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Scripting Animation's


chirsiscooler

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Hey all,

I'm about to start my first script, i have a fair o_O idea of what im doing but 1 question, if i wanted to make an npc every time he sat down he had to do a specific animation say drink, how would i write this in script. I know you can sort of do this in the package ai section but how would i script and is it possible??

Thanks for your time...

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Hey all,

I'm about to start my first script, i have a fair o_O idea of what im doing but 1 question, if i wanted to make an npc every time he sat down he had to do a specific animation say drink, how would i write this in script. I know you can sort of do this in the package ai section but how would i script and is it possible??

Thanks for your time...

http://cs.elderscrolls.com/constwiki/index.php/PlayGroup

is about as much as you can do with scripting along. Packaging requires proper items and targets. Setting up idle animations can let you specify a specific idle animation, and point the conditions to that specific NPC, or a group of NPCs, or only durring certain times. Use all 3 and you should be able to do what you want. Technically, you don't even need to add scripts or packages, just need to specify that the NPC must be sitting within the idle conditions.

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It's one of the areas not covered by the Wiki, it's a menu under gameplay. Uses the same condition structure as packages and dialogues. You might need to look at how some of them are currently setup to figure out how to do what you want. Looking at Actors in Charge might also prove helpful since it causes animations to happen through scripting.

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