schijnn Posted May 30, 2011 Share Posted May 30, 2011 (edited) I want to edit the Doomstone scripts to remove the time-of-day requirement. If I simply remove that whole If/Then loop, will it work?Basically, I want to know if I can convert this: ScriptName DoomstoneAetheriusScript short doOnce Short Renown Begin OnActivate if isActionRef player == 1 if Gamehour < 6 || Gamehour >= 18 Set Renown to GetPCFame + GetPCInfamy if Renown >= 20 if doOnce == 0 MessageBox "The stars in their courses mark the Hero's doom upon Aetherius." Player.AddSpell DoomstoneAetherius set doOnce to 1 else MessageBox "You've been shown fate's fortunes." endif else MessageBox "The Hero's fate is known when the Hero's fame has grown." endif else MessageBox "No stars shine upon the doomstone." endif endif end to this: ScriptName DoomstoneAetheriusScript short doOnce Short Renown Begin OnActivate if isActionRef player == 1 Set Renown to GetPCFame + GetPCInfamy if Renown >= 20 if doOnce == 0 MessageBox "The stars in their courses mark the Hero's doom upon Aetherius." Player.AddSpell DoomstoneAetherius set doOnce to 1 else MessageBox "You've been shown fate's fortunes." endif else MessageBox "The Hero's fate is known when the Hero's fame has grown." endif endif end and still have it work normally, minus the time-of-day requirement.Thanks in advance for any help! Edited May 30, 2011 by schijnn Link to comment Share on other sites More sharing options...
Kuraikiba Posted May 30, 2011 Share Posted May 30, 2011 Can't see why it wouldn't. Try it out. Link to comment Share on other sites More sharing options...
David Brasher Posted May 31, 2011 Share Posted May 31, 2011 Yes. That script should work. Link to comment Share on other sites More sharing options...
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