Deleted4363562User Posted March 8, 2016 Share Posted March 8, 2016 I can't seem to find the mental ray common output menu under transfer maps. Mental Ray is installed and active in the plugins manager, so I don't get why it's not there. Also, whenever I transfer influences and weights to a mesh, in outfit studio when I export the shape to a nif, I always get an error about a vertex that's not weighted. I hear that OS has an issue with the pelvis or something? I'm new to all this, so I don't really understand half of it. Link to comment Share on other sites More sharing options...
jeffglobal Posted March 11, 2016 Share Posted March 11, 2016 (edited) Hey, ding a ling, AFTER you installed Mental Ray (Service Pack...last one I think--why should Maya install such an important plugin by itself?), you have to go to Windows/Settings and Preferences/Plugin Manager and then turn on Mental Ray. Make sure you turn on auto load too. Then it should show up in the Hypershade area, BUT if you want to render mental ray stuff, you have to turn it on in the renderer by going to Render/Render Settings then pick it from the drop down menu that probably says Maya Software now. But don't worry about the normal viewport giving reasonable feedback, it won't...pull out a render view into the Hypershade to see wtf is going on. Isn't that easy and intuitive!? fk. NOW, I see why ppl render out simple stuff with Keyshot or Marmoset. I learned in the last couple days, the pros make multiple pass renders in Key or Marm and then composite in PS. Some of these guys are REALLY good. I feel unworthy! And I'm looking for tutorials from women now. I've noticed the pro's work is a reflection of their unconscious, so I wonder what I can learn from alien unconsciousness of the other gender. I've only seen two women, make one video each (though they were courses) and they definately had important insights I didn't think of and emphasis in other areas, I found completely uninteresting... The weights exporting, depending on what you really are exporting, can be overcome with the bounding sphere envelope in Nifskope...or at least it does with knife parts. I've exported stuff to make a nif in OS with that error and it didn't matter after I fixed the bounding sphere. The other thing OS does all the time is make a string[65] name for your BSTrishape that has to be removed or it will CTD. Lil told me that, I fixed it, and viola, no CTD. So as you look at your nif, watch out for the evil string[65] it's usually in the name txt that OS exports in the nif tree. Edited March 11, 2016 by jeffglobal Link to comment Share on other sites More sharing options...
Deleted4363562User Posted March 11, 2016 Author Share Posted March 11, 2016 Hey, ding a ling, AFTER you installed Mental Ray (Service Pack...last one I think--why should Maya install such an important plugin by itself?), you have to go to Windows/Settings and Preferences/Plugin Manager and then turn on Mental Ray. Make sure you turn on auto load too. Then it should show up in the Hypershade area, BUT if you want to render mental ray stuff, you have to turn it on in the renderer by going to Render/Render Settings then pick it from the drop down menu that probably says Maya Software now. But don't worry about the normal viewport giving reasonable feedback, it won't...pull out a render view into the Hypershade to see wtf is going on. Isn't that easy and intuitive!? fk. NOW, I see why ppl render out simple stuff with Keyshot or Marmoset. I learned in the last couple days, the pros make multiple pass renders in Key or Marm and then composite in PS. Some of these guys are REALLY good. I feel unworthy! And I'm looking for tutorials from women now. I've noticed the pro's work is a reflection of their unconscious, so I wonder what I can learn from alien unconsciousness of the other gender. I've only seen two women, make one video each (though they were courses) and they definately had important insights I didn't think of and emphasis in other areas, I found completely uninteresting... The weights exporting, depending on what you really are exporting, can be overcome with the bounding sphere envelope in Nifskope...or at least it does with knife parts. I've exported stuff to make a nif in OS with that error and it didn't matter after I fixed the bounding sphere. The other thing OS does all the time is make a string[65] name for your BSTrishape that has to be removed or it will CTD. Lil told me that, I fixed it, and viola, no CTD. So as you look at your nif, watch out for the evil string[65] it's usually in the name txt that OS exports in the nif tree. I had already installed AND activated mental ray in the menus, but somehow it had gotten disabled, so all my trouble was due to not going back and double checking to see if it was indeed still enabled. Silly, yes. I've been busy and side tracked, so I never came back to update this thread. As always, thanks for your reply and help. I'm redoing my UV map now, but I'll come back to your post when I get to exporting the weights again. Link to comment Share on other sites More sharing options...
jeffglobal Posted March 12, 2016 Share Posted March 12, 2016 Remember you have to select auto load too, or each time you use Maya it may be shut off. Y, idk. Link to comment Share on other sites More sharing options...
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