Jump to content

Is there a way to toggle between two looks for a character?


KazFoxsen

Recommended Posts

I'm looking to improve my mod, "A Human Look for Raul," by trying to find a way for the player to switch between Raul's original appearance and the human version, if they feel like changing things up mid-game. I got pretty close by creating two copies of Raul: one original and the other is the human version from my mod.

 

I placed the copies in an isolated cell and made them into references. I duplicated some goggles and attached this script to the new form:

 

scn BeerGogglesScript

 

begin onEquip player

 

RaulREF.MatchRace bRaulHumanREF

RaulREF.MatchFaceGeometry bRaulHumanREF 100

 

end

 

begin onUnequip player

 

RaulREF.MatchFaceGeometry RaulOriginalRef 100

RaulREF.MatchRace RaulOriginalRef

 

end

 

Doesn't seem to matter what order the match commands are.

It almost works, although I did have to create a new race for my human Raul by duplicating Hispanic and getting rid of all but the one type of hair and eyes I wanted him to have, and also deleting links to the child race, or else he turns into a kid for some reason.

 

However, despite the matching commands, his face doesn't come out quite like that of the RaulHuman NPC he's supposed to match. I know that the texture symmetry won't change, but I'm talking about the physical features. It gets worse when I take off the goggles to turn him back. It's like his face melted a little. Does anyone know what I could do to fix this? Are there any more precise commands to change him?

Link to comment
Share on other sites

The ghoul headmesh is different than the normal human.

If you want his face geometry to stay the same, I would try duplicating the Ghoul Race to a custom race, then change the Body data and face data textures to normal human, and the eyes, hairs. Then just use Matchrace, and you won't need to use MatchFaceGeometry.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...