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Importing 3d textured models to existing skeletal mesh - Blender or Maya


DarkAnsem

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I'm having serious trouble in importing custom 3d models to an existing skeletal mesh. I use blender and maya.
Specifically, I want to assign another humanoid mesh to the Adv trooper Skeletal Mesh, in order to keep the same bones and animation possibilities.

importing to maya the FBX makes the model appear gigantic, in blender it works fine.

Any suggestion?

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It's mostly personal preference, to be honest. Maya is more popular and used industry-wide but both can be used.

 

As far the scale issues, you should just be able to scale it back down to size. Or, import into Blender and then export it out of Blender and into Maya and see if that fixes the scale.

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It's mostly personal preference, to be honest. Maya is more popular and used industry-wide but both can be used.

 

As far the scale issues, you should just be able to scale it back down to size. Or, import into Blender and then export it out of Blender and into Maya and see if that fixes the scale.

 

BTW, thanks, but I was looking for directions :tongue: on the actual skeleton thing

Edited by Dark_Ansem
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