Darth Dan 12 Posted May 30, 2011 Share Posted May 30, 2011 I recently made a hunting shotgun with a silencer in blender. I went to add it into the game using GECK, but I didn't know what to fill in for "1st Person Model Object". Is there a way that I can insert a custom 1st person model so that it appears in the list? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted May 30, 2011 Share Posted May 30, 2011 If you put none it will use the same model you chose for the weapon. Link to comment Share on other sites More sharing options...
Moraelin Posted May 30, 2011 Share Posted May 30, 2011 Hmm, I looks like one can still learn something new. I guess I could have saved myself the bother of defining the dozens of 1st person records I've been defining for all my crap... Cheers, Quetzlsacatanango, thanks for that piece of info. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted May 30, 2011 Share Posted May 30, 2011 Laziness, it is truly a virtue. Link to comment Share on other sites More sharing options...
Darth Dan 12 Posted May 31, 2011 Author Share Posted May 31, 2011 I figured it out. I just had to go to "Static" then "Weapons", then make a new model using my mesh. But now I'm having a bigger problem. I can't pick up the gun after putting it into the game. All I can do is stare at it, there's no option to acquire it. Link to comment Share on other sites More sharing options...
pickinthebanjo Posted May 31, 2011 Share Posted May 31, 2011 Quetzlsacatanango is correct, the 1st person model in not required in any way. I imagine it was put in so that lower resolution textures could be used for NPC's and world models, reducing system demand. Probably why there are two sets of textures for Fallout. As for your other issue, post a pic of the nif so I can see how you have it setup. Link to comment Share on other sites More sharing options...
Asarjan Posted May 31, 2011 Share Posted May 31, 2011 probably incorrect settings made in the havok ... Link to comment Share on other sites More sharing options...
Moraelin Posted May 31, 2011 Share Posted May 31, 2011 Maybe you placed the static instead of the gun? Link to comment Share on other sites More sharing options...
Darth Dan 12 Posted May 31, 2011 Author Share Posted May 31, 2011 A picture of the .nif in NifSkope is attached. I definitely placed the non-static version into the world. Link to comment Share on other sites More sharing options...
pickinthebanjo Posted May 31, 2011 Share Posted May 31, 2011 Well you have the tree on the left collapsed so I cannot see any of your setup. From what I can see though, it looks like you have no BSFadeNode, so this will probably not work as a weapon ingame. Take a look at some of the weapons from new vegas and see how they have them setup, it should help you understand which nodes are required for certain purposes. Link to comment Share on other sites More sharing options...
Recommended Posts