KazFoxsen Posted May 29, 2011 Share Posted May 29, 2011 I'm looking to improve my mod, "A Human Look for Raul," by trying to find a way for the player to switch between Raul's original appearance and the human version, if they feel like changing things up mid-game. I got pretty close by creating two copies of Raul: one original and the other is the human version from my mod. I placed the copies in an isolated cell and made them into references. I duplicated some goggles and attached this script to the new form: scn BeerGogglesScript begin onEquip player RaulREF.MatchRace bRaulHumanREFRaulREF.MatchFaceGeometry bRaulHumanREF 100 end begin onUnequip player RaulREF.MatchFaceGeometry RaulOriginalRef 100RaulREF.MatchRace RaulOriginalRef end Doesn't seem to matter what order the match commands are.It almost works, although I did have to create a new race for my human Raul by duplicating Hispanic and getting rid of all but the one type of hair and eyes I wanted him to have, and also deleting links to the child race, or else he turns into a kid for some reason. However, despite the matching commands, his face doesn't come out quite like that of the RaulHuman NPC he's supposed to match. I know that the texture symmetry won't change, but I'm talking about the physical features. It gets worse when I take off the goggles to turn him back. It's like his face melted a little. Does anyone know what I could do to fix this? Are there any more precise commands to change him? Link to comment Share on other sites More sharing options...
KazFoxsen Posted June 3, 2011 Author Share Posted June 3, 2011 Bump. Link to comment Share on other sites More sharing options...
ozziefire Posted June 5, 2011 Share Posted June 5, 2011 I'd like to know how to do this too, I'm thinking of a full moon werewolf type mod. Link to comment Share on other sites More sharing options...
rickerhk Posted June 5, 2011 Share Posted June 5, 2011 The ghoul headmesh is different than the normal human.If you want his face geometry to stay the same, I would try duplicating the Ghoul Race to a custom race, then change the Body data and face data textures to normal human, and the eyes, hairs. Then just use Matchrace, and you won't need to use MatchFaceGeometry. Link to comment Share on other sites More sharing options...
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