Jump to content

Working with classes from another mod


Feelx234

Recommended Posts

Hey guys,

 

I'd love implement something like additional features if another mod ist installed. So far it seemed that the topic was primary adressed for making a mod a hard prequisite How would that work?

As far as I see it, problems are:

I can't just copy the code into my mod because it would then probably arise naming problems (Haven't really checked it though). But I also can not use the classes in my mod because the compiler won't do it's job when it simply does not find the classes.

In C++ I'd just need the headers of the files (kind of) is there a way to define Header like files in UnrealScript? The native keyword does (kind of) a job allowing the function to be implemented elsewhere but whether that's going to work leaves me guessing.
If I make any progress on that topic I'll try to update this entry.

But nevertheless somebody already had some experience feel free to share.

Edited by Feelx234
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...