traenol Posted March 7, 2016 Share Posted March 7, 2016 Just a fun little topic, post your favorite comments you have found in Firaxis' code XGMission.uc var localized string m_strChicken; // I just want to use "Chicken" every once in a while every once in a while is apparently rand(500) == 0 heh Link to comment Share on other sites More sharing options...
Perraine Posted March 8, 2016 Share Posted March 8, 2016 I have bupkiss knowledge of the "code" of XCOM 2 or how to view it, but I'm positive that the Advent Soldiers cuss like sailors all the time, but the dialogue is distorted, just enough, to avoid the censors cracking down on it. I swear I've heard the F bomb and "Argh, s**t" when I've shot some of them. Link to comment Share on other sites More sharing options...
Lucubration Posted March 8, 2016 Share Posted March 8, 2016 I have bupkiss knowledge of the "code" of XCOM 2 or how to view it, but I'm positive that the Advent Soldiers cuss like sailors all the time, but the dialogue is distorted, just enough, to avoid the censors cracking down on it. I swear I've heard the F bomb and "Argh, s**t" when I've shot some of them. You're not the only one. I love it when I can almost make out a line from one of them. Link to comment Share on other sites More sharing options...
Perraine Posted March 8, 2016 Share Posted March 8, 2016 And I'm sure they are calling my soldiers (particularly the female ones) some VERY unflattering names or making quite lewd, and possibly illegal, suggestions, when they do that "hand pointing" thing (the Jean Luc Picard "Make it so" gesture) Link to comment Share on other sites More sharing options...
Zyxpsilon Posted March 11, 2016 Share Posted March 11, 2016 X2AbilityTag.uc ------------------------ if (AbilityTemplate != none) { if (AbilityTemplate.AbilityCooldown != none) { // subtract 1 because that is for the "current" turn. // an ability with a 1 turn cooldown would finish cooling down at the end of the same turn. // so it could only be used once that turn, but could be used on the immediate next turn. OutString = string(AbilityTemplate.AbilityCooldown.iNumTurns - 1); } } break;--------------------- How many turns is that?! I mean like -- my head is spinning & eventually will cool down too. :D Link to comment Share on other sites More sharing options...
traenol Posted March 11, 2016 Author Share Posted March 11, 2016 I think I just lost a small portion of neurons dedicated to rational thought trying to process that one. Link to comment Share on other sites More sharing options...
davidlallen Posted April 17, 2016 Share Posted April 17, 2016 Necro, I suppose, but this is my new fav:UIAfterAction.uc://Delay by a slight amount to let pawns configure. Otherwise they will have Giraffe heads. Link to comment Share on other sites More sharing options...
FxsRMcFall Posted April 18, 2016 Share Posted April 18, 2016 Necro, I suppose, but this is my new fav:UIAfterAction.uc://Delay by a slight amount to let pawns configure. Otherwise they will have Giraffe heads. In case you are curious... http://i.imgur.com/gFQzK0Y.jpg?1 Link to comment Share on other sites More sharing options...
Zyxpsilon Posted April 19, 2016 Share Posted April 19, 2016 Oh -- that's what gave you people wacky inspiration when designing the tricky Codex "Black wavy cloud" hair-do?! :laugh: Link to comment Share on other sites More sharing options...
Deleted32045420User Posted April 21, 2016 Share Posted April 21, 2016 Necro, I suppose, but this is my new fav:UIAfterAction.uc://Delay by a slight amount to let pawns configure. Otherwise they will have Giraffe heads. In case you are curious... http://i.imgur.com/gFQzK0Y.jpg?1 this is beautiful! i HAVE to release a mod that does that Link to comment Share on other sites More sharing options...
Recommended Posts