LgBlindMan Posted March 7, 2016 Share Posted March 7, 2016 So, been playing Witcher 3 for a while now, finished my first play through. Starting my second, I plan to use the developer's console to give myself a little bit of an edge at the start. My first question is this, is there a way to add several console codes at once? In Skyrim, I created Batch files with long lists of console codes that could be added at one time with one code, it would be nice if there was a way to do this in the Witcher 3. Second question, I saw there is God Mode for TW3, however, there are 3 versions of God Mode. Anyone know what they all do? I know the normal God Mode (god) does, but god2 and god3, I have no clue. Lastly, I use my crossbow quite often now thanks to Fnts Crossbow Damage Boost and Balance mod, it would be nice If I could spawn some Relic quality bolts to go along with it. I can't find any ID's for bolts other than the "addbolts" command which adds 9 of every type. I just want one type preferably, so if anyone know what the code for the Relic quality Explosive bolts, I'd appreciate it. I know this is a lot, but I could really use the help. Thanks for the help in advance. Link to comment Share on other sites More sharing options...
vertigoelectric Posted August 30, 2018 Share Posted August 30, 2018 Years late, but doesn't hurt... additem("Explosive Bolt Legendary", 99) Link to comment Share on other sites More sharing options...
KoalaNalle Posted August 30, 2018 Share Posted August 30, 2018 How to make own easy cheatcodes 1) make these directories:mods\modCheat\content\scripts\local\ 2)make a file cheat.ws 3) edit that file, and improvise with this (these are my own, debugging codes): exec function addgryphon2(){ thePlayer.inv.AddAnItem( 'Gryphon Armor 2', 1 ); thePlayer.inv.AddAnItem( 'Gryphon Gloves 2', 1 ); thePlayer.inv.AddAnItem( 'Gryphon Boots 2', 1 ); thePlayer.inv.AddAnItem( 'Gryphon Pants 2', 1 ); thePlayer.inv.AddAnItem( 'Gryphon silver sword 2', 1 ); thePlayer.inv.AddAnItem( 'Gryphon steel sword 2', 1 );}exec function addep1gift(){ thePlayer.inv.AddAnItem( 'Devil Saddle', 1 ); thePlayer.inv.AddAnItem( 'Soltis Vodka', 1 ); thePlayer.inv.AddAnItem( 'Cornucopia', 1 );}exec function addlegendaryviper(){ thePlayer.inv.AddAnItem( 'NGP EP1 Witcher Armor', 1 ); thePlayer.inv.AddAnItem( 'NGP EP1 Witcher Boots', 1 ); thePlayer.inv.AddAnItem( 'NGP EP1 Witcher Gloves', 1 ); thePlayer.inv.AddAnItem( 'NGP EP1 Witcher Pants', 1 ); thePlayer.inv.AddAnItem( 'NGP EP1 Viper School steel sword', 1 ); thePlayer.inv.AddAnItem( 'NGP EP1 Viper School silver sword', 1 );} 4) Ingame just type in console:addep1giftand you'll recieve that bunch. the name of the exec function ( addep1gift() ) can be anything like exec function invinsible() Item names are in various xml's 1 Link to comment Share on other sites More sharing options...
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