.esp] Loading file[00:04] Background Loader: [Purge Cell Buffers.esp] File loaded[00:04] Background Loader: [Purge Cell Buffers.esp] Start processing[00:04] Background Loader: [Purge Cell Buffers.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [Purge Cell Buffers.esp] Header processed. Expecting 4 records[00:04] Background Loader: [Purge Cell Buffers.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [Purge Cell Buffers.esp] GRUP Top "QUST" processed[00:04] Background Loader: [Purge Cell Buffers.esp] Building FormID index[00:04] Background Loader: [Purge Cell Buffers.esp] FormID index built[00:04] Background Loader: [Purge Cell Buffers.esp] Building EditorID index[00:04] Background Loader: [Purge Cell Buffers.esp] EditorID index built[00:04] Background Loader: [Purge Cell Buffers.esp] Processing completed[00:04] Background Loader: loading "BCFollowersClinic.esp"...[00:04] Background Loader: [bCFollowersClinic.esp] Loading file[00:04] Background Loader: [bCFollowersClinic.esp] File loaded[00:04] Background Loader: [bCFollowersClinic.esp] Start processing[00:04] Background Loader: [bCFollowersClinic.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [bCFollowersClinic.esp] Header processed. Expecting 694 records[00:04] Background Loader: [bCFollowersClinic.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [bCFollowersClinic.esp] GRUP Top "ACTI" processed[00:04] Background Loader: [bCFollowersClinic.esp] GRUP Top "TERM" processed[00:04] Background Loader: [bCFollowersClinic.esp] GRUP Top "CONT" processed[00:04] Background Loader: [bCFollowersClinic.esp] GRUP Top "DOOR" processed[00:04] Background Loader: [bCFollowersClinic.esp] GRUP Top "STAT" processed[00:04] Background Loader: [bCFollowersClinic.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [bCFollowersClinic.esp] GRUP Top "CREA" processed[00:04] Background Loader: [bCFollowersClinic.esp] GRUP Top "KEYM" processed[00:04] Background Loader: [bCFollowersClinic.esp] GRUP Top "NAVI" processed[00:04] Background Loader: [bCFollowersClinic.esp] GRUP Top "CELL" processed[00:04] Background Loader: [bCFollowersClinic.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [bCFollowersClinic.esp] GRUP Top "DIAL" processed[00:04] Background Loader: [bCFollowersClinic.esp] GRUP Top "QUST" processed[00:04] Background Loader: [bCFollowersClinic.esp] GRUP Top "PACK" processed[00:04] Background Loader: [bCFollowersClinic.esp] Building FormID index[00:04] Background Loader: [bCFollowersClinic.esp] FormID index built[00:04] Background Loader: [bCFollowersClinic.esp] Building EditorID index[00:04] Background Loader: [bCFollowersClinic.esp] EditorID index built[00:04] Background Loader: [bCFollowersClinic.esp] Processing completed[00:04] Background Loader: loading "SadiesSundries.esp"...[00:04] Background Loader: [sadiesSundries.esp] Loading file[00:04] Background Loader: [sadiesSundries.esp] File loaded[00:04] Background Loader: [sadiesSundries.esp] Start processing[00:04] Background Loader: [sadiesSundries.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [sadiesSundries.esp] Header processed. Expecting 200 records[00:04] Background Loader: [sadiesSundries.esp] GRUP Top "CONT" processed[00:04] Background Loader: [sadiesSundries.esp] GRUP Top "DOOR" processed[00:04] Background Loader: [sadiesSundries.esp] GRUP Top "MISC" processed[00:04] Background Loader: [sadiesSundries.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [sadiesSundries.esp] GRUP Top "CREA" processed[00:04] Background Loader: [sadiesSundries.esp] GRUP Top "ALCH" processed[00:04] Background Loader: [sadiesSundries.esp] GRUP Top "NOTE" processed[00:04] Background Loader: [sadiesSundries.esp] GRUP Top "NAVI" processed[00:04] Background Loader: [sadiesSundries.esp] GRUP Top "CELL" processed[00:04] Background Loader: [sadiesSundries.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [sadiesSundries.esp] GRUP Top "DIAL" processed[00:04] Background Loader: [sadiesSundries.esp] GRUP Top "QUST" processed[00:04] Background Loader: [sadiesSundries.esp] GRUP Top "RCPE" processed[00:04] Background Loader: [sadiesSundries.esp] Building FormID index[00:04] Background Loader: [sadiesSundries.esp] FormID index built[00:04] Background Loader: [sadiesSundries.esp] Building EditorID index[00:04] Background Loader: [sadiesSundries.esp] EditorID index built[00:04] Background Loader: [sadiesSundries.esp] Processing completed[00:04] Background Loader: loading "WildBillsPawnArmory.esp"...[00:04] Background Loader: [WildBillsPawnArmory.esp] Loading file[00:04] Background Loader: [WildBillsPawnArmory.esp] File loaded[00:04] Background Loader: [WildBillsPawnArmory.esp] Start processing[00:04] Background Loader: [WildBillsPawnArmory.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [WildBillsPawnArmory.esp] Header processed. Expecting 381 records[00:04] Background Loader: [WildBillsPawnArmory.esp] GRUP Top "ACTI" processed[00:04] Background Loader: [WildBillsPawnArmory.esp] GRUP Top "CONT" processed[00:04] Background Loader: [WildBillsPawnArmory.esp] GRUP Top "DOOR" processed[00:04] Background Loader: [WildBillsPawnArmory.esp] GRUP Top "STAT" processed[00:04] Background Loader: [WildBillsPawnArmory.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [WildBillsPawnArmory.esp] GRUP Top "KEYM" processed[00:04] Background Loader: [WildBillsPawnArmory.esp] GRUP Top "NAVI" processed[00:04] Background Loader: [WildBillsPawnArmory.esp] GRUP Top "CELL" processed[00:04] Background Loader: [WildBillsPawnArmory.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [WildBillsPawnArmory.esp] GRUP Top "DIAL" processed[00:04] Background Loader: [WildBillsPawnArmory.esp] GRUP Top "QUST" processed[00:04] Background Loader: [WildBillsPawnArmory.esp] GRUP Top "PACK" processed[00:04] Background Loader: [WildBillsPawnArmory.esp] Building FormID index[00:04] Background Loader: [WildBillsPawnArmory.esp] FormID index built[00:04] Background Loader: [WildBillsPawnArmory.esp] Building EditorID index[00:04] Background Loader: [WildBillsPawnArmory.esp] EditorID index built[00:04] Background Loader: [WildBillsPawnArmory.esp] Processing completed[00:04] Background Loader: loading "FOOK - New Vegas.esp"...[00:04] Background Loader: [FOOK - New Vegas.esp] Loading file[00:04] Background Loader: [FOOK - New Vegas.esp] File loaded[00:04] Background Loader: [FOOK - New Vegas.esp] Start processing[00:04] Background Loader: [FOOK - New Vegas.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [FOOK - New Vegas.esp] Adding master "FOOK - New Vegas.esm"[00:04] Background Loader: [FOOK - New Vegas.esp] Header processed. Expecting 2640 records[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "GMST" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "TXST" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "GLOB" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "FACT" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "HDPT" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "HAIR" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "RACE" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "SOUN" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "ENCH" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "ACTI" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "TERM" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "BOOK" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "CONT" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "DOOR" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "MISC" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "STAT" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "AMMO" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "CREA" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "LVLN" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "KEYM" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "ALCH" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "NOTE" processed[00:04] Background Loader: Warning: Record [REFR:0017B7AC] in file FalloutNV.esm is being overridden by record [LVLI:0017B7AC] in file FOOK - New Vegas.esp.[00:04] Background Loader: Warning: Record [REFR:0017B7AF] in file FalloutNV.esm is being overridden by record [LVLI:0017B7AF] in file FOOK - New Vegas.esp.[00:04] Background Loader: Warning: Record [REFR:0017B7B0] in file FalloutNV.esm is being overridden by record [LVLI:0017B7B0] in file FOOK - New Vegas.esp.[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "LVLI" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "QUST" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "IDLE" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "LSCR" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "EXPL" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "FLST" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "PERK" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "IPCT" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "IPDS" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "ARMA" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "MESG" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "IMOD" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "RCPE" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "CHIP" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "CCRD" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "CMNY" processed[00:04] Background Loader: [FOOK - New Vegas.esp] GRUP Top "CDCK" processed[00:04] Background Loader: [FOOK - New Vegas.esp] Building FormID index[00:04] Background Loader: [FOOK - New Vegas.esp] FormID index built[00:04] Background Loader: [FOOK - New Vegas.esp] Building EditorID index[00:04] Background Loader: [FOOK - New Vegas.esp] EditorID index built[00:04] Background Loader: [FOOK - New Vegas.esp] Processing completed[00:04] Background Loader: loading "FOOK - New Vegas DLCs.esp"...[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] Loading file[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] File loaded[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] Start processing[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] Adding master "DeadMoney.esm"[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] Adding master "FOOK - New Vegas.esm"[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] Adding master "FOOK - New Vegas DLCs.esm"[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] Header processed. Expecting 212 records[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] GRUP Top "ENCH" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] GRUP Top "CONT" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] GRUP Top "MISC" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] GRUP Top "AMMO" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] GRUP Top "ALCH" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] GRUP Top "LVLI" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] GRUP Top "LSCR" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] GRUP Top "FLST" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] GRUP Top "ARMA" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] GRUP Top "MESG" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] GRUP Top "IMOD" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] GRUP Top "RCPE" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] GRUP Top "CHIP" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] GRUP Top "ALOC" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] GRUP Top "CCRD" processed[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] Building FormID index[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] FormID index built[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] Building EditorID index[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] EditorID index built[00:04] Background Loader: [FOOK - New Vegas DLCs.esp] Processing completed[00:04] Background Loader: loading "FOOK - Lings.esp"...[00:04] Background Loader: [FOOK - Lings.esp] Loading file[00:04] Background Loader: [FOOK - Lings.esp] File loaded[00:04] Background Loader: [FOOK - Lings.esp] Start processing[00:04] Background Loader: [FOOK - Lings.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [FOOK - Lings.esp] Adding master "Lings.esm"[00:04] Background Loader: [FOOK - Lings.esp] Header processed. Expecting 9 records[00:04] Background Loader: [FOOK - Lings.esp] GRUP Top "RACE" processed[00:04] Background Loader: [FOOK - Lings.esp] Building FormID index[00:04] Background Loader: [FOOK - Lings.esp] FormID index built[00:04] Background Loader: [FOOK - Lings.esp] Building EditorID index[00:04] Background Loader: [FOOK - Lings.esp] EditorID index built[00:04] Background Loader: [FOOK - Lings.esp] Processing completed[00:04] Background Loader: loading "XFO - 1aa - Accuracy Revamp - mild.esp"...[00:04] Background Loader: [XFO - 1aa - Accuracy Revamp - mild.esp] Loading file[00:04] Background Loader: [XFO - 1aa - Accuracy Revamp - mild.esp] File loaded[00:04] Background Loader: [XFO - 1aa - Accuracy Revamp - mild.esp] Start processing[00:04] Background Loader: [XFO - 1aa - Accuracy Revamp - mild.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [XFO - 1aa - Accuracy Revamp - mild.esp] Header processed. Expecting 18 records[00:04] Background Loader: [XFO - 1aa - Accuracy Revamp - mild.esp] GRUP Top "GMST" processed[00:04] Background Loader: [XFO - 1aa - Accuracy Revamp - mild.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [XFO - 1aa - Accuracy Revamp - mild.esp] GRUP Top "QUST" processed[00:04] Background Loader: [XFO - 1aa - Accuracy Revamp - mild.esp] GRUP Top "PERK" processed[00:04] Background Loader: [XFO - 1aa - Accuracy Revamp - mild.esp] Building FormID index[00:04] Background Loader: [XFO - 1aa - Accuracy Revamp - mild.esp] FormID index built[00:04] Background Loader: [XFO - 1aa - Accuracy Revamp - mild.esp] Building EditorID index[00:04] Background Loader: [XFO - 1aa - Accuracy Revamp - mild.esp] EditorID index built[00:04] Background Loader: [XFO - 1aa - Accuracy Revamp - mild.esp] Processing completed[00:04] Background Loader: loading "XFO - 4a - Perks - Paths.esp"...[00:04] Background Loader: [XFO - 4a - Perks - Paths.esp] Loading file[00:04] Background Loader: [XFO - 4a - Perks - Paths.esp] File loaded[00:04] Background Loader: [XFO - 4a - Perks - Paths.esp] Start processing[00:04] Background Loader: [XFO - 4a - Perks - Paths.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [XFO - 4a - Perks - Paths.esp] Header processed. Expecting 79 records[00:04] Background Loader: [XFO - 4a - Perks - Paths.esp] GRUP Top "MGEF" processed[00:04] Background Loader: [XFO - 4a - Perks - Paths.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [XFO - 4a - Perks - Paths.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [XFO - 4a - Perks - Paths.esp] GRUP Top "QUST" processed[00:04] Background Loader: [XFO - 4a - Perks - Paths.esp] GRUP Top "FLST" processed[00:04] Background Loader: [XFO - 4a - Perks - Paths.esp] GRUP Top "PERK" processed[00:04] Background Loader: [XFO - 4a - Perks - Paths.esp] Building FormID index[00:04] Background Loader: [XFO - 4a - Perks - Paths.esp] FormID index built[00:04] Background Loader: [XFO - 4a - Perks - Paths.esp] Building EditorID index[00:04] Background Loader: [XFO - 4a - Perks - Paths.esp] EditorID index built[00:04] Background Loader: [XFO - 4a - Perks - Paths.esp] Processing completed[00:04] Background Loader: loading "XFO - 4bb - Perks - Two Perks Per Level.esp"...[00:04] Background Loader: [XFO - 4bb - Perks - Two Perks Per Level.esp] Loading file[00:04] Background Loader: [XFO - 4bb - Perks - Two Perks Per Level.esp] File loaded[00:04] Background Loader: [XFO - 4bb - Perks - Two Perks Per Level.esp] Start processing[00:04] Background Loader: [XFO - 4bb - Perks - Two Perks Per Level.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [XFO - 4bb - Perks - Two Perks Per Level.esp] Header processed. Expecting 8 records[00:04] Background Loader: [XFO - 4bb - Perks - Two Perks Per Level.esp] GRUP Top "GMST" processed[00:04] Background Loader: [XFO - 4bb - Perks - Two Perks Per Level.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [XFO - 4bb - Perks - Two Perks Per Level.esp] GRUP Top "QUST" processed[00:04] Background Loader: [XFO - 4bb - Perks - Two Perks Per Level.esp] GRUP Top "PERK" processed[00:04] Background Loader: [XFO - 4bb - Perks - Two Perks Per Level.esp] Building FormID index[00:04] Background Loader: [XFO - 4bb - Perks - Two Perks Per Level.esp] FormID index built[00:04] Background Loader: [XFO - 4bb - Perks - Two Perks Per Level.esp] Building EditorID index[00:04] Background Loader: [XFO - 4bb - Perks - Two Perks Per Level.esp] EditorID index built[00:04] Background Loader: [XFO - 4bb - Perks - Two Perks Per Level.esp] Processing completed[00:04] Background Loader: loading "XFO - 5b - Skills - SP Formula Rebalance.esp"...[00:04] Background Loader: [XFO - 5b - Skills - SP Formula Rebalance.esp] Loading file[00:04] Background Loader: [XFO - 5b - Skills - SP Formula Rebalance.esp] File loaded[00:04] Background Loader: [XFO - 5b - Skills - SP Formula Rebalance.esp] Start processing[00:04] Background Loader: [XFO - 5b - Skills - SP Formula Rebalance.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [XFO - 5b - Skills - SP Formula Rebalance.esp] Header processed. Expecting 31 records[00:04] Background Loader: [XFO - 5b - Skills - SP Formula Rebalance.esp] GRUP Top "GMST" processed[00:04] Background Loader: [XFO - 5b - Skills - SP Formula Rebalance.esp] GRUP Top "PERK" processed[00:04] Background Loader: [XFO - 5b - Skills - SP Formula Rebalance.esp] Building FormID index[00:04] Background Loader: [XFO - 5b - Skills - SP Formula Rebalance.esp] FormID index built[00:04] Background Loader: [XFO - 5b - Skills - SP Formula Rebalance.esp] Building EditorID index[00:04] Background Loader: [XFO - 5b - Skills - SP Formula Rebalance.esp] EditorID index built[00:04] Background Loader: [XFO - 5b - Skills - SP Formula Rebalance.esp] Processing completed[00:04] Background Loader: loading "XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp"...[00:04] Background Loader: [XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp] Loading file[00:04] Background Loader: [XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp] File loaded[00:04] Background Loader: [XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp] Start processing[00:04] Background Loader: [XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp] Header processed. Expecting 41 records[00:04] Background Loader: [XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp] GRUP Top "GMST" processed[00:04] Background Loader: [XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp] GRUP Top "SCPT" processed[00:04] Background Loader: [XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp] GRUP Top "ALCH" processed[00:04] Background Loader: [XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp] GRUP Top "QUST" processed[00:04] Background Loader: [XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp] GRUP Top "FLST" processed[00:04] Background Loader: [XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp] GRUP Top "PERK" processed[00:04] Background Loader: [XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp] GRUP Top "MESG" processed[00:04] Background Loader: [XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp] Building FormID index[00:04] Background Loader: [XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp] FormID index built[00:04] Background Loader: [XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp] Building EditorID index[00:04] Background Loader: [XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp] EditorID index built[00:04] Background Loader: [XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp] Processing completed[00:04] Background Loader: loading "XFO - 8a - Cripple & Body Part Revamp.esp"...[00:04] Background Loader: [XFO - 8a - Cripple & Body Part Revamp.esp] Loading file[00:04] Background Loader: [XFO - 8a - Cripple & Body Part Revamp.esp] File loaded[00:04] Background Loader: [XFO - 8a - Cripple & Body Part Revamp.esp] Start processing[00:04] Background Loader: [XFO - 8a - Cripple & Body Part Revamp.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [XFO - 8a - Cripple & Body Part Revamp.esp] Header processed. Expecting 15 records[00:04] Background Loader: [XFO - 8a - Cripple & Body Part Revamp.esp] GRUP Top "GMST" processed[00:04] Background Loader: [XFO - 8a - Cripple & Body Part Revamp.esp] GRUP Top "BPTD" processed[00:04] Background Loader: [XFO - 8a - Cripple & Body Part Revamp.esp] Building FormID index[00:04] Background Loader: [XFO - 8a - Cripple & Body Part Revamp.esp] FormID index built[00:04] Background Loader: [XFO - 8a - Cripple & Body Part Revamp.esp] Building EditorID index[00:04] Background Loader: [XFO - 8a - Cripple & Body Part Revamp.esp] EditorID index built[00:04] Background Loader: [XFO - 8a - Cripple & Body Part Revamp.esp] Processing completed[00:04] Background Loader: loading "XFO - 8c - Karma Rebalance.esp"...[00:04] Background Loader: [XFO - 8c - Karma Rebalance.esp] Loading file[00:04] Background Loader: [XFO - 8c - Karma Rebalance.esp] File loaded[00:04] Background Loader: [XFO - 8c - Karma Rebalance.esp] Start processing[00:04] Background Loader: [XFO - 8c - Karma Rebalance.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [XFO - 8c - Karma Rebalance.esp] Header processed. Expecting 17 records[00:04] Background Loader: [XFO - 8c - Karma Rebalance.esp] GRUP Top "GMST" processed[00:04] Background Loader: [XFO - 8c - Karma Rebalance.esp] GRUP Top "GLOB" processed[00:04] Background Loader: [XFO - 8c - Karma Rebalance.esp] Building FormID index[00:04] Background Loader: [XFO - 8c - Karma Rebalance.esp] FormID index built[00:04] Background Loader: [XFO - 8c - Karma Rebalance.esp] Building EditorID index[00:04] Background Loader: [XFO - 8c - Karma Rebalance.esp] EditorID index built[00:04] Background Loader: [XFO - 8c - Karma Rebalance.esp] Processing completed[00:04] Background Loader: loading "nVamp - XFO.esp"...[00:04] Background Loader: [nVamp - XFO.esp] Loading file[00:04] Background Loader: [nVamp - XFO.esp] File loaded[00:04] Background Loader: [nVamp - XFO.esp] Start processing[00:04] Background Loader: [nVamp - XFO.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [nVamp - XFO.esp] Adding master "nVamp - Combat nVamped.esm"[00:04] Background Loader: [nVamp - XFO.esp] Adding master "nVamp - More Of Everything.esm"[00:04] Background Loader: [nVamp - XFO.esp] Header processed. Expecting 34 records[00:04] Background Loader: [nVamp - XFO.esp] GRUP Top "GMST" processed[00:04] Background Loader: [nVamp - XFO.esp] Building FormID index[00:04] Background Loader: [nVamp - XFO.esp] FormID index built[00:04] Background Loader: [nVamp - XFO.esp] Building EditorID index[00:04] Background Loader: [nVamp - XFO.esp] EditorID index built[00:04] Background Loader: [nVamp - XFO.esp] Processing completed[00:04] Background Loader: loading "DeadlierExplosivesNV.esp"...[00:04] Background Loader: [DeadlierExplosivesNV.esp] Loading file[00:04] Background Loader: [DeadlierExplosivesNV.esp] File loaded[00:04] Background Loader: [DeadlierExplosivesNV.esp] Start processing[00:04] Background Loader: [DeadlierExplosivesNV.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [DeadlierExplosivesNV.esp] Header processed. Expecting 160 records[00:04] Background Loader: [DeadlierExplosivesNV.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [DeadlierExplosivesNV.esp] GRUP Top "ENCH" processed[00:04] Background Loader: [DeadlierExplosivesNV.esp] GRUP Top "CONT" processed[00:04] Background Loader: [DeadlierExplosivesNV.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [DeadlierExplosivesNV.esp] GRUP Top "AMMO" processed[00:04] Background Loader: [DeadlierExplosivesNV.esp] GRUP Top "PROJ" processed[00:04] Background Loader: [DeadlierExplosivesNV.esp] GRUP Top "LVLI" processed[00:04] Background Loader: [DeadlierExplosivesNV.esp] GRUP Top "CELL" processed[00:04] Background Loader: [DeadlierExplosivesNV.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [DeadlierExplosivesNV.esp] GRUP Top "QUST" processed[00:04] Background Loader: [DeadlierExplosivesNV.esp] GRUP Top "EXPL" processed[00:04] Background Loader: [DeadlierExplosivesNV.esp] GRUP Top "MESG" processed[00:04] Background Loader: [DeadlierExplosivesNV.esp] Building FormID index[00:04] Background Loader: [DeadlierExplosivesNV.esp] FormID index built[00:04] Background Loader: [DeadlierExplosivesNV.esp] Building EditorID index[00:04] Background Loader: [DeadlierExplosivesNV.esp] EditorID index built[00:04] Background Loader: [DeadlierExplosivesNV.esp] Processing completed[00:04] Background Loader: loading "Project Nevada - Cyberware.esp"...[00:04] Background Loader: [Project Nevada - Cyberware.esp] Loading file[00:04] Background Loader: [Project Nevada - Cyberware.esp] File loaded[00:04] Background Loader: [Project Nevada - Cyberware.esp] Start processing[00:04] Background Loader: [Project Nevada - Cyberware.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [Project Nevada - Cyberware.esp] Adding master "Project Nevada - Core.esm"[00:04] Background Loader: [Project Nevada - Cyberware.esp] Header processed. Expecting 448 records[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "GLOB" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "CONT" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "MISC" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "NOTE" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "LVLI" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "CELL" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "DIAL" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "QUST" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "FLST" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "PERK" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "MESG" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "RCPE" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "RCCT" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] Building FormID index[00:04] Background Loader: [Project Nevada - Cyberware.esp] FormID index built[00:04] Background Loader: [Project Nevada - Cyberware.esp] Building EditorID index[00:04] Background Loader: [Project Nevada - Cyberware.esp] EditorID index built[00:04] Background Loader: [Project Nevada - Cyberware.esp] Processing completed[00:04] Background Loader: loading "HarderThan.esp"...[00:04] Background Loader: [HarderThan.esp] Loading file[00:04] Background Loader: [HarderThan.esp] File loaded[00:04] Background Loader: [HarderThan.esp] Start processing[00:04] Background Loader: [HarderThan.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [HarderThan.esp] Header processed. Expecting 1143 records[00:04] Background Loader: [HarderThan.esp] GRUP Top "GMST" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "GLOB" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "MGEF" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "ENCH" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "ACTI" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "DOOR" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "STAT" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "AMMO" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "CREA" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "PROJ" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "LVLI" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "NAVI" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "CELL" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "QUST" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "PACK" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "CSTY" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "EFSH" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "EXPL" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "IMAD" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "FLST" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "PERK" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "BPTD" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "MESG" processed[00:04] Background Loader: [HarderThan.esp] GRUP Top "AMEF" processed[00:04] Background Loader: [HarderThan.esp] Building FormID index[00:04] Background Loader: [HarderThan.esp] FormID index built[00:04] Background Loader: [HarderThan.esp] Building EditorID index[00:04] Background Loader: [HarderThan.esp] EditorID index built[00:04] Background Loader: [HarderThan.esp] Processing completed[00:04] Background Loader: loading "Identity Crisis Part I - Silent Struggle V2.esp"...[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] Loading file[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] File loaded[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] Start processing[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] Header processed. Expecting 2817 records[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] GRUP Top "FACT" processed[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] GRUP Top "ENCH" processed[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] GRUP Top "TERM" processed[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] GRUP Top "CONT" processed[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] GRUP Top "DOOR" processed[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] GRUP Top "MISC" processed[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] GRUP Top "STAT" processed[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] GRUP Top "CREA" processed[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] GRUP Top "KEYM" processed[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] GRUP Top "ALCH" processed[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] GRUP Top "NOTE" processed[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] GRUP Top "PROJ" processed[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] GRUP Top "LVLI" processed[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] GRUP Top "NAVI" processed[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] GRUP Top "CELL" processed[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] GRUP Top "FLST" processed[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] GRUP Top "RCPE" processed[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] Building FormID index[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] FormID index built[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] Building EditorID index[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] EditorID index built[00:04] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] Processing completed[00:04] Background Loader: loading "NewVegasBounties.esp"...[00:04] Background Loader: [NewVegasBounties.esp] Loading file[00:04] Background Loader: [NewVegasBounties.esp] File loaded[00:04] Background Loader: [NewVegasBounties.esp] Start processing[00:04] Background Loader: [NewVegasBounties.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [NewVegasBounties.esp] Header processed. Expecting 2240 records[00:04] Background Loader: [NewVegasBounties.esp] GRUP Top "FACT" processed[00:04] Background Loader: [NewVegasBounties.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [NewVegasBounties.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [NewVegasBounties.esp] GRUP Top "ACTI" processed[00:04] Background Loader: [NewVegasBounties.esp] GRUP Top "TACT" processed[00:04] Background Loader: [NewVegasBounties.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [NewVegasBounties.esp] GRUP Top "CONT" processed[00:04] Background Loader: [NewVegasBounties.esp] GRUP Top "DOOR" processed[00:04] Background Loader: [NewVegasBounties.esp] GRUP Top "MISC" processed[00:04] Background Loader: [NewVegasBounties.esp] GRUP Top "STAT" processed[00:04] Background Loader: [NewVegasBounties.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [NewVegasBounties.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [NewVegasBounties.esp] GRUP Top "CREA" processed[00:04] Background Loader: [NewVegasBounties.esp] GRUP Top "KEYM" processed[00:04] Background Loader: [NewVegasBounties.esp] GRUP Top "NOTE" processed[00:04] Background Loader: [NewVegasBounties.esp] GRUP Top "NAVI" processed[00:04] Background Loader: [NewVegasBounties.esp] GRUP Top "CELL" processed[00:04] Background Loader: [NewVegasBounties.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [NewVegasBounties.esp] GRUP Top "DIAL" processed[00:04] Background Loader: [NewVegasBounties.esp] GRUP Top "QUST" processed[00:04] Background Loader: [NewVegasBounties.esp] GRUP Top "PACK" processed[00:04] Background Loader: [NewVegasBounties.esp] GRUP Top "PERK" processed[00:04] Background Loader: [NewVegasBounties.esp] GRUP Top "MESG" processed[00:04] Background Loader: [NewVegasBounties.esp] Building FormID index[00:04] Background Loader: [NewVegasBounties.esp] FormID index built[00:04] Background Loader: [NewVegasBounties.esp] Building EditorID index[00:04] Background Loader: [NewVegasBounties.esp] EditorID index built[00:04] Background Loader: [NewVegasBounties.esp] Processing completed[00:04] Background Loader: loading "Serial Killer.esp"...[00:04] Background Loader: [serial Killer.esp] Loading file[00:04] Background Loader: [serial Killer.esp] File loaded[00:04] Background Loader: [serial Killer.esp] Start processing[00:04] Background Loader: [serial Killer.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [serial Killer.esp] Adding master "AWorldOfPain(Preview).esm"[00:04] Background Loader: [serial Killer.esp] Header processed. Expecting 461 records[00:04] Background Loader: [serial Killer.esp] GRUP Top "FACT" processed[00:04] Background Loader: [serial Killer.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [serial Killer.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [serial Killer.esp] GRUP Top "CONT" processed[00:04] Background Loader: [serial Killer.esp] GRUP Top "FURN" processed[00:04] Background Loader: [serial Killer.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [serial Killer.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [serial Killer.esp] GRUP Top "CELL" processed[00:04] Background Loader: [serial Killer.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [serial Killer.esp] GRUP Top "PACK" processed[00:04] Background Loader: [serial Killer.esp] Building FormID index[00:04] Background Loader: [serial Killer.esp] FormID index built[00:04] Background Loader: [serial Killer.esp] Building EditorID index[00:04] Background Loader: [serial Killer.esp] EditorID index built[00:04] Background Loader: [serial Killer.esp] Processing completed[00:04] Background Loader: loading "wsexInnuendoAnims.esp"...[00:04] Background Loader: [wsexInnuendoAnims.esp] Loading file[00:04] Background Loader: [wsexInnuendoAnims.esp] File loaded[00:04] Background Loader: [wsexInnuendoAnims.esp] Start processing[00:04] Background Loader: [wsexInnuendoAnims.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [wsexInnuendoAnims.esp] Adding master "wsex.esm"[00:04] Background Loader: [wsexInnuendoAnims.esp] Header processed. Expecting 37 records[00:04] Background Loader: Warning: Record [REFR:0017B7B9] in file FalloutNV.esm is being overridden by record [sCPT:0017B7B9] in file wsexInnuendoAnims.esp.[00:04] Background Loader: [wsexInnuendoAnims.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [wsexInnuendoAnims.esp] GRUP Top "DIAL" processed[00:04] Background Loader: [wsexInnuendoAnims.esp] Building FormID index[00:04] Background Loader: [wsexInnuendoAnims.esp] FormID index built[00:04] Background Loader: [wsexInnuendoAnims.esp] Building EditorID index[00:04] Background Loader: [wsexInnuendoAnims.esp] EditorID index built[00:04] Background Loader: [wsexInnuendoAnims.esp] Processing completed[00:04] Background Loader: loading "wsexInnuendoNPCs.esp"...[00:04] Background Loader: [wsexInnuendoNPCs.esp] Loading file[00:04] Background Loader: [wsexInnuendoNPCs.esp] File loaded[00:04] Background Loader: [wsexInnuendoNPCs.esp] Start processing[00:04] Background Loader: [wsexInnuendoNPCs.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [wsexInnuendoNPCs.esp] Adding master "wsex.esm"[00:04] Background Loader: [wsexInnuendoNPCs.esp] Header processed. Expecting 562 records[00:04] Background Loader: [wsexInnuendoNPCs.esp] GRUP Top "FACT" processed[00:04] Background Loader: <Note: wsexInnuendoGamblerTokenSCRIPT [sCPT:0500C0D9] was injected into wsex.esm>[00:04] Background Loader: [wsexInnuendoNPCs.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [wsexInnuendoNPCs.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [wsexInnuendoNPCs.esp] GRUP Top "ACTI" processed[00:04] Background Loader: <Note: wsexInnuendoGamblerHelpedToken "Innuendo 'Helped Gambler' token" [ARMO:0500C112] was injected into wsex.esm>[00:04] Background Loader: <Note: wsexInnuendoNPCHookerBJToken "Innuendo BJ Token" [ARMO:0500AF9D] was injected into wsex.esm>[00:04] Background Loader: <Note: wsexInnuendoNPCReadyToken "Innuendo NPC Ready Token" [ARMO:0500AF9E] was injected into wsex.esm>[00:04] Background Loader: <Note: wsexInnuendoGamblerToken "Innuendo Gambler Token" [ARMO:0500C0DA] was injected into wsex.esm>[00:04] Background Loader: [wsexInnuendoNPCs.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [wsexInnuendoNPCs.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [wsexInnuendoNPCs.esp] GRUP Top "CELL" processed[00:04] Background Loader: <Note: wsexInnuendoGomorraBaitBJSpot [REFR:0500AF9A] (places XMarkerHeading [sTAT:00000034] in GRUP Cell Persistent Children of [CELL:0013B310] (in TheStripWorldNew "The Strip" [WRLD:0013B308] at 0,0)) was injected into wsex.esm>[00:04] Background Loader: [wsexInnuendoNPCs.esp] GRUP Top "WRLD" processed[00:04] Background Loader: <Note: [iNFO:0500C0EF] ('You helped me with some money before, and I won. Here, have some chips' in GRUP Topic Children of GREETING "GREETING" [DIAL:000000C8] for [0100C0EE] <Error: Could not be resolved>) was injected into wsex.esm>[00:04] Background Loader: <Note: [iNFO:0500C115] ('Hey man, spare me some change' in GRUP Topic Children of GREETING "GREETING" [DIAL:000000C8] for [0100C0EE] <Error: Could not be resolved>) was injected into wsex.esm>[00:04] Background Loader: <Note: wsexInnuendoAfterSex "wsexInnuendoAfterSex" [DIAL:0500A6E8] was injected into wsex.esm>[00:04] Background Loader: <Note: [iNFO:0500A6EA] ('That was awful' in GRUP Topic Children of wsexInnuendoAfterSex "wsexInnuendoAfterSex" [DIAL:0500A6E8] for NULL - Null Reference [00000000]) was injected into wsex.esm>[00:04] Background Loader: <Note: [iNFO:0500A6EB] ('It was kinda ok' in GRUP Topic Children of wsexInnuendoAfterSex "wsexInnuendoAfterSex" [DIAL:0500A6E8] for NULL - Null Reference [00000000]) was injected into wsex.esm>[00:04] Background Loader: <Note: [iNFO:0500A6E9] ('That was good' in GRUP Topic Children of wsexInnuendoAfterSex "wsexInnuendoAfterSex" [DIAL:0500A6E8] for NULL - Null Reference [00000000]) was injected into wsex.esm>[00:04] Background Loader: <Note: [iNFO:0500A6EC] ('OMG That was fantastic' in GRUP Topic Children of wsexInnuendoAfterSex "wsexInnuendoAfterSex" [DIAL:0500A6E8] for NULL - Null Reference [00000000]) was injected into wsex.esm>[00:04] Background Loader: <Note: wsexInnuendoGamblersGiveCaps "[Give 20 caps]" [DIAL:0500C0F0] was injected into wsex.esm>[00:04] Background Loader: <Note: [iNFO:0500C0F6] ('Thanks, man' in GRUP Topic Children of wsexInnuendoGamblersGiveCaps "[Give 20 caps]" [DIAL:0500C0F0] for [0100C0EE] <Error: Could not be resolved>) was injected into wsex.esm>[00:04] Background Loader: <Note: wsexInnuendoGamblersGiveNCR5 "[Give NCR 5$]" [DIAL:0500C0F1] was injected into wsex.esm>[00:04] Background Loader: <Note: [iNFO:0500C0FC] ('Thanks, man' in GRUP Topic Children of wsexInnuendoGamblersGiveNCR5 "[Give NCR 5$]" [DIAL:0500C0F1] for [0100C0EE] <Error: Could not be resolved>) was injected into wsex.esm>[00:04] Background Loader: <Note: wsexInnuendoGamblersGiveNCR20 "[Give NCR $20]" [DIAL:0500C0F2] was injected into wsex.esm>[00:04] Background Loader: <Note: [iNFO:0500C0FB] ('Thanks, man' in GRUP Topic Children of wsexInnuendoGamblersGiveNCR20 "[Give NCR $20]" [DIAL:0500C0F2] for [0100C0EE] <Error: Could not be resolved>) was injected into wsex.esm>[00:04] Background Loader: <Note: wsexInnuendoGamblersGiveNCR100 "[Give NCR $100]" [DIAL:0500C0F3] was injected into wsex.esm>[00:04] Background Loader: <Note: [iNFO:0500C0FA] ('Thanks, man' in GRUP Topic Children of wsexInnuendoGamblersGiveNCR100 "[Give NCR $100]" [DIAL:0500C0F3] for [0100C0EE] <Error: Could not be resolved>) was injected into wsex.esm>[00:04] Background Loader: <Note: wsexInnuendoGamblersGivelegion1 "[Give 5 Legion Denarius]" [DIAL:0500C0F4] was injected into wsex.esm>[00:04] Background Loader: <Note: [iNFO:0500C0F8] ('Thanks, man' in GRUP Topic Children of wsexInnuendoGamblersGivelegion1 "[Give 5 Legion Denarius]" [DIAL:0500C0F4] for [0100C0EE] <Error: Could not be resolved>) was injected into wsex.esm>[00:04] Background Loader: <Note: wsexInnuendoGamblersGiveLegion25 "[Give 25 Legion Denarius]" [DIAL:0500C0F5] was injected into wsex.esm>[00:04] Background Loader: <Note: [iNFO:0500C0F9] ('Thanks, man' in GRUP Topic Children of wsexInnuendoGamblersGiveLegion25 "[Give 25 Legion Denarius]" [DIAL:0500C0F5] for [0100C0EE] <Error: Could not be resolved>) was injected into wsex.esm>[00:04] Background Loader: [wsexInnuendoNPCs.esp] GRUP Top "DIAL" processed[00:04] Background Loader: <Note: wsexInnuendoGamblers "wsexInnuendoGamblers" [QUST:0500C0EE] was injected into wsex.esm>[00:04] Background Loader: [wsexInnuendoNPCs.esp] GRUP Top "QUST" processed[00:04] Background Loader: [wsexInnuendoNPCs.esp] GRUP Top "IDLE" processed[00:04] Background Loader: <Note: wsexInnuendoGamblerChipsUL [PACK:0500C10F] was injected into wsex.esm>[00:04] Background Loader: <Note: wsexInnuendoGamblerChipsTops [PACK:0500C110] was injected into wsex.esm>[00:04] Background Loader: <Note: wsexInnuendoGamblerChipsAW [PACK:0500C111] was injected into wsex.esm>[00:04] Background Loader: <Note: wsexInnuendoGamblerReturnChips [PACK:0500C113] was injected into wsex.esm>[00:04] Background Loader: <Note: wsexInnuendoNPCf*#@Dazzle [PACK:05008CC3] was injected into wsex.esm>[00:04] Background Loader: <Note: wsexInnuendoReturnBack [PACK:05008CC6] was injected into wsex.esm>[00:04] Background Loader: <Note: wsexInnuendoNPCf*#@Joane [PACK:05008CC7] was injected into wsex.esm>[00:04] Background Loader: <Note: wsexInnuendoGomorraBaitGoesToBJSpot [PACK:0500AF9B] was injected into wsex.esm>[00:04] Background Loader: <Note: wsexInnuendoGamblerChipsGOM [PACK:0500C0EB] was injected into wsex.esm>[00:04] Background Loader: [wsexInnuendoNPCs.esp] GRUP Top "PACK" processed[00:04] Background Loader: <Note: wsexInnuendoMoneyList [FLST:0500C0EC] was injected into wsex.esm>[00:04] Background Loader: [wsexInnuendoNPCs.esp] GRUP Top "FLST" processed[00:04] Background Loader: [wsexInnuendoNPCs.esp] GRUP Top "PERK" processed[00:04] Background Loader: <Note: wsexInnuendoLost [MESG:0500C0DC] was injected into wsex.esm>[00:04] Background Loader: <Note: wsexInnuendoHaveSex [MESG:0500CCBC] was injected into wsex.esm>[00:04] Background Loader: <Note: wsexInnuendof*#@Dazzle "NPC is going to f*** Dazzle" [MESG:05008CC5] was injected into wsex.esm>[00:04] Background Loader: <Note: wsexInnuendof*#@Joana [MESG:05008CC8] was injected into wsex.esm>[00:04] Background Loader: <Note: wsexInnuendoNPCs [MESG:0500B282] was injected into wsex.esm>[00:04] Background Loader: <Note: wsexInnuendoWon [MESG:0500C0DB] was injected into wsex.esm>[00:04] Background Loader: [wsexInnuendoNPCs.esp] GRUP Top "MESG" processed[00:04] Background Loader: [wsexInnuendoNPCs.esp] Building FormID index[00:04] Background Loader: [wsexInnuendoNPCs.esp] FormID index built[00:04] Background Loader: [wsexInnuendoNPCs.esp] Building EditorID index[00:04] Background Loader: [wsexInnuendoNPCs.esp] EditorID index built[00:04] Background Loader: [wsexInnuendoNPCs.esp] Processing completed[00:04] Background Loader: loading "More Perks Update.esp"...[00:04] Background Loader: [More Perks Update.esp] Loading file[00:04] Background Loader: [More Perks Update.esp] File loaded[00:04] Background Loader: [More Perks Update.esp] Start processing[00:04] Background Loader: [More Perks Update.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [More Perks Update.esp] Adding master "More Perks.esm"[00:04] Background Loader: [More Perks Update.esp] Header processed. Expecting 400 records[00:04] Background Loader: [More Perks Update.esp] GRUP Top "GLOB" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "FACT" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "SOUN" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "MGEF" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "ENCH" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "ACTI" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "BOOK" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "LIGH" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "AMMO" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "CREA" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "NOTE" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "LVLI" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "CELL" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "DIAL" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "QUST" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "PACK" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "EFSH" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "EXPL" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "FLST" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "PERK" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "MESG" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "RCPE" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "RCCT" processed[00:04] Background Loader: [More Perks Update.esp] Building FormID index[00:04] Background Loader: [More Perks Update.esp] FormID index built[00:04] Background Loader: [More Perks Update.esp] Building EditorID index[00:04] Background Loader: [More Perks Update.esp] EditorID index built[00:04] Background Loader: [More Perks Update.esp] Processing completed[00:04] Background Loader: loading "More Perks for Companions Update.esp"...[00:04] Background Loader: [More Perks for Companions Update.esp] Loading file[00:04] Background Loader: [More Perks for Companions Update.esp] File loaded[00:04] Background Loader: [More Perks for Companions Update.esp] Start processing[00:04] Background Loader: [More Perks for Companions Update.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [More Perks for Companions Update.esp] Adding master "More Perks for Companions.esm"[00:04] Background Loader: [More Perks for Companions Update.esp] Header processed. Expecting 43 records[00:04] Background Loader: [More Perks for Companions Update.esp] GRUP Top "MGEF" processed[00:04] Background Loader: [More Perks for Companions Update.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [More Perks for Companions Update.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [More Perks for Companions Update.esp] GRUP Top "CELL" processed[00:04] Background Loader: [More Perks for Companions Update.esp] GRUP Top "DIAL" processed[00:04] Background Loader: [More Perks for Companions Update.esp] GRUP Top "PERK" processed[00:04] Background Loader: [More Perks for Companions Update.esp] GRUP Top "MESG" processed[00:04] Background Loader: [More Perks for Companions Update.esp] Building FormID index[00:04] Background Loader: [More Perks for Companions Update.esp] FormID index built[00:04] Background Loader: [More Perks for Companions Update.esp] Building EditorID index[00:04] Background Loader: [More Perks for Companions Update.esp] EditorID index built[00:04] Background Loader: [More Perks for Companions Update.esp] Processing completed[00:04] Background Loader: loading "More Traits Update.esp"...[00:04] Background Loader: [More Traits Update.esp] Loading file[00:04] Background Loader: [More Traits Update.esp] File loaded[00:04] Background Loader: [More Traits Update.esp] Start processing[00:04] Background Loader: [More Traits Update.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [More Traits Update.esp] Adding master "More Traits.esm"[00:04] Background Loader: [More Traits Update.esp] Header processed. Expecting 56 records[00:04] Background Loader: [More Traits Update.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [More Traits Update.esp] GRUP Top "ENCH" processed[00:04] Background Loader: [More Traits Update.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [More Traits Update.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [More Traits Update.esp] GRUP Top "LVLI" processed[00:04] Background Loader: [More Traits Update.esp] GRUP Top "DIAL" processed[00:04] Background Loader: [More Traits Update.esp] GRUP Top "QUST" processed[00:04] Background Loader: [More Traits Update.esp] GRUP Top "PACK" processed[00:04] Background Loader: [More Traits Update.esp] GRUP Top "PERK" processed[00:04] Background Loader: [More Traits Update.esp] GRUP Top "RCPE" processed[00:04] Background Loader: [More Traits Update.esp] Building FormID index[00:04] Background Loader: [More Traits Update.esp] FormID index built[00:04] Background Loader: [More Traits Update.esp] Building EditorID index[00:04] Background Loader: [More Traits Update.esp] EditorID index built[00:04] Background Loader: [More Traits Update.esp] Processing completed[00:04] Background Loader: loading "Animated Prostitution.esp"...[00:04] Background Loader: [Animated Prostitution.esp] Loading file[00:04] Background Loader: [Animated Prostitution.esp] File loaded[00:04] Background Loader: [Animated Prostitution.esp] Start processing[00:04] Background Loader: [Animated Prostitution.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [Animated Prostitution.esp] Header processed. Expecting 332 records[00:04] Background Loader: [Animated Prostitution.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [Animated Prostitution.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [Animated Prostitution.esp] GRUP Top "CONT" processed[00:04] Background Loader: [Animated Prostitution.esp] GRUP Top "AMMO" processed[00:04] Background Loader: [Animated Prostitution.esp] GRUP Top "DIAL" processed[00:04] Background Loader: [Animated Prostitution.esp] GRUP Top "QUST" processed[00:04] Background Loader: [Animated Prostitution.esp] GRUP Top "IDLE" processed[00:04] Background Loader: [Animated Prostitution.esp] GRUP Top "PACK" processed[00:04] Background Loader: [Animated Prostitution.esp] GRUP Top "FLST" processed[00:04] Background Loader: [Animated Prostitution.esp] GRUP Top "MESG" processed[00:04] Background Loader: [Animated Prostitution.esp] Building FormID index[00:04] Background Loader: [Animated Prostitution.esp] FormID index built[00:04] Background Loader: [Animated Prostitution.esp] Building EditorID index[00:04] Background Loader: [Animated Prostitution.esp] EditorID index built[00:04] Background Loader: [Animated Prostitution.esp] Processing completed[00:04] Background Loader: loading "IWS-Core-Patrols.esp"...[00:04] Background Loader: [iWS-Core-Patrols.esp] Loading file[00:04] Background Loader: [iWS-Core-Patrols.esp] File loaded[00:04] Background Loader: [iWS-Core-Patrols.esp] Start processing[00:04] Background Loader: [iWS-Core-Patrols.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [iWS-Core-Patrols.esp] Adding master "IWS-Core.esm"[00:04] Background Loader: [iWS-Core-Patrols.esp] Header processed. Expecting 25 records[00:04] Background Loader: [iWS-Core-Patrols.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [iWS-Core-Patrols.esp] GRUP Top "CREA" processed[00:04] Background Loader: [iWS-Core-Patrols.esp] GRUP Top "PACK" processed[00:04] Background Loader: [iWS-Core-Patrols.esp] Building FormID index[00:04] Background Loader: [iWS-Core-Patrols.esp] FormID index built[00:04] Background Loader: [iWS-Core-Patrols.esp] Building EditorID index[00:04] Background Loader: [iWS-Core-Patrols.esp] EditorID index built[00:04] Background Loader: [iWS-Core-Patrols.esp] Processing completed[00:04] Background Loader: loading "IWS-Core-Guards.esp"...[00:04] Background Loader: [iWS-Core-Guards.esp] Loading file[00:04] Background Loader: [iWS-Core-Guards.esp] File loaded[00:04] Background Loader: [iWS-Core-Guards.esp] Start processing[00:04] Background Loader: [iWS-Core-Guards.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [iWS-Core-Guards.esp] Adding master "IWS-Core.esm"[00:04] Background Loader: [iWS-Core-Guards.esp] Header processed. Expecting 18 records[00:04] Background Loader: [iWS-Core-Guards.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [iWS-Core-Guards.esp] GRUP Top "CREA" processed[00:04] Background Loader: [iWS-Core-Guards.esp] Building FormID index[00:04] Background Loader: [iWS-Core-Guards.esp] FormID index built[00:04] Background Loader: [iWS-Core-Guards.esp] Building EditorID index[00:04] Background Loader: [iWS-Core-Guards.esp] EditorID index built[00:04] Background Loader: [iWS-Core-Guards.esp] Processing completed[00:04] Background Loader: loading "IWS-Core-Civilians.esp"...[00:04] Background Loader: [iWS-Core-Civilians.esp] Loading file[00:04] Background Loader: [iWS-Core-Civilians.esp] File loaded[00:04] Background Loader: [iWS-Core-Civilians.esp] Start processing[00:04] Background Loader: [iWS-Core-Civilians.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [iWS-Core-Civilians.esp] Adding master "IWS-Core.esm"[00:04] Background Loader: [iWS-Core-Civilians.esp] Header processed. Expecting 4 records[00:04] Background Loader: [iWS-Core-Civilians.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [iWS-Core-Civilians.esp] Building FormID index[00:04] Background Loader: [iWS-Core-Civilians.esp] FormID index built[00:04] Background Loader: [iWS-Core-Civilians.esp] Building EditorID index[00:04] Background Loader: [iWS-Core-Civilians.esp] EditorID index built[00:04] Background Loader: [iWS-Core-Civilians.esp] Processing completed[00:04] Background Loader: loading "IWS-AS-HighSpawns.esp"...[00:04] Background Loader: [iWS-AS-HighSpawns.esp] Loading file[00:04] Background Loader: [iWS-AS-HighSpawns.esp] File loaded[00:04] Background Loader: [iWS-AS-HighSpawns.esp] Start processing[00:04] Background Loader: [iWS-AS-HighSpawns.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [iWS-AS-HighSpawns.esp] Adding master "IWS-Core.esm"[00:04] Background Loader: [iWS-AS-HighSpawns.esp] Header processed. Expecting 7 records[00:04] Background Loader: [iWS-AS-HighSpawns.esp] GRUP Top "GLOB" processed[00:04] Background Loader: [iWS-AS-HighSpawns.esp] GRUP Top "QUST" processed[00:04] Background Loader: [iWS-AS-HighSpawns.esp] Building FormID index[00:04] Background Loader: [iWS-AS-HighSpawns.esp] FormID index built[00:04] Background Loader: [iWS-AS-HighSpawns.esp] Building EditorID index[00:04] Background Loader: [iWS-AS-HighSpawns.esp] EditorID index built[00:04] Background Loader: [iWS-AS-HighSpawns.esp] Processing completed[00:04] Background Loader: loading "More Ammo.esp"...[00:04] Background Loader: [More Ammo.esp] Loading file[00:04] Background Loader: [More Ammo.esp] File loaded[00:04] Background Loader: [More Ammo.esp] Start processing[00:04] Background Loader: [More Ammo.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [More Ammo.esp] Header processed. Expecting 113 records[00:04] Background Loader: [More Ammo.esp] GRUP Top "LVLI" processed[00:04] Background Loader: [More Ammo.esp] GRUP Top "PERK" processed[00:04] Background Loader: [More Ammo.esp] Building FormID index[00:04] Background Loader: [More Ammo.esp] FormID index built[00:04] Background Loader: [More Ammo.esp] Building EditorID index[00:04] Background Loader: [More Ammo.esp] EditorID index built[00:04] Background Loader: [More Ammo.esp] Processing completed[00:04] Background Loader: loading "DIM TYPE3clothesRETAIL_NV.esp"...[00:04] Background Loader: [DIM TYPE3clothesRETAIL_NV.esp] Loading file[00:04] Background Loader: [DIM TYPE3clothesRETAIL_NV.esp] File loaded[00:04] Background Loader: [DIM TYPE3clothesRETAIL_NV.esp] Start processing[00:04] Background Loader: [DIM TYPE3clothesRETAIL_NV.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [DIM TYPE3clothesRETAIL_NV.esp] Header processed. Expecting 26 records[00:04] Background Loader: [DIM TYPE3clothesRETAIL_NV.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [DIM TYPE3clothesRETAIL_NV.esp] GRUP Top "CONT" processed[00:04] Background Loader: [DIM TYPE3clothesRETAIL_NV.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [DIM TYPE3clothesRETAIL_NV.esp] Building FormID index[00:04] Background Loader: [DIM TYPE3clothesRETAIL_NV.esp] FormID index built[00:04] Background Loader: [DIM TYPE3clothesRETAIL_NV.esp] Building EditorID index[00:04] Background Loader: [DIM TYPE3clothesRETAIL_NV.esp] EditorID index built[00:04] Background Loader: [DIM TYPE3clothesRETAIL_NV.esp] Processing completed[00:04] Background Loader: loading "Free Tribal Outfits.esp"...[00:04] Background Loader: [Free Tribal Outfits.esp] Loading file[00:04] Background Loader: [Free Tribal Outfits.esp] File loaded[00:04] Background Loader: [Free Tribal Outfits.esp] Start processing[00:04] Background Loader: [Free Tribal Outfits.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [Free Tribal Outfits.esp] Header processed. Expecting 35 records[00:04] Background Loader: [Free Tribal Outfits.esp] GRUP Top "ENCH" processed[00:04] Background Loader: [Free Tribal Outfits.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [Free Tribal Outfits.esp] GRUP Top "CONT" processed[00:04] Background Loader: [Free Tribal Outfits.esp] GRUP Top "STAT" processed[00:04] Background Loader: [Free Tribal Outfits.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [Free Tribal Outfits.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [Free Tribal Outfits.esp] GRUP Top "FLST" processed[00:04] Background Loader: [Free Tribal Outfits.esp] GRUP Top "ARMA" processed[00:04] Background Loader: [Free Tribal Outfits.esp] Building FormID index[00:04] Background Loader: [Free Tribal Outfits.esp] FormID index built[00:04] Background Loader: [Free Tribal Outfits.esp] Building EditorID index[00:04] Background Loader: [Free Tribal Outfits.esp] EditorID index built[00:04] Background Loader: [Free Tribal Outfits.esp] Processing completed[00:04] Background Loader: loading "Caesars_Legion_Overhaul.esp"...[00:04] Background Loader: [Caesars_Legion_Overhaul.esp] Loading file[00:04] Background Loader: [Caesars_Legion_Overhaul.esp] File loaded[00:04] Background Loader: [Caesars_Legion_Overhaul.esp] Start processing[00:04] Background Loader: [Caesars_Legion_Overhaul.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [Caesars_Legion_Overhaul.esp] Adding master "EZ_CompanionNVSE.esm"[00:04] Background Loader: [Caesars_Legion_Overhaul.esp] Header processed. Expecting 452 records[00:04] Background Loader: [Caesars_Legion_Overhaul.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [Caesars_Legion_Overhaul.esp] GRUP Top "CONT" processed[00:04] Background Loader: [Caesars_Legion_Overhaul.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [Caesars_Legion_Overhaul.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [Caesars_Legion_Overhaul.esp] GRUP Top "LVLN" processed[00:04] Background Loader: [Caesars_Legion_Overhaul.esp] GRUP Top "LVLI" processed[00:04] Background Loader: [Caesars_Legion_Overhaul.esp] GRUP Top "NAVI" processed[00:04] Background Loader: [Caesars_Legion_Overhaul.esp] GRUP Top "CELL" processed[00:04] Background Loader: [Caesars_Legion_Overhaul.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [Caesars_Legion_Overhaul.esp] GRUP Top "DIAL" processed[00:04] Background Loader: [Caesars_Legion_Overhaul.esp] GRUP Top "QUST" processed[00:04] Background Loader: [Caesars_Legion_Overhaul.esp] GRUP Top "PACK" processed[00:04] Background Loader: [Caesars_Legion_Overhaul.esp] Building FormID index[00:04] Background Loader: [Caesars_Legion_Overhaul.esp] FormID index built[00:04] Background Loader: [Caesars_Legion_Overhaul.esp] Building EditorID index[00:04] Background Loader: [Caesars_Legion_Overhaul.esp] EditorID index built[00:04] Background Loader: [Caesars_Legion_Overhaul.esp] Processing completed[00:04] Background Loader: loading "dD - Enhanced Blood Main NV.esp"...[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] Loading file[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] File loaded[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] Start processing[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] Header processed. Expecting 61 records[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] GRUP Top "GMST" processed[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] GRUP Top "TXST" processed[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] GRUP Top "IPCT" processed[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] GRUP Top "IPDS" processed[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] Building FormID index[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] FormID index built[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] Building EditorID index[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] EditorID index built[00:04] Background Loader: [dD - Enhanced Blood Main NV.esp] Processing completed[00:04] Background Loader: loading "dD-More Gore.esp"...[00:04] Background Loader: [dD-More Gore.esp] Loading file[00:04] Background Loader: [dD-More Gore.esp] File loaded[00:04] Background Loader: [dD-More Gore.esp] Start processing[00:04] Background Loader: [dD-More Gore.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [dD-More Gore.esp] Header processed. Expecting 19 records[00:04] Background Loader: [dD-More Gore.esp] GRUP Top "BPTD" processed[00:04] Background Loader: [dD-More Gore.esp] Building FormID index[00:04] Background Loader: [dD-More Gore.esp] FormID index built[00:04] Background Loader: [dD-More Gore.esp] Building EditorID index[00:04] Background Loader: [dD-More Gore.esp] EditorID index built[00:04] Background Loader: [dD-More Gore.esp] Processing completed[00:04] Background Loader: loading "dD-Full Screen Blood Instant Remove.esp"...[00:04] Background Loader: [dD-Full Screen Blood Instant Remove.esp] Loading file[00:04] Background Loader: [dD-Full Screen Blood Instant Remove.esp] File loaded[00:04] Background Loader: [dD-Full Screen Blood Instant Remove.esp] Start processing[00:04] Background Loader: [dD-Full Screen Blood Instant Remove.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [dD-Full Screen Blood Instant Remove.esp] Header processed. Expecting 6 records[00:04] Background Loader: [dD-Full Screen Blood Instant Remove.esp] GRUP Top "GMST" processed[00:04] Background Loader: [dD-Full Screen Blood Instant Remove.esp] Building FormID index[00:04] Background Loader: [dD-Full Screen Blood Instant Remove.esp] FormID index built[00:04] Background Loader: [dD-Full Screen Blood Instant Remove.esp] Building EditorID index[00:04] Background Loader: [dD-Full Screen Blood Instant Remove.esp] EditorID index built[00:04] Background Loader: [dD-Full Screen Blood Instant Remove.esp] Processing completed[00:04] Background Loader: loading "RandomExtraTrapsNV.esp"...[00:04] Background Loader: [RandomExtraTrapsNV.esp] Loading file[00:04] Background Loader: [RandomExtraTrapsNV.esp] File loaded[00:04] Background Loader: [RandomExtraTrapsNV.esp] Start processing[00:04] Background Loader: [RandomExtraTrapsNV.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [RandomExtraTrapsNV.esp] Header processed. Expecting 209 records[00:04] Background Loader: [RandomExtraTrapsNV.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [RandomExtraTrapsNV.esp] GRUP Top "ENCH" processed[00:04] Background Loader: [RandomExtraTrapsNV.esp] GRUP Top "ACTI" processed[00:04] Background Loader: [RandomExtraTrapsNV.esp] GRUP Top "MSTT" processed[00:04] Background Loader: [RandomExtraTrapsNV.esp] GRUP Top "CELL" processed[00:04] Background Loader: [RandomExtraTrapsNV.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [RandomExtraTrapsNV.esp] GRUP Top "EXPL" processed[00:04] Background Loader: [RandomExtraTrapsNV.esp] Building FormID index[00:04] Background Loader: [RandomExtraTrapsNV.esp] FormID index built[00:04] Background Loader: [RandomExtraTrapsNV.esp] Building EditorID index[00:04] Background Loader: [RandomExtraTrapsNV.esp] EditorID index built[00:04] Background Loader: [RandomExtraTrapsNV.esp] Processing completed[00:04] Background Loader: loading "Realistic Death & Dismemberment Physics.esp"...[00:04] Background Loader: [Realistic Death & Dismemberment Physics.esp] Loading file[00:04] Background Loader: [Realistic Death & Dismemberment Physics.esp] File loaded[00:04] Background Loader: [Realistic Death & Dismemberment Physics.esp] Start processing[00:04] Background Loader: [Realistic Death & Dismemberment Physics.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [Realistic Death & Dismemberment Physics.esp] Header processed. Expecting 14 records[00:04] Background Loader: [Realistic Death & Dismemberment Physics.esp] GRUP Top "GMST" processed[00:04] Background Loader: [Realistic Death & Dismemberment Physics.esp] GRUP Top "EXPL" processed[00:04] Background Loader: [Realistic Death & Dismemberment Physics.esp] Building FormID index[00:04] Background Loader: [Realistic Death & Dismemberment Physics.esp] FormID index built[00:04] Background Loader: [Realistic Death & Dismemberment Physics.esp] Building EditorID index[00:04] Background Loader: [Realistic Death & Dismemberment Physics.esp] EditorID index built[00:04] Background Loader: [Realistic Death & Dismemberment Physics.esp] Processing completed[00:04] Background Loader: loading "LUMENARIUM - Working Sunglasses ONLY.esp"...[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] Loading file[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] File loaded[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] Start processing[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] Header processed. Expecting 120 records[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] GRUP Top "TXST" processed[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] GRUP Top "MGEF" processed[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] GRUP Top "ENCH" processed[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] GRUP Top "CONT" processed[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] GRUP Top "STAT" processed[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] GRUP Top "NOTE" processed[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] GRUP Top "CELL" processed[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] GRUP Top "DIAL" processed[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] GRUP Top "QUST" processed[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] GRUP Top "LSCR" processed[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] GRUP Top "IMAD" processed[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] GRUP Top "FLST" processed[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] GRUP Top "MESG" processed[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] Building FormID index[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] FormID index built[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] Building EditorID index[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] EditorID index built[00:04] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] Processing completed[00:04] Background Loader: loading "Nevada Skies - URWLified.esp"...[00:04] Background Loader: [Nevada Skies - URWLified.esp] Loading file[00:04] Background Loader: [Nevada Skies - URWLified.esp] File loaded[00:04] Background Loader: [Nevada Skies - URWLified.esp] Start processing[00:04] Background Loader: [Nevada Skies - URWLified.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [Nevada Skies - URWLified.esp] Header processed. Expecting 1587 records[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "GMST" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "TXST" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "GLOB" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "SOUN" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "MGEF" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "LTEX" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "ENCH" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "ACTI" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "TERM" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "LIGH" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "STAT" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "MSTT" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "NOTE" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "WTHR" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "CLMT" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "REGN" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "CELL" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "QUST" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "EXPL" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "IMGS" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "IMAD" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "PERK" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "MESG" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] GRUP Top "LGTM" processed[00:04] Background Loader: [Nevada Skies - URWLified.esp] Building FormID index[00:04] Background Loader: [Nevada Skies - URWLified.esp] FormID index built[00:04] Background Loader: [Nevada Skies - URWLified.esp] Building EditorID index[00:04] Background Loader: [Nevada Skies - URWLified.esp] EditorID index built[00:04] Background Loader: [Nevada Skies - URWLified.esp] Processing completed[00:04] Background Loader: loading "StripNightLum.esp"...[00:04] Background Loader: [stripNightLum.esp] Loading file[00:04] Background Loader: [stripNightLum.esp] File loaded[00:04] Background Loader: [stripNightLum.esp] Start processing[00:04] Background Loader: [stripNightLum.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [stripNightLum.esp] Header processed. Expecting 9 records[00:04] Background Loader: [stripNightLum.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [stripNightLum.esp] GRUP Top "QUST" processed[00:04] Background Loader: [stripNightLum.esp] GRUP Top "IMAD" processed[00:04] Background Loader: [stripNightLum.esp] Building FormID index[00:04] Background Loader: [stripNightLum.esp] FormID index built[00:04] Background Loader: [stripNightLum.esp] Building EditorID index[00:04] Background Loader: [stripNightLum.esp] EditorID index built[00:04] Background Loader: [stripNightLum.esp] Processing completed[00:04] Background Loader: loading "ELECTRO-CITY - Imaginator.esp"...[00:04] Background Loader: [ELECTRO-CITY - Imaginator.esp] Loading file[00:04] Background Loader: [ELECTRO-CITY - Imaginator.esp] File loaded[00:04] Background Loader: [ELECTRO-CITY - Imaginator.esp] Start processing[00:04] Background Loader: [ELECTRO-CITY - Imaginator.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [ELECTRO-CITY - Imaginator.esp] Header processed. Expecting 100 records[00:04] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "GMST" processed[00:04] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "SOUN" processed[00:04] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "WTHR" processed[00:04] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "QUST" processed[00:04] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "IMAD" processed[00:04] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "MESG" processed[00:04] Background Loader: [ELECTRO-CITY - Imaginator.esp] Building FormID index[00:04] Background Loader: [ELECTRO-CITY - Imaginator.esp] FormID index built[00:04] Background Loader: [ELECTRO-CITY - Imaginator.esp] Building EditorID index[00:04] Background Loader: [ELECTRO-CITY - Imaginator.esp] EditorID index built[00:04] Background Loader: [ELECTRO-CITY - Imaginator.esp] Processing completed[00:04] Background Loader: loading "bloodmess.esp"...[00:04] Background Loader: [bloodmess.esp] Loading file[00:04] Background Loader: [bloodmess.esp] File loaded[00:04] Background Loader: [bloodmess.esp] Start processing[00:04] Background Loader: [bloodmess.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [bloodmess.esp] Header processed. Expecting 9 records[00:04] Background Loader: [bloodmess.esp] GRUP Top "BPTD" processed[00:04] Background Loader: [bloodmess.esp] GRUP Top "IPCT" processed[00:04] Background Loader: [bloodmess.esp] Building FormID index[00:04] Background Loader: [bloodmess.esp] FormID index built[00:04] Background Loader: [bloodmess.esp] Building EditorID index[00:04] Background Loader: [bloodmess.esp] EditorID index built[00:04] Background Loader: [bloodmess.esp] Processing completed[00:04] Background Loader: loading "Jswords4freeDMGPlus5.esp"...[00:04] Background Loader: [Jswords4freeDMGPlus5.esp] Loading file[00:04] Background Loader: [Jswords4freeDMGPlus5.esp] File loaded[00:04] Background Loader: [Jswords4freeDMGPlus5.esp] Start processing[00:04] Background Loader: [Jswords4freeDMGPlus5.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [Jswords4freeDMGPlus5.esp] Header processed. Expecting 20 records[00:04] Background Loader: [Jswords4freeDMGPlus5.esp] GRUP Top "TXST" processed[00:04] Background Loader: [Jswords4freeDMGPlus5.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [Jswords4freeDMGPlus5.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [Jswords4freeDMGPlus5.esp] GRUP Top "QUST" processed[00:04] Background Loader: [Jswords4freeDMGPlus5.esp] Building FormID index[00:04] Background Loader: [Jswords4freeDMGPlus5.esp] FormID index built[00:04] Background Loader: [Jswords4freeDMGPlus5.esp] Building EditorID index[00:04] Background Loader: [Jswords4freeDMGPlus5.esp] EditorID index built[00:04] Background Loader: [Jswords4freeDMGPlus5.esp] Processing completed[00:04] Background Loader: loading "MAC.esp"...[00:04] Background Loader: [MAC.esp] Loading file[00:04] Background Loader: [MAC.esp] File loaded[00:04] Background Loader: [MAC.esp] Start processing[00:04] Background Loader: [MAC.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [MAC.esp] Header processed. Expecting 1653 records[00:04] Background Loader: [MAC.esp] GRUP Top "FACT" processed[00:04] Background Loader: [MAC.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [MAC.esp] GRUP Top "ACTI" processed[00:04] Background Loader: [MAC.esp] GRUP Top "MISC" processed[00:04] Background Loader: [MAC.esp] GRUP Top "FURN" processed[00:04] Background Loader: [MAC.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [MAC.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [MAC.esp] GRUP Top "CREA" processed[00:04] Background Loader: [MAC.esp] GRUP Top "IDLM" processed[00:04] Background Loader: [MAC.esp] GRUP Top "NOTE" processed[00:04] Background Loader: [MAC.esp] GRUP Top "NAVI" processed[00:04] Background Loader: [MAC.esp] GRUP Top "CELL" processed[00:04] Background Loader: [MAC.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [MAC.esp] GRUP Top "DIAL" processed[00:04] Background Loader: [MAC.esp] GRUP Top "QUST" processed[00:04] Background Loader: [MAC.esp] GRUP Top "PACK" processed[00:04] Background Loader: [MAC.esp] GRUP Top "PERK" processed[00:04] Background Loader: [MAC.esp] GRUP Top "MESG" processed[00:04] Background Loader: [MAC.esp] Building FormID index[00:04] Background Loader: [MAC.esp] FormID index built[00:04] Background Loader: [MAC.esp] Building EditorID index[00:04] Background Loader: [MAC.esp] EditorID index built[00:04] Background Loader: [MAC.esp] Processing completed[00:05] Background Loader: loading "Unlimited Death Reload Time.esp"...[00:05] Background Loader: [unlimited Death Reload Time.esp] Loading file[00:05] Background Loader: [unlimited Death Reload Time.esp] File loaded[00:05] Background Loader: [unlimited Death Reload Time.esp] Start processing[00:05] Background Loader: [unlimited Death Reload Time.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [unlimited Death Reload Time.esp] Header processed. Expecting 2 records[00:05] Background Loader: [unlimited Death Reload Time.esp] GRUP Top "GMST" processed[00:05] Background Loader: [unlimited Death Reload Time.esp] Building FormID index[00:05] Background Loader: [unlimited Death Reload Time.esp] FormID index built[00:05] Background Loader: [unlimited Death Reload Time.esp] Building EditorID index[00:05] Background Loader: [unlimited Death Reload Time.esp] EditorID index built[00:05] Background Loader: [unlimited Death Reload Time.esp] Processing completed[00:05] Background Loader: loading "Identity Crisis Part 2 - Long Night.esp"...[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] Loading file[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] File loaded[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] Start processing[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] Header processed. Expecting 4880 records[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "FACT" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "ENCH" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "ACTI" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "TERM" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "CONT" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "DOOR" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "MISC" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "STAT" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "AMMO" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "CREA" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "KEYM" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "ALCH" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "NOTE" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "LVLI" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "NAVI" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "CELL" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "EXPL" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "FLST" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "MESG" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "IMOD" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] GRUP Top "RCPE" processed[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] Building FormID index[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] FormID index built[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] Building EditorID index[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] EditorID index built[00:05] Background Loader: [identity Crisis Part 2 - Long Night.esp] Processing completed[00:05] Background Loader: [DeadMoney.esm] Building reference info.[00:08] Background Loader: [HonestHearts.esm] Building reference info.[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VANM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord INAM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNAM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNM1[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNM2[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNM3[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WMI1[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WMI2[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM6[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM9[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM8[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DATA[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DNAM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord CRDT[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VATS[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VNAM[00:08] Background Loader: Errors were found in: NVDLC02WeapWarClub "War Club" [WEAP:0200BCB5][00:08] Background Loader: Contained subrecords: EDID OBND FULL MODL ICON MICO REPL ETYP MWD1 MWD2 MWD3 DATA DNAM CRDT VNAM VANM INAM WNAM WNM1 WNM2 WNM3 WMI1 WMI2 NAM6 NAM9 NAM8 DATA DNAM CRDT VATS VNAM [00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VANM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord INAM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNAM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNM1[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNM2[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WMI1[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WMI2[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM6[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM9[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM8[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DATA[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DNAM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord CRDT[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VATS[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VNAM[00:08] Background Loader: Errors were found in: NVDLC02WeapEVMockCombat "War Club" [WEAP:0200E6E3][00:08] Background Loader: Contained subrecords: EDID OBND FULL MODL ICON MICO REPL ETYP MWD1 MWD2 DATA DNAM CRDT VNAM VANM INAM WNAM WNM1 WNM2 WMI1 WMI2 NAM6 NAM9 NAM8 DATA DNAM CRDT VATS VNAM [00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VANM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord INAM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNAM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNM1[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNM2[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNM3[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WMI1[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WMI2[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM6[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM9[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM8[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DATA[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DNAM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord CRDT[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VATS[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VNAM[00:08] Background Loader: Errors were found in: NVDLC02WeapWarClubLvl2 "War Club" [WEAP:0200F1D8][00:08] Background Loader: Contained subrecords: EDID OBND FULL MODL ICON MICO REPL ETYP MWD1 MWD2 MWD3 DATA DNAM CRDT VNAM VANM INAM WNAM WNM1 WNM2 WNM3 WMI1 WMI2 NAM6 NAM9 NAM8 DATA DNAM CRDT VATS VNAM [00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VANM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord INAM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNAM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNM1[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNM2[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNM3[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WMI1[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WMI2[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM6[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM9[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM8[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DATA[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DNAM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord CRDT[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VATS[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VNAM[00:08] Background Loader: Errors were found in: NVDLC02WeapWarClubLvl3 "War Club" [WEAP:0200F1D9][00:08] Background Loader: Contained subrecords: EDID OBND FULL MODL ICON MICO REPL ETYP MWD1 MWD2 MWD3 DATA DNAM CRDT VNAM VANM INAM WNAM WNM1 WNM2 WNM3 WMI1 WMI2 NAM6 NAM9 NAM8 DATA DNAM CRDT VATS VNAM [00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VANM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord INAM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNAM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNM1[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNM2[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNM3[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WMI1[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WMI2[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM6[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM9[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM8[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DATA[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DNAM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord CRDT[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VATS[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VNAM[00:08] Background Loader: Errors were found in: NVDLC02WeapWarClubLvl4 "War Club" [WEAP:0200F1DA][00:08] Background Loader: Contained subrecords: EDID OBND FULL MODL ICON MICO REPL ETYP MWD1 MWD2 MWD3 DATA DNAM CRDT VNAM VANM INAM WNAM WNM1 WNM2 WNM3 WMI1 WMI2 NAM6 NAM9 NAM8 DATA DNAM CRDT VATS VNAM [00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VANM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord INAM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNAM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNM1[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNM2[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNM3[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WMI1[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WMI2[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM6[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM9[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM8[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DATA[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DNAM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord CRDT[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VATS[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VNAM[00:08] Background Loader: Errors were found in: NVDLC02WeapWarClubLvl5 "War Club" [WEAP:0200F1DB][00:08] Background Loader: Contained subrecords: EDID OBND FULL MODL ICON MICO REPL ETYP MWD1 MWD2 MWD3 DATA DNAM CRDT VNAM VANM INAM WNAM WNM1 WNM2 WNM3 WMI1 WMI2 NAM6 NAM9 NAM8 DATA DNAM CRDT VATS VNAM [00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VANM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord INAM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNAM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNM1[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNM2[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNM3[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WMI1[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WMI2[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM6[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM9[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM8[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DATA[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DNAM[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord CRDT[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VATS[00:08] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VNAM[00:08] Background Loader: Errors were found in: NVDLC02WeapWarClubLvl1 "War Club" [WEAP:0200F1E1][00:08] Background Loader: Contained subrecords: EDID OBND FULL MODL ICON MICO REPL ETYP MWD1 MWD2 MWD3 DATA DNAM CRDT VNAM VANM INAM WNAM WNM1 WNM2 WNM3 WMI1 WMI2 NAM6 NAM9 NAM8 DATA DNAM CRDT VATS VNAM [00:12] Background Loader: [decwithreg.esm] Building reference info.[00:12] Background Loader: [WARZONES - Misanthropy Pure.esm] Building reference info.[00:13] Background Loader: [wsex.esm] Building reference info.[00:13] Background Loader: [iWS-Core.esm] Building reference info.[00:13] Background Loader: [Tales from the Burning Sands.esm] Building reference info.[00:13] Background Loader: [AWorldOfPain(Preview).esm] Building reference info.[00:15] Background Loader: [EZ_CompanionNVSE.esm] Building reference info.[00:15] Background Loader: [EZ_CompanionNVSE_Killable_Normal.esm] Building reference info.[00:15] Background Loader: [More Perks.esm] Building reference info.[00:15] Background Loader: [More Perks for Companions.esm] Building reference info.[00:15] Background Loader: [More Traits.esm] Building reference info.[00:16] Background Loader: [More Challenges.esm] Building reference info.[00:16] Background Loader: Error: record CHAL contains unexpected (or out of order) subrecord ICON 4E4F4349[00:16] Background Loader: Errors were found in: DreeChallengeLawbringerNoMercy "No Mercy for Escaped Convicts" [CHAL:0ED2EEA1][00:16] Background Loader: Contained subrecords: EDID FULL ICON SCRI DESC DATA SNAM [00:16] Background Loader: Error: record CHAL contains unexpected (or out of order) subrecord ICON 4E4F4349[00:16] Background Loader: Errors were found in: DreeChallengeLawbringerBiteMe "Bite me if you dare" [CHAL:0ED2EEA2][00:16] Background Loader: Contained subrecords: EDID FULL ICON SCRI DESC DATA SNAM [00:16] Background Loader: Error: record CHAL contains unexpected (or out of order) subrecord ICON 4E4F4349[00:16] Background Loader: Errors were found in: DreeChallengeLawbringerRocketDodger "Rocket Dodger" [CHAL:0ED2EEA3][00:16] Background Loader: Contained subrecords: EDID FULL ICON SCRI DESC DATA SNAM [00:16] Background Loader: Error: record CHAL contains unexpected (or out of order) subrecord ICON 4E4F4349[00:16] Background Loader: Errors were found in: DreeChallengeContractKillerGhostTown "Ghost Town Story" [CHAL:0ED2EEA4][00:16] Background Loader: Contained subrecords: EDID FULL ICON SCRI DESC DATA SNAM [00:16] Background Loader: Error: record CHAL contains unexpected (or out of order) subrecord ICON 4E4F4349[00:16] Background Loader: Errors were found in: DreeChallengeContractKillerLeadApocal "Leading to the Apocalypse" [CHAL:0ED2EEA5][00:16] Background Loader: Contained subrecords: EDID FULL ICON SCRI DESC DATA SNAM [00:16] Background Loader: Error: record CHAL contains unexpected (or out of order) subrecord ICON 4E4F4349[00:16] Background Loader: Errors were found in: DreeChallengeContractKillerNoMutants "No Mutants Allowed" [CHAL:0ED2EEA6][00:16] Background Loader: Contained subrecords: EDID FULL ICON SCRI DESC DATA SNAM [00:16] Background Loader: Error: record CHAL contains unexpected (or out of order) subrecord ICON 4E4F4349[00:16] Background Loader: Errors were found in: DreeChallengeNVTerroristNeighborhood "Neighborhood Watch" [CHAL:0ED2EEA7][00:16] Background Loader: Contained subrecords: EDID FULL ICON SCRI DESC DATA SNAM [00:16] Background Loader: Error: record CHAL contains unexpected (or out of order) subrecord ICON 4E4F4349[00:16] Background Loader: Errors were found in: DreeChallengeNVTerroristWhatVegas "What Happens in Vegas, Stays in Vegas" [CHAL:0ED2EEA8][00:16] Background Loader: Contained subrecords: EDID FULL ICON SCRI DESC DATA SNAM [00:16] Background Loader: Error: record CHAL contains unexpected (or out of order) subrecord ICON 4E4F4349[00:16] Background Loader: Errors were found in: DreeChallengeNVTerroristNoKing "Vegas Has No King" [CHAL:0ED2EEA9][00:16] Background Loader: Contained subrecords: EDID FULL ICON SCRI DESC DATA SNAM [00:16] Background Loader: Error: record CHAL contains unexpected (or out of order) subrecord ICON 4E4F4349[00:16] Background Loader: Errors were found in: DreeChallengeMostWantedAntiRepub "Anti-Republican" [CHAL:0ED2EEAA][00:16] Background Loader: Contained subrecords: EDID FULL ICON SCRI DESC DATA SNAM [00:16] Background Loader: Error: record CHAL contains unexpected (or out of order) subrecord ICON 4E4F4349[00:16] Background Loader: Errors were found in: DreeChallengeMostWantedUntrueCaesar "Untrue to Caesar" [CHAL:0ED2EEAB][00:16] Background Loader: Contained subrecords: EDID FULL ICON SCRI DESC DATA SNAM [00:16] Background Loader: Error: record CHAL contains unexpected (or out of order) subrecord ICON 4E4F4349[00:16] Background Loader: Errors were found in: DreeChallengeMostWantedHorseless "Where Are Your Horses?" [CHAL:0ED2EEAC][00:16] Background Loader: Contained subrecords: EDID FULL ICON SCRI DESC DATA SNAM [00:16] Background Loader: Error: record CHAL contains unexpected (or out of order) subrecord ICON 4E4F4349[00:16] Background Loader: Errors were found in: DreeChallengeMostWantedBrokenSteel "Broken Steel" [CHAL:0ED2EEAD][00:16] Background Loader: Contained subrecords: EDID FULL ICON SCRI DESC DATA SNAM [00:16] Background Loader: Error: record CHAL contains unexpected (or out of order) subrecord ICON 4E4F4349[00:16] Background Loader: Errors were found in: DreeChallengeWeaponSilenced "Silenced Killer" [CHAL:0ED2EED6][00:16] Background Loader: Contained subrecords: EDID FULL ICON SCRI DESC DATA XNAM [00:16] Background Loader: [Project Nevada - Core.esm] Building reference info.[00:16] Background Loader: [iHUD.esm] Building reference info.[00:16] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Building reference info.[00:16] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Building reference info.[00:16] Background Loader: [Caliber.esm] Building reference info.[00:16] Background Loader: [CFWNV.esm] Building reference info.[00:16] Background Loader: [FOOK - New Vegas.esm] Building reference info.[00:18] Background Loader: [FOOK - New Vegas DLCs.esm] Building reference info.[00:18] Background Loader: [nVamp - Art Of War.esm] Building reference info.[00:18] Background Loader: [nVamp - Combat nVamped.esm] Building reference info.[00:18] Background Loader: [nVamp - More Of Everything.esm] Building reference info.[00:19] Background Loader: [boulderCityFaceliftProject.esm] Building reference info.[00:19] Background Loader: [Lings.esm] Building reference info.[00:19] Background Loader: [Community Bugfix Compilation Patch.esp] Building reference info.[00:20] Background Loader: [CASM.esp] Building reference info.[00:20] Background Loader: [Purge Cell Buffers.esp] Building reference info.[00:20] Background Loader: [bCFollowersClinic.esp] Building reference info.[00:20] Background Loader: [sadiesSundries.esp] Building reference info.[00:20] Background Loader: [WildBillsPawnArmory.esp] Building reference info.[00:20] Background Loader: [FOOK - New Vegas.esp] Building reference info.[00:20] Background Loader: [FOOK - New Vegas DLCs.esp] Building reference info.[00:20] Background Loader: [FOOK - Lings.esp] Building reference info.[00:20] Background Loader: [XFO - 1aa - Accuracy Revamp - mild.esp] Building reference info.[00:20] Background Loader: [XFO - 4a - Perks - Paths.esp] Building reference info.[00:20] Background Loader: [XFO - 4bb - Perks - Two Perks Per Level.esp] Building reference info.[00:20] Background Loader: [XFO - 5b - Skills - SP Formula Rebalance.esp] Building reference info.[00:20] Background Loader: [XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp] Building reference info.[00:21] Background Loader: [XFO - 8a - Cripple & Body Part Revamp.esp] Building reference info.[00:21] Background Loader: [XFO - 8c - Karma Rebalance.esp] Building reference info.[00:21] Background Loader: [nVamp - XFO.esp] Building reference info.[00:21] Background Loader: [DeadlierExplosivesNV.esp] Building reference info.[00:21] Background Loader: [Project Nevada - Cyberware.esp] Building reference info.[00:21] Background Loader: [HarderThan.esp] Building reference info.[00:21] Background Loader: [identity Crisis Part I - Silent Struggle V2.esp] Building reference info.[00:21] Background Loader: [NewVegasBounties.esp] Building reference info.[00:21] Background Loader: [serial Killer.esp] Building reference info.[00:21] Background Loader: [wsexInnuendoAnims.esp] Building reference info.[00:21] Background Loader: [wsexInnuendoNPCs.esp] Building reference info.[00:22] Background Loader: [More Perks Update.esp] Building reference info.[00:22] Background Loader: [More Perks for Companions Update.esp] Building reference info.[00:22] Background Loader: [More Traits Update.esp] Building reference info.[00:22] Background Loader: [Animated Prostitution.esp] Building reference info.[00:22] Background Loader: [iWS-Core-Patrols.esp] Building reference info.[00:22] Background Loader: [iWS-Core-Guards.esp] Building reference info.[00:22] Background Loader: [iWS-Core-Civilians.esp] Building reference info.[00:22] Background Loader: [iWS-AS-HighSpawns.esp] Building reference info.[00:22] Background Loader: [More Ammo.esp] Building reference info.[00:22] Background Loader: [DIM TYPE3clothesRETAIL_NV.esp] Building reference info.[00:22] Background Loader: [Free Tribal Outfits.esp] Building reference info.[00:22] Background Loader: [Caesars_Legion_Overhaul.esp] Building reference info.[00:22] Background Loader: [dD - Enhanced Blood Main NV.esp] Building reference info.[00:22] Background Loader: [dD-More Gore.esp] Building reference info.[00:22] Background Loader: [dD-Full Screen Blood Instant Remove.esp] Building reference info.[00:22] Background Loader: [RandomExtraTrapsNV.esp] Building reference info.[00:22] Background Loader: [Realistic Death & Dismemberment Physics.esp] Building reference info.[00:22] Background Loader: [LUMENARIUM - Working Sunglasses ONLY.esp] Building reference info.[00:22] Background Loader: [Nevada Skies - URWLified.esp] Building reference info.[00:22] Background Loader: [stripNightLum.esp] Building reference info.[00:22] Background Loader: [ELECTRO-CITY - Imaginator.esp] Building reference info.[00:22] Background Loader: [bloodmess.esp] Building reference info.[00:22] Background Loader: [Jswords4freeDMGPlus5.esp] Building reference info.[00:22] Background Loader: [MAC.esp] Building reference info.[00:23] Background Loader: [unlimited Death Reload Time.esp] Building reference info.[00:23] Background Loader: [identity Crisis Part 2 - Long Night.esp] Building reference info.[00:23] Background Loader: [Fallout - AI!.bsa] Skipped.[00:23] Background Loader: [Fallout - Misc.bsa] Skipped.[00:23] Background Loader: [Fallout - Textures.bsa] Skipped.[00:23] Background Loader: [Fallout - Textures2.bsa] Skipped.[00:23] Background Loader: [Fallout - Meshes.bsa] Skipped.[00:23] Background Loader: [Fallout - Voices1.bsa] Skipped.[00:23] Background Loader: [Fallout - Sound.bsa] Skipped.[00:23] Background Loader: [DeadMoney - Main.bsa] Skipped.[00:23] Background Loader: [DeadMoney - Sounds.bsa] Skipped.[00:23] Background Loader: [HonestHearts - Main.bsa] Skipped.[00:23] Background Loader: [HonestHearts - Sounds.bsa] Skipped.[00:23] Background Loader: [CaliberX.bsa] Skipped.[00:23] Background Loader: [FOOK - New Vegas.bsa] Skipped.[00:23] Background Loader: [Lings Coiffure.bsa] Skipped.[00:23] Background Loader: [FOOK - New Vegas.bsa] Skipped.[00:23] Background Loader: [c:\program files\steam\steamapps\common\fallout new vegas\Data\] Setting Resource Path.[00:23] Background Loader: finished Link to comment Share on other sites More sharing options...
Bonesz Posted May 29, 2011 Author Share Posted May 29, 2011 Also tried disabling all mods and it still crashes... Please help me out guys! I just got Honest Hearts and I've been itching to play it! Link to comment Share on other sites More sharing options...
Bonesz Posted May 29, 2011 Author Share Posted May 29, 2011 Reinstalled the game, it worked.... Tried reinstalling all my mods by hand, and again, it crashes... So I know it's a mod causing it, but it's not an esm or an esp... It looks like I'm going to have to reinstall all my mods one by one and see which one is causing it I guess, but that's going to take forever... And I've already been at this all day... I'm not one to beg on a forum, but if someone could take a look at my load order and my FNV edit report and help me understand it better, I'd be all the help in the world. I just got Honest Hearts and I want to play it badly, but until I figure this out, I can't. So... Please help me out here guys! Link to comment Share on other sites More sharing options...
tunaisafish Posted May 30, 2011 Share Posted May 30, 2011 You're on the right track. Check you are using the latest version of your mods.Many mods needed an update after the 1.3 patch. Doing that will likely remove most of the errors in the FNVEdit dump. Link to comment Share on other sites More sharing options...
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