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Changing particle colour


DarkAnsem

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So, I've tried changing the particle colour, but it is not working.

 

 

I tried two, the "stunned" one and the Ethereal shadow behind the Avatar.

 

The first one has no material and colour changes. Buthe no matter the setting, it changes to black. Changing the curves and opacity does not help. Any idea?

 

The second one, changes only partly. Is it possible to change the material color inside the Editor?

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update and progress:

 

so, apparently, now particle editing works.

contrary to what the documentation says, there are 3 types, not 2, of particles: w/material, without/material and, most frequently, particles which feature both elements: parts with and parts without material.

 

Xcom 2 particles tent to feature "color range" which means, from what I understand, that the particle will oscillate between two shades.

EU

the only problem is to understand how XYZ values equate to RGB. a converter such as THIS might help

http://colormine.org/convert/rgb-to-xyz

It is not exact science however: I tried to make a psi explosion crimson, instead of blue, and somehow the exact XYZ values yield a yellow color. apparently because colours don't mix that well, and they still tend to be displayed simultaneously. Which can yield to very cool effects, but is somehow imprecise.

 

there is also the problem that values higher than 1 tend to "overcrowd" the particle, making it less detailed. I still can't figure out why, but the difference is noticeable.

"Color scale over life" is still mysterious, as apparently changing initial colour overrides it.

 

Materials are relatively more simple: you can change the color of the material via semi-standard RGB directly from the editor, and the difference will show.

Problem: all stuff affected by that material will change. Answer: copy the package and rename it. After all, it will be used for making new stuff.

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