Yzaxtol Posted March 8, 2016 Share Posted March 8, 2016 Hi Everyone I'm designing a mod that will eventually have 20 classes, I know it's a bit extreme but so am I, mwahahahaha. Anyways if you have cool ideas for Perks and Abilities please leave them below. Examples: Comm HackSend forth the Gremlin to Mark everyone in the area for bonus accuracy and disable their weapons. SnapshotAllow the sniper rifle to be fired after moving with a slight aim penalty. Link to comment Share on other sites More sharing options...
erasmusR Posted March 8, 2016 Share Posted March 8, 2016 aiming perks: allow several different aims that get selected prior, so it can be one kind aim ever only. - joints - dismember and slowdown, disarm- critical - +multiplyer- vocal - +critical chance- aim - +hit- quick - +rate fighting perks: additional you can have a choice for melee that is to be made prior also.an either or to choose from two perks: Power or Quicknes Power-1- +damage-2- +cultiplyer-3- +DOT Quickness-1- +critchance-2- +critdamage-3- +DOT Link to comment Share on other sites More sharing options...
Zyxpsilon Posted March 8, 2016 Share Posted March 8, 2016 Two words -- Training Roulette! ;) Link to comment Share on other sites More sharing options...
Yzaxtol Posted March 8, 2016 Author Share Posted March 8, 2016 le sigh, neither of these ideas are actually perks Link to comment Share on other sites More sharing options...
Recommended Posts