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Why do I have to deactivate/reactivate UI mods to make them work?


calibas2

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Fallout NV...Every time I start to play the game, I have to first deactivate then reactivate the UI Mods in Nexus MM in order for them to work together. Mods are" Darnfield, One Hud, MCM and UI. Is this caused by New Vegas or Nexus MM? It's not terrible, but rather odd. All the other mods work fine. Can I fix this or just live with it?? If I don't do this the Huds are huge (like vanilla) and one Hud is all mashed up and unreadable. Any suggestions?

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You should only need to do it once, until you add another HUD mod.

 

By mod "UI" are you actually meaning "UIO"? If not, you need UIO to seamlessly get different HUD menus to work together (unless you want to do so manually).

 

The differences in HUD displays are likely due to them not all being aware of/adjusted for DarnifiedUI fonts. Sometimes there are "Darn" specific optional files for mods to deal with this. (OneHUD has one.)

 

Be aware that the "install order" of mods is different than the "load order", and as a result you can have a problem with "Darn" and MCM XML menu file conflicts. In that case, see this post for an explanation of what is going wrong.

 

When you deactivate and reactivate a mod, you are affecting the "load order", unless NMM uninstalls and re-installs the complete mod when you do so ... in which case it is affecting "install order" as well. (I don't use NMM so I don't know.)

 

Do you have NVSE installed? Both MCM and UIO require the later versions, and work fine with the latest (v5.0b3).

 

-Dubious-

Edited by dubiousintent
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Help. The MCM "not detecting Darn in the start menu" message does not occur. What I am saying is the Darns fonts do NOT appear in the game unless I deactivate/reactivate Darns, Onehud, Onehud Darns patch, MCM and UIO in Nexus MM before I enter the game. I have to do this every time I start to play the game.

What causes this and how to fix it?

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From the DarnUI forum page:

 

Edit the ini like so:

[Fonts]
;sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
sFontFile_1
=Textures\Fonts\DarN_FranKleinBold_14.fnt
;sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
sFontFile_2
=Textures\Fonts\DarN_FranKleinBold_16.fnt
sFontFile_3
=Textures\Fonts\Glow_Monofonto_Medium.fnt
;sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
sFontFile_4
=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt
sFontFile_5
=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
;sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
sFontFile_6
=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt
;sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
sFontFile_7
=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt
sFontFile_8
=Textures\Fonts\Glow_Futura_Caps_Large.fnt
sFontFile_9
=Textures\Fonts\NVFont_Test.fnt
Just replace the entire fonts section with this. The lines starting with a semi-colon are commented-out default entries.

If using the launcher, edit Fallout_default.ini in the game dir to get these settings to stick. The launcher resets the ini to the values from this file. Backup the original first.
If you're bypassing the launcher, you can edit Fallout.ini directly: "My Documents\My Games\FalloutNV\Fallout.ini". Backup the original first.
If neither method works, try editing My Documents\My Games\FalloutNV\FalloutPrefs.ini instead. This seems to work for some people.

 

 

I edited all three files and never have a "fonts" problem. Not clear why re-activating those mods would affect the INI files in that way, unless perhaps you are using a mod like this one to make those INI configuration changes?

 

-Dubious-

Edited by dubiousintent
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Well, I think I fixed it. I cleaned all the DLC ESM's with FNVedit, (ONLY cleaned the DLC Esm's and nothing else). For the last two game sessions, the fonts were fine. I did not expect cleaning to clear up Darns Font problems, but it did.

Thanks for the help.

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