hame1 Posted July 11, 2007 Share Posted July 11, 2007 i want a mod that blocking will block all damage but you will die in 1 hit that dosent rais your weapon damage evry time you hit so you dont kill pepole when there blocking Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 12, 2007 Share Posted July 12, 2007 i want a mod that blocking will block all damage but you will die in 1 hit that dosent rais your weapon damage evry time you hit so you dont kill pepole when there blockingYeah... That doesn't work too well. First, it requires making a number of changes to game settings involved with damage, blocking effect, and durability (since you don't want everything breaking after 1 hit). This is because you would have to up the values associated with weapon skill and strength high enough to where it could kill anything in 1 hit, no matter how much armor they had on. Unfortunately, setting it this high has the side effect of making all equipment break instantly, or atleast become useless (including shields). Also, since damage is taken into considderation for physics, every time you were hit, even while blocking, you would be moved around, any time you hit something, they would also move around. Now while that may not be a problem, it also becomes true for every NPC or creature. Since the AI generally sucks, any NPC that is supposed to fight would likely die very quickly, and be sent flying 20-30 feet. However fun as this may sound, you cannot actually play the game like this, there are simply too many places where you need NPCs that don't die instantly. Also, it seems that no matter what, when damage is set that high, any shield, no matter what setting, only survives one hit. Link to comment Share on other sites More sharing options...
Sypron Posted July 12, 2007 Share Posted July 12, 2007 Perhaps it would be wise to approach the problem differently eh? Would a global script do it? One that makes and attack set kills the target, and any attack on the player kills the player. If the NPC or player is using a shield, then the script doesn't apply. Can scripts do that? Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 12, 2007 Share Posted July 12, 2007 Perhaps it would be wise to approach the problem differently eh? Would a global script do it? One that makes and attack set kills the target, and any attack on the player kills the player. If the NPC or player is using a shield, then the script doesn't apply. Can scripts do that?If only they could... No, even attaching an instant kill enchantment on every weapon wouldn't work too well. In addition to screwing over weapons, it would also have no effect on creature attacks. You'd technically have better luck figuring out how to set everything to 1 health, no matter their level, their endurance, and no matter what effects they have active. However even that isn't done easily, and it requires a series of scripts which are known to cause serious performance loss. Not to mention, 1 health would really suck, misjudge a drop only slightly and you're dead. The bottom line is that this sort of mod, even if it was easily done, just isn't practical. This is the sort of thing which is really only nice for a few minutes or random mayhem. Trying to play where 1 hit kills you would really get tiring after awhile, especially when you run into groups of creatures, or have the unfortunate luck to ever fight someone which can damage fatigue or paralyze you (can't block that, makes you unable to block further attacks, in some cases unavoidable). Link to comment Share on other sites More sharing options...
hame1 Posted July 12, 2007 Author Share Posted July 12, 2007 maby make evry1 have less life but the armor and shiled absorb all damage intell the armor brakes but make it compatible with locational damage Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 12, 2007 Share Posted July 12, 2007 maby make evry1 have less life but the armor and shiled absorb all damage intell the armor brakes but make it compatible with locational damageYeah... That just won't happen. Probably not possible to do that, even if conflicts weren't an issue. Having it work with something as script heavy, as locatonal damage (thought it was still bugged to hell) just isn't even remotly likely. I'm not entirely sure how locational damage works, but there are certainly things which just wouldn't work the same when it is in use. Link to comment Share on other sites More sharing options...
SimonConnor Posted July 13, 2007 Share Posted July 13, 2007 I don't know if one-hit-kills for everyone would be wise, just think of a boss-battle. Like, if you had your showdown with Mankar Camoran, walked over and punched him in the face, fatally wounding him... Link to comment Share on other sites More sharing options...
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