kuripachan Posted March 7, 2016 Author Share Posted March 7, 2016 I greatly appreciate all the help I have received so far. So reiterating all the advice to make sure if I am understanding it:create an object that works as an activator attach the script from the teleport video to the activator (slightly changing the code to make it fit what I have in mind) However I'm not sure about the use of a perk activation entry. What is it, and should I try using it, which part of the process does it go into?(Sorry, I'm really new to scripting and using the creation kit) Link to comment Share on other sites More sharing options...
FrankFamily Posted March 7, 2016 Share Posted March 7, 2016 (edited) Yes, that's it basically. I don't think you need a perk at all. The so called perk activation entry is one of the available perk entry points: http://www.creationkit.com/Perk_Entry_PointIt basically adds extra activation effects or replaces default activation of anything in the game, like being able to feed on bodies as a werewolf for example. But as said, you don't need it afaik. To change the text displayed when pointing at the activator-door from activate (since it's an activator) to open just write Open in the "Activate Text Override" Box on the bottom of the activator's window. That way it will say "Open Name-Of-The-Activator" http://www.creationkit.com/Activator Edited March 7, 2016 by FrankFamily Link to comment Share on other sites More sharing options...
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